9e911efc10
since we're using the GPU for composition, don't use a texture for dimming, instead simply use an alpha-blended quad. also workaround what looks like a GL driver bug by calling glFinish() before glReadPixels(). |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
BlurFilter.cpp | ||
BlurFilter.h | ||
clz.cpp | ||
clz.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerBlur.cpp | ||
LayerBlur.h | ||
LayerBuffer.cpp | ||
LayerBuffer.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
Tokenizer.cpp | ||
Tokenizer.h | ||
Transform.cpp | ||
Transform.h |