4f4c10104e
create the new libandroidfw from parts of libui and libutils Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
48 lines
1.3 KiB
Makefile
48 lines
1.3 KiB
Makefile
# Copyright (C) 2010 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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EGLUtils.cpp \
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FramebufferNativeWindow.cpp \
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GraphicBuffer.cpp \
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GraphicBufferAllocator.cpp \
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GraphicBufferMapper.cpp \
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PixelFormat.cpp \
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Rect.cpp \
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Region.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libEGL \
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libpixelflinger \
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libhardware
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LOCAL_MODULE:= libui
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include $(BUILD_SHARED_LIBRARY)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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