replicant-frameworks_native/libs/ui/FramebufferNativeWindow.cpp
Mathias Agopian 97c602c5af implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal buffer orientation"
Bug: 4487161
Change-Id: I883f34efe542c2a566d04966f873374f40c50092
2011-07-19 15:24:46 -07:00

365 lines
11 KiB
C++

/*
**
** Copyright 2007 The Android Open Source Project
**
** Licensed under the Apache License Version 2.0(the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing software
** distributed under the License is distributed on an "AS IS" BASIS
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#define LOG_TAG "FramebufferNativeWindow"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <cutils/log.h>
#include <cutils/atomic.h>
#include <utils/threads.h>
#include <utils/RefBase.h>
#include <ui/Rect.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/GraphicLog.h>
#include <EGL/egl.h>
#include <pixelflinger/format.h>
#include <pixelflinger/pixelflinger.h>
#include <hardware/hardware.h>
#include <hardware/gralloc.h>
#include <private/ui/android_natives_priv.h>
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
class NativeBuffer
: public EGLNativeBase<
ANativeWindowBuffer,
NativeBuffer,
LightRefBase<NativeBuffer> >
{
public:
NativeBuffer(int w, int h, int f, int u) : BASE() {
ANativeWindowBuffer::width = w;
ANativeWindowBuffer::height = h;
ANativeWindowBuffer::format = f;
ANativeWindowBuffer::usage = u;
}
private:
friend class LightRefBase<NativeBuffer>;
~NativeBuffer() { }; // this class cannot be overloaded
};
/*
* This implements the (main) framebuffer management. This class is used
* mostly by SurfaceFlinger, but also by command line GL application.
*
* In fact this is an implementation of ANativeWindow on top of
* the framebuffer.
*
* Currently it is pretty simple, it manages only two buffers (the front and
* back buffer).
*
*/
FramebufferNativeWindow::FramebufferNativeWindow()
: BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
{
hw_module_t const* module;
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
int stride;
int err;
int i;
err = framebuffer_open(module, &fbDev);
LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
err = gralloc_open(module, &grDev);
LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
// bail out if we can't initialize the modules
if (!fbDev || !grDev)
return;
mUpdateOnDemand = (fbDev->setUpdateRect != 0);
// initialize the buffer FIFO
mNumBuffers = NUM_FRAME_BUFFERS;
mNumFreeBuffers = NUM_FRAME_BUFFERS;
mBufferHead = mNumBuffers-1;
for (i = 0; i < mNumBuffers; i++)
{
buffers[i] = new NativeBuffer(
fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
}
for (i = 0; i < mNumBuffers; i++)
{
err = grDev->alloc(grDev,
fbDev->width, fbDev->height, fbDev->format,
GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
LOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
i, fbDev->width, fbDev->height, strerror(-err));
if (err)
{
mNumBuffers = i;
mNumFreeBuffers = i;
mBufferHead = mNumBuffers-1;
break;
}
}
const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
const_cast<int&>(ANativeWindow::minSwapInterval) =
fbDev->minSwapInterval;
const_cast<int&>(ANativeWindow::maxSwapInterval) =
fbDev->maxSwapInterval;
} else {
LOGE("Couldn't get gralloc module");
}
ANativeWindow::setSwapInterval = setSwapInterval;
ANativeWindow::dequeueBuffer = dequeueBuffer;
ANativeWindow::lockBuffer = lockBuffer;
ANativeWindow::queueBuffer = queueBuffer;
ANativeWindow::query = query;
ANativeWindow::perform = perform;
}
FramebufferNativeWindow::~FramebufferNativeWindow()
{
if (grDev) {
if (buffers[0] != NULL)
grDev->free(grDev, buffers[0]->handle);
if (buffers[1] != NULL)
grDev->free(grDev, buffers[1]->handle);
gralloc_close(grDev);
}
if (fbDev) {
framebuffer_close(fbDev);
}
}
status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
{
if (!mUpdateOnDemand) {
return INVALID_OPERATION;
}
return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
}
status_t FramebufferNativeWindow::compositionComplete()
{
if (fbDev->compositionComplete) {
return fbDev->compositionComplete(fbDev);
}
return INVALID_OPERATION;
}
int FramebufferNativeWindow::setSwapInterval(
ANativeWindow* window, int interval)
{
framebuffer_device_t* fb = getSelf(window)->fbDev;
return fb->setSwapInterval(fb, interval);
}
void FramebufferNativeWindow::dump(String8& result) {
if (fbDev->common.version >= 1 && fbDev->dump) {
const size_t SIZE = 4096;
char buffer[SIZE];
fbDev->dump(fbDev, buffer, SIZE);
result.append(buffer);
}
}
// only for debugging / logging
int FramebufferNativeWindow::getCurrentBufferIndex() const
{
Mutex::Autolock _l(mutex);
const int index = mCurrentBufferIndex;
return index;
}
int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer)
{
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
framebuffer_device_t* fb = self->fbDev;
int index = self->mBufferHead++;
if (self->mBufferHead >= self->mNumBuffers)
self->mBufferHead = 0;
GraphicLog& logger(GraphicLog::getInstance());
logger.log(GraphicLog::SF_FB_DEQUEUE_BEFORE, index);
// wait for a free buffer
while (!self->mNumFreeBuffers) {
self->mCondition.wait(self->mutex);
}
// get this buffer
self->mNumFreeBuffers--;
self->mCurrentBufferIndex = index;
*buffer = self->buffers[index].get();
logger.log(GraphicLog::SF_FB_DEQUEUE_AFTER, index);
return 0;
}
int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer)
{
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
const int index = self->mCurrentBufferIndex;
GraphicLog& logger(GraphicLog::getInstance());
logger.log(GraphicLog::SF_FB_LOCK_BEFORE, index);
// wait that the buffer we're locking is not front anymore
while (self->front == buffer) {
self->mCondition.wait(self->mutex);
}
logger.log(GraphicLog::SF_FB_LOCK_AFTER, index);
return NO_ERROR;
}
int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer)
{
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
framebuffer_device_t* fb = self->fbDev;
buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
const int index = self->mCurrentBufferIndex;
GraphicLog& logger(GraphicLog::getInstance());
logger.log(GraphicLog::SF_FB_POST_BEFORE, index);
int res = fb->post(fb, handle);
logger.log(GraphicLog::SF_FB_POST_AFTER, index);
self->front = static_cast<NativeBuffer*>(buffer);
self->mNumFreeBuffers++;
self->mCondition.broadcast();
return res;
}
int FramebufferNativeWindow::query(const ANativeWindow* window,
int what, int* value)
{
const FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
framebuffer_device_t* fb = self->fbDev;
switch (what) {
case NATIVE_WINDOW_WIDTH:
*value = fb->width;
return NO_ERROR;
case NATIVE_WINDOW_HEIGHT:
*value = fb->height;
return NO_ERROR;
case NATIVE_WINDOW_FORMAT:
*value = fb->format;
return NO_ERROR;
case NATIVE_WINDOW_CONCRETE_TYPE:
*value = NATIVE_WINDOW_FRAMEBUFFER;
return NO_ERROR;
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
*value = 0;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_WIDTH:
*value = fb->width;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_HEIGHT:
*value = fb->height;
return NO_ERROR;
case NATIVE_WINDOW_TRANSFORM_HINT:
*value = 0;
return NO_ERROR;
}
*value = 0;
return BAD_VALUE;
}
int FramebufferNativeWindow::perform(ANativeWindow* window,
int operation, ...)
{
switch (operation) {
case NATIVE_WINDOW_SET_USAGE:
// TODO: we should implement this
return NO_ERROR;
case NATIVE_WINDOW_CONNECT:
// TODO: we should implement this
return NO_ERROR;
case NATIVE_WINDOW_DISCONNECT:
// TODO: we should implement this
return NO_ERROR;
case NATIVE_WINDOW_LOCK:
return INVALID_OPERATION;
case NATIVE_WINDOW_UNLOCK_AND_POST:
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_CROP:
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFER_COUNT:
// TODO: we should implement this
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
return INVALID_OPERATION;
case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
// TODO: we should implement this
return NO_ERROR;
case NATIVE_WINDOW_SET_SCALING_MODE:
return INVALID_OPERATION;
}
return NAME_NOT_FOUND;
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
using namespace android;
EGLNativeWindowType android_createDisplaySurface(void)
{
FramebufferNativeWindow* w;
w = new FramebufferNativeWindow();
if (w->getDevice() == NULL) {
// get a ref so it can be destroyed when we exit this block
sp<FramebufferNativeWindow> ref(w);
return NULL;
}
return (EGLNativeWindowType)w;
}