replicant-frameworks_native/include/ui
Jamie Gennis 2e59d2c3fd DO NOT MERGE GraphicBufferAllocator: make frees async
This change makes GraphicBufferAllocator::free queue a job to another thread to
perform the actual free operation.  This prevents potentially slow free
operations from blocking rendering.

Bug: 7675940
Change-Id: Id61099d66bb4c3949d04184e0d7f192ac18076b4
2012-12-07 10:32:13 -08:00
..
ANativeObjectBase.h
DisplayInfo.h SurfaceFlinger: add support for secure displays 2012-10-22 13:41:21 -07:00
Fence.h Fence didn't manager sync_wait error codes properly 2012-10-09 14:38:19 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h
GraphicBufferAllocator.h DO NOT MERGE GraphicBufferAllocator: make frees async 2012-12-07 10:32:13 -08:00
GraphicBufferMapper.h
PixelFormat.h
Point.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Rect.h improve [un]marshalling of non-binder objects 2012-08-13 02:46:05 -07:00
Region.h strengthen region validation 2012-09-12 17:30:47 -07:00
UiConfig.h Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00