replicant-frameworks_native/include/input
Fengwei Yin 83e0e425c6 x86_64: Align uint64_t/int64_t structure member to 8 bytes
To make sure the stature which pass between 32/64bit process have
same memory layout for 32/64bit.

Signed-off-by: Fengwei Yin <fengwei.yin@intel.com>
Co-Authored-by: Narayan Kamath <narayan@google.com> (Unit test only.)
Change-Id: I1bc2d12cce41ec0bc484adcaf968f274bec75c12
2014-05-30 14:13:29 +01:00
..
Input.h x86_64: Align uint64_t/int64_t structure member to 8 bytes 2014-05-30 14:13:29 +01:00
InputDevice.h Add controller numbers for gamepads / joysticks 2013-07-22 16:37:28 -07:00
InputTransport.h x86_64: Align uint64_t/int64_t structure member to 8 bytes 2014-05-30 14:13:29 +01:00
Keyboard.h
KeyCharacterMap.h
KeycodeLabels.h Add a keycode to switch audio tracks (2/2) 2013-07-12 17:23:45 +09:00
KeyLayoutMap.h
VelocityControl.h
VelocityTracker.h
VirtualKeyMap.h