replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 923c661a86 fix bug [2021677] egl driver unloaded after eglTerminate() is called
refactored the code so that:
- EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first
- make eglGetDisplay() a lot more efficient
- make sure that EGL drivers are loaded in a thread-safe way
- don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running)
- updated our EGL version to 1.4
- return better error codes if errors happen during initialization
2009-08-17 18:07:06 -07:00
..
egl_entries.in Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
egl.cpp fix bug [2021677] egl driver unloaded after eglTerminate() is called 2009-08-17 18:07:06 -07:00
hooks.cpp implement a real loader for EGL drivers 2009-05-28 20:31:40 -07:00
Loader.cpp GLESv2 couldn't be loaded due to wrong path specification 2009-07-29 11:10:29 -07:00
Loader.h implement a real loader for EGL drivers 2009-05-28 20:31:40 -07:00