64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GPU_HARDWARE_H
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#define ANDROID_GPU_HARDWARE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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#include <ui/ISurfaceComposer.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class IGPUCallback;
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class GPUHardwareInterface : public virtual RefBase
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{
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public:
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virtual void revoke(int pid) = 0;
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virtual sp<MemoryDealer> request(int pid) = 0;
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virtual status_t request(int pid, const sp<IGPUCallback>& callback,
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ISurfaceComposer::gpu_info_t* gpu) = 0;
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virtual status_t friendlyRevoke() = 0;
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// used for debugging only...
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virtual sp<SimpleBestFitAllocator> getAllocator() const = 0;
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virtual pid_t getOwner() const = 0;
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virtual void unconditionalRevoke() = 0;
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};
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// ---------------------------------------------------------------------------
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class GPUFactory
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{
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public:
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// the gpu factory
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static sp<GPUHardwareInterface> getGPU();
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GPU_HARDWARE_H
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