replicant-frameworks_native/libs/utils
Mathias Agopian 83c0446f27 some work to try to reduce the code size of some native libraries
- make sure that all binder Bn classes define a ctor and dtor in their respective library.
  This avoids duplication of the ctor/dtor in libraries where these objects are instantiated.
  This is also cleaner, should we want these ctor/dtor to do something one day.

- same change as above for some Bp classes and various other non-binder classes

- moved the definition of CHECK_INTERFACE() in IInterface.h instead of having it everywhere.

- improved the CHECK_INTERFACE() macro so it calls a single method in Parcel, instead of inlining its code everywhere

- IBinder::getInterfaceDescriptor() now returns a "const String16&" instead of String16, which saves calls to String16 and ~String16

- implemented a cache for BpBinder::getInterfaceDescriptor(), since this does an IPC. HOWEVER, this method never seems to be called.
  The cache makes BpBinder bigger, so we need to figure out if we need this method at all.
2009-05-26 16:12:20 -07:00
..
Android.mk
Asset.cpp
AssetDir.cpp
AssetManager.cpp
backup_data.cpp
backup_helper_file.cpp Fix for the simultor build breakage. 2009-05-22 15:54:26 -07:00
BufferedTextOutput.cpp
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
characterData.h
Debug.cpp
executablepath_darwin.cpp
executablepath_linux.cpp
FileMap.cpp
futex_synchro.c
InetAddress.cpp
LogSocket.cpp
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
Pipe.cpp
ported.cpp
README
RefBase.cpp
ResourceTypes.cpp
SharedBuffer.cpp
Socket.cpp
Static.cpp
StopWatch.cpp
String8.cpp
String16.cpp
SystemClock.cpp
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp
TimerProbe.cpp
Timers.cpp
Unicode.cpp
VectorImpl.cpp
ZipEntry.cpp
ZipFile.cpp
ZipFileCRO.cpp
ZipFileRO.cpp
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.