99b18b447d
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer interface and multiple IGraphicBufferProducer interfaces and implements a one-to-many broadcast of GraphicBuffers (while managing fences correctly). Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
185 lines
7.4 KiB
C++
185 lines
7.4 KiB
C++
/*
|
|
* Copyright 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_GUI_STREAMSPLITTER_H
|
|
#define ANDROID_GUI_STREAMSPLITTER_H
|
|
|
|
#include <gui/IConsumerListener.h>
|
|
#include <gui/IProducerListener.h>
|
|
|
|
#include <utils/Condition.h>
|
|
#include <utils/KeyedVector.h>
|
|
#include <utils/Mutex.h>
|
|
#include <utils/StrongPointer.h>
|
|
|
|
namespace android {
|
|
|
|
class GraphicBuffer;
|
|
class IGraphicBufferConsumer;
|
|
class IGraphicBufferProducer;
|
|
|
|
// StreamSplitter is an autonomous class that manages one input BufferQueue
|
|
// and multiple output BufferQueues. By using the buffer attach and detach logic
|
|
// in BufferQueue, it is able to present the illusion of a single split
|
|
// BufferQueue, where each buffer queued to the input is available to be
|
|
// acquired by each of the outputs, and is able to be dequeued by the input
|
|
// again only once all of the outputs have released it.
|
|
class StreamSplitter : public BnConsumerListener {
|
|
public:
|
|
// createSplitter creates a new splitter, outSplitter, using inputQueue as
|
|
// the input BufferQueue. Output BufferQueues must be added using addOutput
|
|
// before queueing any buffers to the input.
|
|
//
|
|
// A return value other than NO_ERROR means that an error has occurred and
|
|
// outSplitter has not been modified. BAD_VALUE is returned if inputQueue or
|
|
// outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for
|
|
// explanations of other error codes.
|
|
static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue,
|
|
sp<StreamSplitter>* outSplitter);
|
|
|
|
// addOutput adds an output BufferQueue to the splitter. The splitter
|
|
// connects to outputQueue as a CPU producer, and any buffers queued
|
|
// to the input will be queued to each output. It is assumed that all of the
|
|
// outputs are added before any buffers are queued on the input. If any
|
|
// output is abandoned by its consumer, the splitter will abandon its input
|
|
// queue (see onAbandoned).
|
|
//
|
|
// A return value other than NO_ERROR means that an error has occurred and
|
|
// outputQueue has not been added to the splitter. BAD_VALUE is returned if
|
|
// outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
|
|
// of other error codes.
|
|
status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue);
|
|
|
|
// setName sets the consumer name of the input queue
|
|
void setName(const String8& name);
|
|
|
|
private:
|
|
// From IConsumerListener
|
|
//
|
|
// During this callback, we store some tracking information, detach the
|
|
// buffer from the input, and attach it to each of the outputs. This call
|
|
// can block if there are too many outstanding buffers. If it blocks, it
|
|
// will resume when onBufferReleasedByOutput releases a buffer back to the
|
|
// input.
|
|
virtual void onFrameAvailable();
|
|
|
|
// From IConsumerListener
|
|
// We don't care about released buffers because we detach each buffer as
|
|
// soon as we acquire it. See the comment for onBufferReleased below for
|
|
// some clarifying notes about the name.
|
|
virtual void onBuffersReleased() {}
|
|
|
|
// From IConsumerListener
|
|
// We don't care about sideband streams, since we won't be splitting them
|
|
virtual void onSidebandStreamChanged() {}
|
|
|
|
// This is the implementation of the onBufferReleased callback from
|
|
// IProducerListener. It gets called from an OutputListener (see below), and
|
|
// 'from' is which producer interface from which the callback was received.
|
|
//
|
|
// During this callback, we detach the buffer from the output queue that
|
|
// generated the callback, update our state tracking to see if this is the
|
|
// last output releasing the buffer, and if so, release it to the input.
|
|
// If we release the buffer to the input, we allow a blocked
|
|
// onFrameAvailable call to proceed.
|
|
void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
|
|
|
|
// When this is called, the splitter disconnects from (i.e., abandons) its
|
|
// input queue and signals any waiting onFrameAvailable calls to wake up.
|
|
// It still processes callbacks from other outputs, but only detaches their
|
|
// buffers so they can continue operating until they run out of buffers to
|
|
// acquire. This must be called with mMutex locked.
|
|
void onAbandonedLocked();
|
|
|
|
// This is a thin wrapper class that lets us determine which BufferQueue
|
|
// the IProducerListener::onBufferReleased callback is associated with. We
|
|
// create one of these per output BufferQueue, and then pass the producer
|
|
// into onBufferReleasedByOutput above.
|
|
class OutputListener : public BnProducerListener,
|
|
public IBinder::DeathRecipient {
|
|
public:
|
|
OutputListener(const sp<StreamSplitter>& splitter,
|
|
const sp<IGraphicBufferProducer>& output);
|
|
virtual ~OutputListener();
|
|
|
|
// From IProducerListener
|
|
virtual void onBufferReleased();
|
|
|
|
// From IBinder::DeathRecipient
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
private:
|
|
sp<StreamSplitter> mSplitter;
|
|
sp<IGraphicBufferProducer> mOutput;
|
|
};
|
|
|
|
class BufferTracker : public LightRefBase<BufferTracker> {
|
|
public:
|
|
BufferTracker(const sp<GraphicBuffer>& buffer);
|
|
|
|
const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
|
|
const sp<Fence>& getMergedFence() const { return mMergedFence; }
|
|
|
|
void mergeFence(const sp<Fence>& with);
|
|
|
|
// Returns the new value
|
|
// Only called while mMutex is held
|
|
size_t incrementReleaseCountLocked() { return ++mReleaseCount; }
|
|
|
|
private:
|
|
// Only destroy through LightRefBase
|
|
friend LightRefBase<BufferTracker>;
|
|
~BufferTracker();
|
|
|
|
// Disallow copying
|
|
BufferTracker(const BufferTracker& other);
|
|
BufferTracker& operator=(const BufferTracker& other);
|
|
|
|
sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
|
|
sp<Fence> mMergedFence;
|
|
size_t mReleaseCount;
|
|
};
|
|
|
|
// Only called from createSplitter
|
|
StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue);
|
|
|
|
// Must be accessed through RefBase
|
|
virtual ~StreamSplitter();
|
|
|
|
static const int MAX_OUTSTANDING_BUFFERS = 2;
|
|
|
|
// mIsAbandoned is set to true when an output dies. Once the StreamSplitter
|
|
// has been abandoned, it will continue to detach buffers from other
|
|
// outputs, but it will disconnect from the input and not attempt to
|
|
// communicate with it further.
|
|
bool mIsAbandoned;
|
|
|
|
Mutex mMutex;
|
|
Condition mReleaseCondition;
|
|
int mOutstandingBuffers;
|
|
sp<IGraphicBufferConsumer> mInput;
|
|
Vector<sp<IGraphicBufferProducer> > mOutputs;
|
|
|
|
// Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
|
|
// objects (which are mostly for counting how many outputs have released the
|
|
// buffer, but also contain merged release fences).
|
|
KeyedVector<uint64_t, sp<BufferTracker> > mBuffers;
|
|
};
|
|
|
|
} // namespace android
|
|
|
|
#endif
|