replicant-frameworks_native/opengl/libs/EGL
Michael Lentine 843cbb241d Modify EGL to disconnect the window when the surface gets destroyed.
Bug: 14445579

Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa
2014-07-29 18:59:56 -07:00
..
egl_cache.cpp Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
egl_cache.h
egl_display.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
egl_display.h Add support for EGL_KHR_gl_colorspace 2013-08-13 12:10:51 -07:00
egl_entries.in replace eglWaitSyncANDROID by eglWaitSyncKHR 2013-03-28 14:31:09 -07:00
egl_object.cpp Add ES3 support to libGLESv2 and tracing tools 2013-02-12 16:36:53 -08:00
egl_object.h Add ES3 support to libGLESv2 and tracing tools 2013-02-12 16:36:53 -08:00
egl_tls.cpp free EGL resources associated to a thread when it terminates 2013-05-30 16:07:36 -07:00
egl_tls.h free EGL resources associated to a thread when it terminates 2013-05-30 16:07:36 -07:00
egl.cpp Revert "Temporarily turn on callstack logging" 2014-04-24 23:35:26 +00:00
eglApi.cpp Modify EGL to disconnect the window when the surface gets destroyed. 2014-07-29 18:59:56 -07:00
egldefs.h Expose core EGL entry points to eglGetProcAddress 2014-03-27 17:28:40 -06:00
getProcAddress.cpp Add aarch64 EGL/GLES trampolines 2014-06-06 16:31:53 -07:00
Loader.cpp Expose core EGL entry points to eglGetProcAddress 2014-03-27 17:28:40 -06:00
Loader.h change how the userspace GLES drivers are named 2013-04-26 23:49:01 +02:00
trace.cpp Remove vestigial remnants of GLES2_dbg 2014-05-17 19:32:32 -07:00