ecc504043f
SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:
- Adds a check to re-synchronize the shadow copy every time we
successfully acquire a buffer by first dropping stale buffers before
removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
(for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
consumer to notify the BufferQueue that it is maintaining a shadow
copy of the queue and prevents it from dropping so many buffers
during acquireBuffer that it ends up returning a buffer for which the
consumer has not yet received an onFrameAvailable call.
Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f
)
191 lines
7.9 KiB
C++
191 lines
7.9 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H
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#define ANDROID_GUI_BUFFERQUEUECONSUMER_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gui/BufferQueueDefs.h>
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#include <gui/IGraphicBufferConsumer.h>
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namespace android {
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class BufferQueueCore;
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class BufferQueueConsumer : public BnGraphicBufferConsumer {
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public:
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BufferQueueConsumer(const sp<BufferQueueCore>& core);
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virtual ~BufferQueueConsumer();
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns
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// NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
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// information about the buffer is returned in BufferItem. If the buffer
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// returned had previously been acquired then the BufferItem::mGraphicBuffer
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// field of buffer is set to NULL and it is assumed that the consumer still
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// holds a reference to the buffer.
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//
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// If expectedPresent is nonzero, it indicates the time when the buffer
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// will be displayed on screen. If the buffer's timestamp is farther in the
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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virtual status_t acquireBuffer(BufferItem* outBuffer,
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nsecs_t expectedPresent);
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// See IGraphicBufferConsumer::detachBuffer
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virtual status_t detachBuffer(int slot);
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// See IGraphicBufferConsumer::attachBuffer
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virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue. This may be done while the buffer's contents are still
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// being accessed. The fence will signal when the buffer is no longer
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// in use. frameNumber is used to indentify the exact buffer returned.
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//
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// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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// any references to the just-released buffer that it might have, as if it
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// had received a onBuffersReleased() call with a mask set for the released
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// buffer.
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//
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// Note that the dependencies on EGL will be removed once we switch to using
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// the Android HW Sync HAL.
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virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
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const sp<Fence>& releaseFence, EGLDisplay display,
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EGLSyncKHR fence);
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// connect connects a consumer to the BufferQueue. Only one
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// consumer may be connected, and when that consumer disconnects the
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// BufferQueue is placed into the "abandoned" state, causing most
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// interactions with the BufferQueue by the producer to fail.
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// controlledByApp indicates whether the consumer is controlled by
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// the application.
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//
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// consumerListener may not be NULL.
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virtual status_t connect(const sp<IConsumerListener>& consumerListener,
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bool controlledByApp);
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// disconnect disconnects a consumer from the BufferQueue. All
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// buffers will be freed and the BufferQueue is placed in the "abandoned"
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// state, causing most interactions with the BufferQueue by the producer to
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// fail.
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virtual status_t disconnect();
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// getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
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// indicating which buffer slots have been released by the BufferQueue
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// but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
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// setDefaultBufferSize is used to set the size of buffers returned by
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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// count (the initial default is 2). If the producer has requested a
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// buffer count using setBufferCount, the default buffer count will only
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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virtual status_t setDefaultMaxBufferCount(int bufferCount);
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// disableAsyncBuffer disables the extra buffer used in async mode
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// (when both producer and consumer have set their "isControlledByApp"
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// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
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//
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// This can only be called before connect().
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virtual status_t disableAsyncBuffer();
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the BufferQueue.
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virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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// setConsumerName sets the name used in logging
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virtual void setConsumerName(const String8& name);
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// setDefaultBufferFormat allows the BufferQueue to create
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer. The initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat);
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// setDefaultBufferDataSpace allows the BufferQueue to create
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// GraphicBuffers of a defaultDataSpace if no data space is specified
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// in queueBuffer.
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// The initial default is HAL_DATASPACE_UNKNOWN
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virtual status_t setDefaultBufferDataSpace(
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android_dataspace defaultDataSpace);
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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virtual status_t setConsumerUsageBits(uint32_t usage);
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
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// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
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virtual status_t setTransformHint(uint32_t hint);
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// Retrieve the sideband buffer stream, if any.
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virtual sp<NativeHandle> getSidebandStream() const;
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// See IGraphicBufferConsumer::setShadowQueueSize
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virtual void setShadowQueueSize(size_t size);
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// dump our state in a String
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virtual void dump(String8& result, const char* prefix) const;
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// Functions required for backwards compatibility.
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// These will be modified/renamed in IGraphicBufferConsumer and will be
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// removed from this class at that time. See b/13306289.
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virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
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EGLDisplay display, EGLSyncKHR fence,
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const sp<Fence>& releaseFence) {
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return releaseBuffer(buf, frameNumber, releaseFence, display, fence);
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}
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virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
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bool controlledByApp) {
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return connect(consumer, controlledByApp);
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}
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virtual status_t consumerDisconnect() { return disconnect(); }
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// End functions required for backwards compatibility
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private:
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sp<BufferQueueCore> mCore;
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// This references mCore->mSlots. Lock mCore->mMutex while accessing.
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BufferQueueDefs::SlotsType& mSlots;
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// This is a cached copy of the name stored in the BufferQueueCore.
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// It's updated during setConsumerName.
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String8 mConsumerName;
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}; // class BufferQueueConsumer
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} // namespace android
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#endif
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