230 lines
7.8 KiB
C
230 lines
7.8 KiB
C
#ifndef __egl_h_
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#define __egl_h_
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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#include <GLES/gl.h>
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#include <GLES/egltypes.h>
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/*
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** egltypes.h is platform dependent. It defines:
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**
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** - EGL types and resources
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** - Native types
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** - EGL and native handle values
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**
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** EGL types and resources are to be typedef'ed with appropriate platform
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** dependent resource handle types. EGLint must be an integer of at least
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** 32-bit.
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**
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** NativeDisplayType, NativeWindowType and NativePixmapType are to be
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** replaced with corresponding types of the native window system in egl.h.
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**
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** EGL and native handle values must match their types.
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**
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** Example egltypes.h:
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*/
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#if 0
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#include <sys/types.h>
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#include <native_window_system.h>
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/*
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** Types and resources
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*/
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typedef int EGLBoolean;
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typedef int32_t EGLint;
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typedef void *EGLDisplay;
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typedef void *EGLConfig;
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typedef void *EGLSurface;
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typedef void *EGLContext;
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/*
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** EGL and native handle values
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*/
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#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
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#define EGL_NO_CONTEXT ((EGLContext)0)
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#define EGL_NO_DISPLAY ((EGLDisplay)0)
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#define EGL_NO_SURFACE ((EGLSurface)0)
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#endif
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/*
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** Versioning and extensions
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*/
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#define EGL_VERSION_1_0 1
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/*
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** Boolean
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*/
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#define EGL_FALSE 0
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#define EGL_TRUE 1
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/*
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** Errors
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*/
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#define EGL_SUCCESS 0x3000
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#define EGL_NOT_INITIALIZED 0x3001
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#define EGL_BAD_ACCESS 0x3002
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#define EGL_BAD_ALLOC 0x3003
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#define EGL_BAD_ATTRIBUTE 0x3004
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#define EGL_BAD_CONFIG 0x3005
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#define EGL_BAD_CONTEXT 0x3006
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#define EGL_BAD_CURRENT_SURFACE 0x3007
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#define EGL_BAD_DISPLAY 0x3008
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#define EGL_BAD_MATCH 0x3009
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#define EGL_BAD_NATIVE_PIXMAP 0x300A
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#define EGL_BAD_NATIVE_WINDOW 0x300B
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#define EGL_BAD_PARAMETER 0x300C
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#define EGL_BAD_SURFACE 0x300D
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/* 0x300E - 0x301F reserved for additional errors. */
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/*
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** Config attributes
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*/
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#define EGL_BUFFER_SIZE 0x3020
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#define EGL_ALPHA_SIZE 0x3021
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#define EGL_BLUE_SIZE 0x3022
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#define EGL_GREEN_SIZE 0x3023
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#define EGL_RED_SIZE 0x3024
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#define EGL_DEPTH_SIZE 0x3025
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#define EGL_STENCIL_SIZE 0x3026
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#define EGL_CONFIG_CAVEAT 0x3027
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#define EGL_CONFIG_ID 0x3028
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#define EGL_LEVEL 0x3029
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#define EGL_MAX_PBUFFER_HEIGHT 0x302A
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#define EGL_MAX_PBUFFER_PIXELS 0x302B
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#define EGL_MAX_PBUFFER_WIDTH 0x302C
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#define EGL_NATIVE_RENDERABLE 0x302D
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#define EGL_NATIVE_VISUAL_ID 0x302E
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#define EGL_NATIVE_VISUAL_TYPE 0x302F
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/*#define EGL_PRESERVED_RESOURCES 0x3030*/
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#define EGL_SAMPLES 0x3031
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#define EGL_SAMPLE_BUFFERS 0x3032
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#define EGL_SURFACE_TYPE 0x3033
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#define EGL_TRANSPARENT_TYPE 0x3034
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#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
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#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
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#define EGL_TRANSPARENT_RED_VALUE 0x3037
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/*
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** Config attribute and value
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*/
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#define EGL_NONE 0x3038
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/* 0x3039 - 0x304F reserved for additional config attributes. */
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/*
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** Config values
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*/
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#define EGL_DONT_CARE ((EGLint) -1)
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#define EGL_PBUFFER_BIT 0x01
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#define EGL_PIXMAP_BIT 0x02
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#define EGL_WINDOW_BIT 0x04
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#define EGL_SLOW_CONFIG 0x3050
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#define EGL_NON_CONFORMANT_CONFIG 0x3051
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#define EGL_TRANSPARENT_RGB 0x3052
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/*
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** String names
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*/
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#define EGL_VENDOR 0x3053
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#define EGL_VERSION 0x3054
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#define EGL_EXTENSIONS 0x3055
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/*
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** Surface attributes
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*/
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#define EGL_HEIGHT 0x3056
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#define EGL_WIDTH 0x3057
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#define EGL_LARGEST_PBUFFER 0x3058
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/*
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** Current surfaces
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*/
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#define EGL_DRAW 0x3059
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#define EGL_READ 0x305A
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/*
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** Engines
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*/
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#define EGL_CORE_NATIVE_ENGINE 0x305B
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/* 0x305C-0x3FFFF reserved for future use */
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/*
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** Functions
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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GLAPI EGLint APIENTRY eglGetError (void);
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GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
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GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
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GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
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GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
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GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();
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GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
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GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
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GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
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GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
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GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
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GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
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GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
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GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
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GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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GLAPI EGLContext APIENTRY eglGetCurrentContext (void);
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GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);
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GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);
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GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
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GLAPI EGLBoolean APIENTRY eglWaitGL (void);
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GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
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GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
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GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
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#ifdef __cplusplus
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}
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#endif
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#endif /* ___egl_h_ */
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