replicant-frameworks_native/libs/gui/Surface.cpp
Mathias Agopian b0e76f456a remove dependency of EGL on ndk header
Change-Id: Ia6e489b5b4f028864bdf54923e81f604710dd8ad
2012-03-23 14:15:44 -07:00

389 lines
12 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Surface"
#include <stdint.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <android/native_window.h>
#include <utils/CallStack.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/threads.h>
#include <binder/IPCThreadState.h>
#include <ui/DisplayInfo.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <gui/ISurface.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceTextureClient.h>
namespace android {
// ============================================================================
// SurfaceControl
// ============================================================================
SurfaceControl::SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface,
const ISurfaceComposerClient::surface_data_t& data)
: mClient(client), mSurface(surface),
mToken(data.token), mIdentity(data.identity)
{
}
SurfaceControl::~SurfaceControl()
{
destroy();
}
void SurfaceControl::destroy()
{
if (isValid()) {
mClient->destroySurface(mToken);
}
// clear all references and trigger an IPC now, to make sure things
// happen without delay, since these resources are quite heavy.
mClient.clear();
mSurface.clear();
IPCThreadState::self()->flushCommands();
}
void SurfaceControl::clear()
{
// here, the window manager tells us explicitly that we should destroy
// the surface's resource. Soon after this call, it will also release
// its last reference (which will call the dtor); however, it is possible
// that a client living in the same process still holds references which
// would delay the call to the dtor -- that is why we need this explicit
// "clear()" call.
destroy();
}
bool SurfaceControl::isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
{
if (lhs == 0 || rhs == 0)
return false;
return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
}
status_t SurfaceControl::setLayer(int32_t layer) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setLayer(mToken, layer);
}
status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setPosition(mToken, x, y);
}
status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setSize(mToken, w, h);
}
status_t SurfaceControl::hide() {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->hide(mToken);
}
status_t SurfaceControl::show(int32_t layer) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->show(mToken, layer);
}
status_t SurfaceControl::freeze() {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->freeze(mToken);
}
status_t SurfaceControl::unfreeze() {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->unfreeze(mToken);
}
status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setFlags(mToken, flags, mask);
}
status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setTransparentRegionHint(mToken, transparent);
}
status_t SurfaceControl::setAlpha(float alpha) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setAlpha(mToken, alpha);
}
status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
}
status_t SurfaceControl::setFreezeTint(uint32_t tint) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setFreezeTint(mToken, tint);
}
status_t SurfaceControl::validate() const
{
if (mToken<0 || mClient==0) {
ALOGE("invalid token (%d, identity=%u) or client (%p)",
mToken, mIdentity, mClient.get());
return NO_INIT;
}
return NO_ERROR;
}
status_t SurfaceControl::writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel)
{
sp<ISurface> sur;
uint32_t identity = 0;
if (SurfaceControl::isValid(control)) {
sur = control->mSurface;
identity = control->mIdentity;
}
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
parcel->writeStrongBinder(NULL); // NULL ISurfaceTexture in this case.
parcel->writeInt32(identity);
return NO_ERROR;
}
sp<Surface> SurfaceControl::getSurface() const
{
Mutex::Autolock _l(mLock);
if (mSurfaceData == 0) {
sp<SurfaceControl> surface_control(const_cast<SurfaceControl*>(this));
mSurfaceData = new Surface(surface_control);
}
return mSurfaceData;
}
// ============================================================================
// Surface
// ============================================================================
// ---------------------------------------------------------------------------
Surface::Surface(const sp<SurfaceControl>& surface)
: SurfaceTextureClient(),
mSurface(surface->mSurface),
mIdentity(surface->mIdentity)
{
sp<ISurfaceTexture> st;
if (mSurface != NULL) {
st = mSurface->getSurfaceTexture();
}
init(st);
}
Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
: SurfaceTextureClient()
{
mSurface = interface_cast<ISurface>(ref);
sp<IBinder> st_binder(parcel.readStrongBinder());
sp<ISurfaceTexture> st;
if (st_binder != NULL) {
st = interface_cast<ISurfaceTexture>(st_binder);
} else if (mSurface != NULL) {
st = mSurface->getSurfaceTexture();
}
mIdentity = parcel.readInt32();
init(st);
}
Surface::Surface(const sp<ISurfaceTexture>& st)
: SurfaceTextureClient(),
mSurface(NULL),
mIdentity(0)
{
init(st);
}
status_t Surface::writeToParcel(
const sp<Surface>& surface, Parcel* parcel)
{
sp<ISurface> sur;
sp<ISurfaceTexture> st;
uint32_t identity = 0;
if (Surface::isValid(surface)) {
sur = surface->mSurface;
st = surface->getISurfaceTexture();
identity = surface->mIdentity;
} else if (surface != 0 &&
(surface->mSurface != NULL ||
surface->getISurfaceTexture() != NULL)) {
ALOGE("Parceling invalid surface with non-NULL ISurface/ISurfaceTexture as NULL: "
"mSurface = %p, surfaceTexture = %p, mIdentity = %d, ",
surface->mSurface.get(), surface->getISurfaceTexture().get(),
surface->mIdentity);
}
parcel->writeStrongBinder(sur != NULL ? sur->asBinder() : NULL);
parcel->writeStrongBinder(st != NULL ? st->asBinder() : NULL);
parcel->writeInt32(identity);
return NO_ERROR;
}
Mutex Surface::sCachedSurfacesLock;
DefaultKeyedVector<wp<IBinder>, wp<Surface> > Surface::sCachedSurfaces;
sp<Surface> Surface::readFromParcel(const Parcel& data) {
Mutex::Autolock _l(sCachedSurfacesLock);
sp<IBinder> binder(data.readStrongBinder());
sp<Surface> surface = sCachedSurfaces.valueFor(binder).promote();
if (surface == 0) {
surface = new Surface(data, binder);
sCachedSurfaces.add(binder, surface);
} else {
// The Surface was found in the cache, but we still should clear any
// remaining data from the parcel.
data.readStrongBinder(); // ISurfaceTexture
data.readInt32(); // identity
}
if (surface->mSurface == NULL && surface->getISurfaceTexture() == NULL) {
surface = 0;
}
cleanCachedSurfacesLocked();
return surface;
}
// Remove the stale entries from the surface cache. This should only be called
// with sCachedSurfacesLock held.
void Surface::cleanCachedSurfacesLocked() {
for (int i = sCachedSurfaces.size()-1; i >= 0; --i) {
wp<Surface> s(sCachedSurfaces.valueAt(i));
if (s == 0 || s.promote() == 0) {
sCachedSurfaces.removeItemsAt(i);
}
}
}
void Surface::init(const sp<ISurfaceTexture>& surfaceTexture)
{
if (mSurface != NULL || surfaceTexture != NULL) {
ALOGE_IF(surfaceTexture==0, "got a NULL ISurfaceTexture from ISurface");
if (surfaceTexture != NULL) {
setISurfaceTexture(surfaceTexture);
setUsage(GraphicBuffer::USAGE_HW_RENDER);
}
DisplayInfo dinfo;
SurfaceComposerClient::getDisplayInfo(0, &dinfo);
const_cast<float&>(ANativeWindow::xdpi) = dinfo.xdpi;
const_cast<float&>(ANativeWindow::ydpi) = dinfo.ydpi;
const_cast<uint32_t&>(ANativeWindow::flags) = 0;
}
}
Surface::~Surface()
{
// clear all references and trigger an IPC now, to make sure things
// happen without delay, since these resources are quite heavy.
mSurface.clear();
IPCThreadState::self()->flushCommands();
}
bool Surface::isValid() {
return getISurfaceTexture() != NULL;
}
sp<ISurfaceTexture> Surface::getSurfaceTexture() {
return getISurfaceTexture();
}
sp<IBinder> Surface::asBinder() const {
return mSurface!=0 ? mSurface->asBinder() : 0;
}
// ----------------------------------------------------------------------------
int Surface::query(int what, int* value) const {
switch (what) {
case NATIVE_WINDOW_CONCRETE_TYPE:
*value = NATIVE_WINDOW_SURFACE;
return NO_ERROR;
}
return SurfaceTextureClient::query(what, value);
}
// ----------------------------------------------------------------------------
status_t Surface::lock(SurfaceInfo* other, Region* inOutDirtyRegion) {
ANativeWindow_Buffer outBuffer;
ARect temp;
ARect* inOutDirtyBounds = NULL;
if (inOutDirtyRegion) {
temp = inOutDirtyRegion->getBounds();
inOutDirtyBounds = &temp;
}
status_t err = SurfaceTextureClient::lock(&outBuffer, inOutDirtyBounds);
if (err == NO_ERROR) {
other->w = uint32_t(outBuffer.width);
other->h = uint32_t(outBuffer.height);
other->s = uint32_t(outBuffer.stride);
other->usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN;
other->format = uint32_t(outBuffer.format);
other->bits = outBuffer.bits;
}
if (inOutDirtyRegion) {
inOutDirtyRegion->set( static_cast<Rect const&>(temp) );
}
return err;
}
status_t Surface::unlockAndPost() {
return SurfaceTextureClient::unlockAndPost();
}
// ----------------------------------------------------------------------------
}; // namespace android