replicant-frameworks_native/libs/gui/tests/SurfaceTextureClient_test.cpp
Andy McFadden 2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00

735 lines
28 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTextureClient_test"
//#define LOG_NDEBUG 0
#include <EGL/egl.h>
#include <gtest/gtest.h>
#include <gui/SurfaceTextureClient.h>
#include <system/graphics.h>
#include <utils/Log.h>
#include <utils/Thread.h>
namespace android {
class SurfaceTextureClientTest : public ::testing::Test {
protected:
SurfaceTextureClientTest():
mEglDisplay(EGL_NO_DISPLAY),
mEglSurface(EGL_NO_SURFACE),
mEglContext(EGL_NO_CONTEXT) {
}
virtual void SetUp() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
mST = new GLConsumer(123);
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
mANW = mSTC;
// We need a valid GL context so we can test updateTexImage()
// This initializes EGL and create a dummy GL context with a
// pbuffer render target.
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
EGLint majorVersion, minorVersion;
EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLConfig myConfig;
EGLint numConfigs = 0;
EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(),
&myConfig, 1, &numConfigs));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLint pbufferAttribs[] = {
EGL_WIDTH, 16,
EGL_HEIGHT, 16,
EGL_NONE };
mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
}
virtual void TearDown() {
mST.clear();
mSTC.clear();
mANW.clear();
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mEglDisplay, mEglContext);
eglDestroySurface(mEglDisplay, mEglSurface);
eglTerminate(mEglDisplay);
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("End test: %s.%s", testInfo->test_case_name(),
testInfo->name());
}
virtual EGLint const* getConfigAttribs() {
static EGLint sDefaultConfigAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_NONE
};
return sDefaultConfigAttribs;
}
sp<GLConsumer> mST;
sp<SurfaceTextureClient> mSTC;
sp<ANativeWindow> mANW;
EGLDisplay mEglDisplay;
EGLSurface mEglSurface;
EGLContext mEglContext;
};
TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) {
sp<IGraphicBufferProducer> ist(mSTC->getISurfaceTexture());
ASSERT_TRUE(ist != NULL);
}
TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) {
int result = -123;
int err = mANW->query(mANW.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
&result);
EXPECT_EQ(NO_ERROR, err);
EXPECT_EQ(0, result);
}
TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
int result = -123;
int err = mANW->query(mANW.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
EXPECT_EQ(NO_ERROR, err);
EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
}
TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, dpy);
EGLint majorVersion;
EGLint minorVersion;
EXPECT_TRUE(eglInitialize(dpy, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLConfig myConfig = {0};
EGLint numConfigs = 0;
EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_NONE };
EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1,
&numConfigs));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, mANW.get(),
NULL);
EXPECT_NE(EGL_NO_SURFACE, eglSurface);
EXPECT_EQ(EGL_SUCCESS, eglGetError());
if (eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(dpy, eglSurface);
}
eglTerminate(dpy);
}
TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) {
EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, 0, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, -1, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, -1));
EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), -1, -1, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 0, 8, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(mANW.get(), 8, 0, 0));
}
TEST_F(SurfaceTextureClientTest, DefaultGeometryValues) {
ANativeWindowBuffer* buf;
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometryCanBeSet) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometryDefaultSizeSetFormat) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySetSizeDefaultFormat) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeUnset) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, 0));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
EXPECT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 16, 8));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) {
sp<GLConsumer> st(mST);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeAfterDequeue) {
ANativeWindowBuffer* buf[2];
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(16, buf[0]->width);
EXPECT_EQ(16, buf[1]->width);
EXPECT_EQ(8, buf[0]->height);
EXPECT_EQ(8, buf[1]->height);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) {
ANativeWindowBuffer* buf[2];
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(16, buf[0]->width);
EXPECT_EQ(16, buf[1]->width);
EXPECT_EQ(8, buf[0]->height);
EXPECT_EQ(8, buf[1]->height);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 12, 24, 0));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(12, buf[0]->width);
EXPECT_EQ(12, buf[1]->width);
EXPECT_EQ(24, buf[0]->height);
EXPECT_EQ(24, buf[1]->height);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(false));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(OK, mST->updateTexImage());
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(OK, mST->updateTexImage());
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
EXPECT_NE(buf[1], buf[2]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
}
// XXX: We currently have no hardware that properly handles dequeuing the
// buffer that is currently bound to the texture.
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
android_native_buffer_t* buf[3];
android_native_buffer_t* firstBuf;
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &firstBuf));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf, -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), firstBuf);
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
EXPECT_EQ(firstBuf, buf[2]);
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
// We should be able to dequeue all the buffers before we've queued mANWy.
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2], -1));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
// Once we've queued a buffer, however we should not be able to dequeue more
// than (buffer-count - MIN_UNDEQUEUED_BUFFERS), which is 2 in this case.
EXPECT_EQ(-EBUSY, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2], -1));
}
TEST_F(SurfaceTextureClientTest, SetCropCropsCrop) {
android_native_rect_t rect = {-2, -13, 40, 18};
native_window_set_crop(mANW.get(), &rect);
ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 4, 4));
android_native_buffer_t* buf;
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf, -1));
ASSERT_EQ(OK, mST->updateTexImage());
Rect crop = mST->getCurrentCrop();
EXPECT_EQ(0, crop.left);
EXPECT_EQ(0, crop.top);
EXPECT_EQ(4, crop.right);
EXPECT_EQ(4, crop.bottom);
}
// XXX: This is not expected to pass until the synchronization hacks are removed
// from the SurfaceTexture class.
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
class MyThread : public Thread {
sp<GLConsumer> mST;
EGLContext ctx;
EGLSurface sur;
EGLDisplay dpy;
bool mBufferRetired;
Mutex mLock;
virtual bool threadLoop() {
eglMakeCurrent(dpy, sur, sur, ctx);
usleep(20000);
Mutex::Autolock _l(mLock);
mST->updateTexImage();
mBufferRetired = true;
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
return false;
}
public:
MyThread(const sp<GLConsumer>& mST)
: mST(mST), mBufferRetired(false) {
ctx = eglGetCurrentContext();
sur = eglGetCurrentSurface(EGL_DRAW);
dpy = eglGetCurrentDisplay();
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
~MyThread() {
eglMakeCurrent(dpy, sur, sur, ctx);
}
void bufferDequeued() {
Mutex::Autolock _l(mLock);
EXPECT_EQ(true, mBufferRetired);
}
};
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
// dequeue/queue/update so we have a current buffer
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
mST->updateTexImage();
MyThread* thread = new MyThread(mST);
sp<Thread> threadBase(thread);
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
thread->run();
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
//ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
//ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
thread->bufferDequeued();
thread->requestExitAndWait();
}
TEST_F(SurfaceTextureClientTest, GetTransformMatrixReturnsVerticalFlip) {
android_native_buffer_t* buf[3];
float mtx[16] = {};
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mST->updateTexImage());
mST->getTransformMatrix(mtx);
EXPECT_EQ(1.f, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
EXPECT_EQ(-1.f, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(0.f, mtx[8]);
EXPECT_EQ(0.f, mtx[9]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
EXPECT_EQ(0.f, mtx[12]);
EXPECT_EQ(1.f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);
}
TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffers) {
android_native_buffer_t* buf[3];
float mtx[16] = {};
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mST->updateTexImage());
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers
mST->getTransformMatrix(mtx);
EXPECT_EQ(1.f, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
EXPECT_EQ(-1.f, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(0.f, mtx[8]);
EXPECT_EQ(0.f, mtx[9]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
EXPECT_EQ(0.f, mtx[12]);
EXPECT_EQ(1.f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);
}
TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffersWithCrop) {
android_native_buffer_t* buf[3];
float mtx[16] = {};
android_native_rect_t crop;
crop.left = 0;
crop.top = 0;
crop.right = 5;
crop.bottom = 5;
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 8, 8, 0));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &crop));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mST->updateTexImage());
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers
mST->getTransformMatrix(mtx);
// This accounts for the .5 texel shrink for each edge that's included in the
// transform matrix to avoid texturing outside the crop region.
EXPECT_EQ(0.5, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
EXPECT_EQ(-0.5, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(0.f, mtx[8]);
EXPECT_EQ(0.f, mtx[9]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
EXPECT_EQ(0.0625f, mtx[12]);
EXPECT_EQ(0.5625f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);
}
// This test verifies that the buffer format can be queried immediately after
// it is set.
TEST_F(SurfaceTextureClientTest, QueryFormatAfterSettingWorks) {
sp<ANativeWindow> anw(mSTC);
int fmts[] = {
// RGBA_8888 should not come first, as it's the default
HAL_PIXEL_FORMAT_RGBX_8888,
HAL_PIXEL_FORMAT_RGBA_8888,
HAL_PIXEL_FORMAT_RGB_888,
HAL_PIXEL_FORMAT_RGB_565,
HAL_PIXEL_FORMAT_BGRA_8888,
HAL_PIXEL_FORMAT_RGBA_5551,
HAL_PIXEL_FORMAT_RGBA_4444,
HAL_PIXEL_FORMAT_YV12,
};
const int numFmts = (sizeof(fmts) / sizeof(fmts[0]));
for (int i = 0; i < numFmts; i++) {
int fmt = -1;
ASSERT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, fmts[i]));
ASSERT_EQ(OK, anw->query(anw.get(), NATIVE_WINDOW_FORMAT, &fmt));
EXPECT_EQ(fmts[i], fmt);
}
}
class MultiSurfaceTextureClientTest : public ::testing::Test {
public:
MultiSurfaceTextureClientTest() :
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT) {
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
mEglSurfaces[i] = EGL_NO_CONTEXT;
}
}
protected:
enum { NUM_SURFACE_TEXTURES = 32 };
virtual void SetUp() {
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
EGLint majorVersion, minorVersion;
EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLConfig myConfig;
EGLint numConfigs = 0;
EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &myConfig, 1,
&numConfigs));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT,
0);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
sp<GLConsumer> st(new GLConsumer(i));
sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_SURFACE, mEglSurfaces[i]);
}
}
virtual void TearDown() {
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
if (mEglSurfaces[i] != EGL_NO_SURFACE) {
eglDestroySurface(mEglDisplay, mEglSurfaces[i]);
}
}
if (mEglContext != EGL_NO_CONTEXT) {
eglDestroyContext(mEglDisplay, mEglContext);
}
if (mEglDisplay != EGL_NO_DISPLAY) {
eglTerminate(mEglDisplay);
}
}
EGLDisplay mEglDisplay;
EGLSurface mEglSurfaces[NUM_SURFACE_TEXTURES];
EGLContext mEglContext;
};
// XXX: This test is disabled because it causes a hang on some devices. See bug
// 5015672.
TEST_F(MultiSurfaceTextureClientTest, DISABLED_MakeCurrentBetweenSurfacesWorks) {
for (int iter = 0; iter < 8; iter++) {
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
eglMakeCurrent(mEglDisplay, mEglSurfaces[i], mEglSurfaces[i],
mEglContext);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mEglDisplay, mEglSurfaces[i]);
}
}
}
} // namespace android