replicant-frameworks_native/include/ui
Mathias Agopian 1c97d2ebe1 fix a bug that caused the PixelFormat viewed by Surface to be wrong.
what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
2009-08-19 17:46:26 -07:00
..
egl really be more friendly with C 2009-08-17 12:33:20 -07:00
BufferMapper.h
Camera.h Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
CameraHardwareInterface.h Modified the camera HAL interface to use the same generic callback architecture as camera services 2009-08-13 10:46:28 -07:00
CameraParameters.h
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h
FramebufferNativeWindow.h
ICamera.h
ICameraClient.h
ICameraService.h
IOverlay.h
ISurface.h
ISurfaceComposer.h Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. 2009-08-13 18:19:32 -07:00
ISurfaceFlingerClient.h fix a bug that caused the PixelFormat viewed by Surface to be wrong. 2009-08-19 17:46:26 -07:00
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h
Surface.h make sure to update a surface's usage bits when it changes, instead of only the first time. 2009-08-14 18:52:17 -07:00
SurfaceComposerClient.h