ea74d3b78d
- timeout is now 3 seconds instead of 1 - simplifies the API a bit - allows us to change/tweak this timeout globaly Bug: 8988871 Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
120 lines
4.3 KiB
C++
120 lines
4.3 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_FENCE_H
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#define ANDROID_FENCE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <utils/Flattenable.h>
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#include <utils/String8.h>
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#include <utils/Timers.h>
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struct ANativeWindowBuffer;
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namespace android {
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// ===========================================================================
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// Fence
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// ===========================================================================
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class Fence
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: public LightRefBase<Fence>, public Flattenable
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{
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public:
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static const sp<Fence> NO_FENCE;
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// TIMEOUT_NEVER may be passed to the wait method to indicate that it
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// should wait indefinitely for the fence to signal.
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enum { TIMEOUT_NEVER = -1 };
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// Construct a new Fence object with an invalid file descriptor. This
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// should be done when the Fence object will be set up by unflattening
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// serialized data.
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Fence();
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// Construct a new Fence object to manage a given fence file descriptor.
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// When the new Fence object is destructed the file descriptor will be
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// closed.
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Fence(int fenceFd);
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// Check whether the Fence has an open fence file descriptor. Most Fence
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// methods treat an invalid file descriptor just like a valid fence that
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// is already signalled, so using this is usually not necessary.
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bool isValid() const { return mFenceFd != -1; }
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// wait waits for up to timeout milliseconds for the fence to signal. If
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// the fence signals then NO_ERROR is returned. If the timeout expires
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// before the fence signals then -ETIME is returned. A timeout of
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// TIMEOUT_NEVER may be used to indicate that the call should wait
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// indefinitely for the fence to signal.
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status_t wait(unsigned int timeout);
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// waitForever is a convenience function for waiting forever for a fence to
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// signal (just like wait(TIMEOUT_NEVER)), but issuing an error to the
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// system log and fence state to the kernel log if the wait lasts longer
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// than a warning timeout.
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// The logname argument should be a string identifying
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// the caller and will be included in the log message.
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status_t waitForever(const char* logname);
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// merge combines two Fence objects, creating a new Fence object that
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// becomes signaled when both f1 and f2 are signaled (even if f1 or f2 is
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// destroyed before it becomes signaled). The name argument specifies the
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// human-readable name to associated with the new Fence object.
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static sp<Fence> merge(const String8& name, const sp<Fence>& f1,
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const sp<Fence>& f2);
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// Return a duplicate of the fence file descriptor. The caller is
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// responsible for closing the returned file descriptor. On error, -1 will
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// be returned and errno will indicate the problem.
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int dup() const;
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// getSignalTime returns the system monotonic clock time at which the
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// fence transitioned to the signaled state. If the fence is not signaled
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// then INT64_MAX is returned. If the fence is invalid or if an error
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// occurs then -1 is returned.
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nsecs_t getSignalTime() const;
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// Flattenable interface
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size_t getFlattenedSize() const;
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size_t getFdCount() const;
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status_t flatten(void* buffer, size_t size,
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int fds[], size_t count) const;
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status_t unflatten(void const* buffer, size_t size,
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int fds[], size_t count);
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private:
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// Only allow instantiation using ref counting.
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friend class LightRefBase<Fence>;
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virtual ~Fence();
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// Disallow copying
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Fence(const Fence& rhs);
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Fence& operator = (const Fence& rhs);
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const Fence& operator = (const Fence& rhs) const;
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int mFenceFd;
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};
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}; // namespace android
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#endif // ANDROID_FENCE_H
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