ecc504043f
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f
)
289 lines
12 KiB
C++
289 lines
12 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUECORE_H
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#define ANDROID_GUI_BUFFERQUEUECORE_H
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#include <gui/BufferItem.h>
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#include <gui/BufferQueueDefs.h>
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#include <gui/BufferSlot.h>
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#include <utils/Condition.h>
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#include <utils/Mutex.h>
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#include <utils/NativeHandle.h>
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#include <utils/RefBase.h>
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#include <utils/String8.h>
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#include <utils/StrongPointer.h>
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#include <utils/Trace.h>
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#include <utils/Vector.h>
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#include <list>
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#include <set>
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#define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define ATRACE_BUFFER_INDEX(index) \
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if (ATRACE_ENABLED()) { \
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char ___traceBuf[1024]; \
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snprintf(___traceBuf, 1024, "%s: %d", \
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mCore->mConsumerName.string(), (index)); \
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android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf); \
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}
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namespace android {
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class IConsumerListener;
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class IGraphicBufferAlloc;
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class IProducerListener;
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class BufferQueueCore : public virtual RefBase {
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friend class BufferQueueProducer;
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friend class BufferQueueConsumer;
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public:
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// Used as a placeholder slot number when the value isn't pointing to an
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// existing buffer.
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enum { INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT };
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// We reserve two slots in order to guarantee that the producer and
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// consumer can run asynchronously.
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enum { MAX_MAX_ACQUIRED_BUFFERS = BufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
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// The default API number used to indicate that no producer is connected
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enum { NO_CONNECTED_API = 0 };
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typedef Vector<BufferItem> Fifo;
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// BufferQueueCore manages a pool of gralloc memory slots to be used by
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// producers and consumers. allocator is used to allocate all the needed
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// gralloc buffers.
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BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
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virtual ~BufferQueueCore();
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private:
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// Dump our state in a string
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void dump(String8& result, const char* prefix) const;
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// getMinUndequeuedBufferCountLocked returns the minimum number of buffers
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// that must remain in a state other than DEQUEUED. The async parameter
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// tells whether we're in asynchronous mode.
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int getMinUndequeuedBufferCountLocked(bool async) const;
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// getMinMaxBufferCountLocked returns the minimum number of buffers allowed
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// given the current BufferQueue state. The async parameter tells whether
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// we're in asynchonous mode.
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int getMinMaxBufferCountLocked(bool async) const;
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// getMaxBufferCountLocked returns the maximum number of buffers that can be
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// allocated at once. This value depends on the following member variables:
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//
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// mDequeueBufferCannotBlock
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// mMaxAcquiredBufferCount
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// mDefaultMaxBufferCount
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// mOverrideMaxBufferCount
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// async parameter
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//
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// Any time one of these member variables is changed while a producer is
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// connected, mDequeueCondition must be broadcast.
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int getMaxBufferCountLocked(bool async) const;
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// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
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// that will be used if the producer does not override the buffer slot
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// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The
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// initial default is 2.
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status_t setDefaultMaxBufferCountLocked(int count);
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// freeBufferLocked frees the GraphicBuffer and sync resources for the
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// given slot.
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void freeBufferLocked(int slot);
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// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
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// all slots.
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void freeAllBuffersLocked();
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// stillTracking returns true iff the buffer item is still being tracked
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// in one of the slots.
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bool stillTracking(const BufferItem* item) const;
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// waitWhileAllocatingLocked blocks until mIsAllocating is false.
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void waitWhileAllocatingLocked() const;
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// validateConsistencyLocked ensures that the free lists are in sync with
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// the information stored in mSlots
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void validateConsistencyLocked() const;
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// mAllocator is the connection to SurfaceFlinger that is used to allocate
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// new GraphicBuffer objects.
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sp<IGraphicBufferAlloc> mAllocator;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of BufferQueueCore objects. It must be locked whenever any
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// member variable is accessed.
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mutable Mutex mMutex;
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// mIsAbandoned indicates that the BufferQueue will no longer be used to
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// consume image buffers pushed to it using the IGraphicBufferProducer
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// interface. It is initialized to false, and set to true in the
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// consumerDisconnect method. A BufferQueue that is abandoned will return
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// the NO_INIT error from all IGraphicBufferProducer methods capable of
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// returning an error.
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bool mIsAbandoned;
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// mConsumerControlledByApp indicates whether the connected consumer is
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// controlled by the application.
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bool mConsumerControlledByApp;
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// mConsumerName is a string used to identify the BufferQueue in log
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// messages. It is set by the IGraphicBufferConsumer::setConsumerName
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// method.
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String8 mConsumerName;
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// mConsumerListener is used to notify the connected consumer of
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// asynchronous events that it may wish to react to. It is initially
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// set to NULL and is written by consumerConnect and consumerDisconnect.
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sp<IConsumerListener> mConsumerListener;
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// mConsumerUsageBits contains flags that the consumer wants for
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// GraphicBuffers.
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uint32_t mConsumerUsageBits;
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// mConnectedApi indicates the producer API that is currently connected
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// to this BufferQueue. It defaults to NO_CONNECTED_API, and gets updated
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// by the connect and disconnect methods.
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int mConnectedApi;
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// mConnectedProducerToken is used to set a binder death notification on
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// the producer.
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sp<IProducerListener> mConnectedProducerListener;
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// mSlots is an array of buffer slots that must be mirrored on the producer
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// side. This allows buffer ownership to be transferred between the producer
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// and consumer without sending a GraphicBuffer over Binder. The entire
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// array is initialized to NULL at construction time, and buffers are
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// allocated for a slot when requestBuffer is called with that slot's index.
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BufferQueueDefs::SlotsType mSlots;
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// mQueue is a FIFO of queued buffers used in synchronous mode.
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Fifo mQueue;
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// mFreeSlots contains all of the slots which are FREE and do not currently
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// have a buffer attached
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std::set<int> mFreeSlots;
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// mFreeBuffers contains all of the slots which are FREE and currently have
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// a buffer attached
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std::list<int> mFreeBuffers;
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// mOverrideMaxBufferCount is the limit on the number of buffers that will
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// be allocated at one time. This value is set by the producer by calling
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// setBufferCount. The default is 0, which means that the producer doesn't
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// care about the number of buffers in the pool. In that case,
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// mDefaultMaxBufferCount is used as the limit.
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int mOverrideMaxBufferCount;
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// mDequeueCondition is a condition variable used for dequeueBuffer in
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// synchronous mode.
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mutable Condition mDequeueCondition;
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// mUseAsyncBuffer indicates whether an extra buffer is used in async mode
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// to prevent dequeueBuffer from blocking.
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bool mUseAsyncBuffer;
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// mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to
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// block. This flag is set during connect when both the producer and
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// consumer are controlled by the application.
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bool mDequeueBufferCannotBlock;
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// mDefaultBufferFormat can be set so it will override the buffer format
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// when it isn't specified in dequeueBuffer.
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PixelFormat mDefaultBufferFormat;
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// mDefaultWidth holds the default width of allocated buffers. It is used
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// in dequeueBuffer if a width and height of 0 are specified.
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uint32_t mDefaultWidth;
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// mDefaultHeight holds the default height of allocated buffers. It is used
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// in dequeueBuffer if a width and height of 0 are specified.
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uint32_t mDefaultHeight;
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// mDefaultBufferDataSpace holds the default dataSpace of queued buffers.
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// It is used in queueBuffer if a dataspace of 0 (HAL_DATASPACE_UNKNOWN)
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// is specified.
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android_dataspace mDefaultBufferDataSpace;
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// mDefaultMaxBufferCount is the default limit on the number of buffers that
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// will be allocated at one time. This default limit is set by the consumer.
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// The limit (as opposed to the default limit) may be overriden by the
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// producer.
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int mDefaultMaxBufferCount;
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// mMaxAcquiredBufferCount is the number of buffers that the consumer may
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// acquire at one time. It defaults to 1, and can be changed by the consumer
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// via setMaxAcquiredBufferCount, but this may only be done while no
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// producer is connected to the BufferQueue. This value is used to derive
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// the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer.
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int mMaxAcquiredBufferCount;
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// mBufferHasBeenQueued is true once a buffer has been queued. It is reset
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// when something causes all buffers to be freed (e.g., changing the buffer
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// count).
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bool mBufferHasBeenQueued;
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// mFrameCounter is the free running counter, incremented on every
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// successful queueBuffer call and buffer allocation.
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uint64_t mFrameCounter;
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// mTransformHint is used to optimize for screen rotations.
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uint32_t mTransformHint;
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// mSidebandStream is a handle to the sideband buffer stream, if any
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sp<NativeHandle> mSidebandStream;
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// mIsAllocating indicates whether a producer is currently trying to allocate buffers (which
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// releases mMutex while doing the allocation proper). Producers should not modify any of the
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// FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to
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// false.
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bool mIsAllocating;
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// mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating
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// becomes false.
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mutable Condition mIsAllocatingCondition;
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// mAllowAllocation determines whether dequeueBuffer is allowed to allocate
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// new buffers
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bool mAllowAllocation;
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// mBufferAge tracks the age of the contents of the most recently dequeued
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// buffer as the number of frames that have elapsed since it was last queued
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uint64_t mBufferAge;
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// mConsumerHasShadowQueue determines if acquireBuffer should be more
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// cautious about dropping buffers so that it always returns a buffer that
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// is represented in the consumer's shadow queue.
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bool mConsumerHasShadowQueue;
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size_t mConsumerShadowQueueSize;
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}; // class BufferQueueCore
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} // namespace android
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#endif
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