replicant-frameworks_native/services/surfaceflinger
Jesse Hall 837d2f9e83 Always set vertex alpha when drawing screenshot layers
The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.

Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
2012-10-15 12:38:33 -07:00
..
DisplayHardware SurfaceFlinger: make the num FBs a board config 2012-10-12 14:29:12 -07:00
tests
Android.mk SurfaceFlinger: make the num FBs a board config 2012-10-12 14:29:12 -07:00
Barrier.h
Client.cpp
Client.h
clz.cpp
clz.h
DdmConnection.cpp fix SurfaceFlinger DDMS debugging 2012-10-07 16:41:12 -07:00
DdmConnection.h
DisplayDevice.cpp fix typo that prevented proper loging of EGL error code 2012-10-09 16:44:48 -07:00
DisplayDevice.h
EventThread.cpp make sure we don't call into the HWC HAL when not needed 2012-10-04 15:25:32 -07:00
EventThread.h
GLExtensions.cpp
GLExtensions.h
Layer.cpp
Layer.h
LayerBase.cpp
LayerBase.h
LayerDim.cpp
LayerDim.h
LayerScreenshot.cpp Always set vertex alpha when drawing screenshot layers 2012-10-15 12:38:33 -07:00
LayerScreenshot.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp Fix HDMI unblank behavior 2012-10-10 18:17:51 -07:00
SurfaceFlinger.h fix dumpsys Layer name when using multiple displays 2012-10-08 15:57:17 -07:00
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp
Transform.h