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Jack Palevich 81cd084485 Implement eglInitialize / eglTerminate reference counting
Previously we imlpemented the standard semantics for
eglInitialize / eglTerminate, which are that
eglInitialize may be called any number of times,
but the first call to eglTerminate will terminate
the display.

Now we follow reference-countins semantics, which
means that eglTerminate will only terminate the
display when the reference count returns to zero.

This change allows EGL to be used by multiple
independently written modules in the same process.

(Otherwise there is no way for the independent
modules to coordinate their use of the display.)
2010-03-15 21:21:51 -07:00
awt Add correct copyright headers to multiple files 2010-03-11 18:22:10 -08:00
camera
cmds
common Add a voice search hint context for the launcher. 2010-03-11 10:14:16 -08:00
include implement connect/disconnect in our native_window_t implementations 2010-03-11 15:06:54 -08:00
libs Fix bug 2203203 Route STREAM_VOICE_CALL to A2DP when not in call. 2010-03-14 10:55:57 -07:00
opengl Implement eglInitialize / eglTerminate reference counting 2010-03-15 21:21:51 -07:00
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