replicant-frameworks_native/services
Dan Stoza f008799d37 SF: Skip render-to-texture for color transforms
In cases where SurfaceFlinger is applying a color matrix (usually for
accessibility features), we previously would perform a render-to-
texture for the initial composition, and then apply the matrix during
a copy to the framebuffer. This changes that behavior to just apply the
matrix during composition without a render-to-texture pass.

This may result in a perceived change of the image in cases with alpha
blending, since the blending is performed at a different stage of the
pipeline and the system effectively performs non-linear blends.
However, neither this nor the prior render-to-texture pass is strictly
correct in that regard, and this approach is less error-prone and
likely faster.

Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
2015-05-27 13:32:51 -07:00
..
batteryservice Replace IInterface::asBinder() with a static 2014-11-17 08:47:01 -08:00
inputflinger Revert "Revert "Add new MotionEvent actions for button press and release."" 2015-05-14 14:48:03 +01:00
powermanager Frameworks/native: Wall Werror in batteryservice & powermanager 2014-11-13 14:31:11 -08:00
sensorservice Merge "Improve logging in SensorService dump output." into mnc-dev 2015-05-12 19:12:43 +00:00
surfaceflinger SF: Skip render-to-texture for color transforms 2015-05-27 13:32:51 -07:00