replicant-frameworks_native/opengl/libagl
Kristian Monsen 72c384e0a1 Fix for simulator build
The code looks correct, but causes an internal compiler error on
simulator builds on mine (an other) gLucid desktops.

Change-Id: Iaf0d8120778ec1c6fc739ef13e6eaaac53e3bcc8
2010-10-27 22:49:34 +01:00
..
Android.mk
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp
light.h
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h
texture.cpp
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h