replicant-frameworks_native/libs/gui/Android.mk
Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00

61 lines
1.2 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
BitTube.cpp \
BufferQueue.cpp \
DisplayEventReceiver.cpp \
IDisplayEventConnection.cpp \
ISensorEventConnection.cpp \
ISensorServer.cpp \
ISurfaceTexture.cpp \
Sensor.cpp \
SensorEventQueue.cpp \
SensorManager.cpp \
SurfaceTexture.cpp \
SurfaceTextureClient.cpp \
ISurfaceComposer.cpp \
ISurface.cpp \
ISurfaceComposerClient.cpp \
IGraphicBufferAlloc.cpp \
LayerState.cpp \
Surface.cpp \
SurfaceComposerClient.cpp \
DummyConsumer.cpp \
CpuConsumer.cpp
LOCAL_SHARED_LIBRARIES := \
libbinder \
libcutils \
libEGL \
libGLESv2 \
libhardware \
libhardware_legacy \
libsync \
libui \
libutils \
LOCAL_MODULE:= libgui
ifeq ($(TARGET_BOARD_PLATFORM), omap4)
LOCAL_CFLAGS += -DUSE_FENCE_SYNC
endif
ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
LOCAL_CFLAGS += -DUSE_FENCE_SYNC
endif
ifneq ($(filter generic%,$(TARGET_DEVICE)),)
# Emulator build
LOCAL_CFLAGS += -DUSE_FENCE_SYNC
endif
ifeq ($(TARGET_BOARD_PLATFORM), tegra)
LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER
endif
include $(BUILD_SHARED_LIBRARY)
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif