replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 36bdf14a75 fix [4107131] nvidia driver call takes a very long time
We were leaking all EGLSyncKHR objects, over time the list
would grow and become very slow to operate on.

Bug: 4107131
Change-Id: I6c82daf49fe3189d04550781d64d57c30c95f552
2011-03-16 14:19:03 -07:00
..
egl_entries.in Add support for KHR_fence_sync 2010-09-10 14:01:45 -07:00
egl.cpp fix [4107131] nvidia driver call takes a very long time 2011-03-16 14:19:03 -07:00
getProcAddress.cpp improve a bit the implementation of eglGetProcAddress 2010-08-09 18:35:43 -07:00
hooks.cpp fix [2187212] add support for GLESv2 dispatch based on TLS 2009-10-14 02:06:37 -07:00
Loader.cpp support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl 2010-09-20 12:58:15 -07:00
Loader.h support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl 2010-09-20 12:58:15 -07:00
trace.cpp Trace glUniformXXv and glUniformMatrixXfv calls. 2010-10-27 15:37:01 -07:00