replicant-frameworks_native/libs/utils
Jeff Brown f4a4ec2063 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
..
tests Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
Android.mk Remove PollLoop from host build. 2010-06-13 20:21:19 -07:00
Asset.cpp Fix issue #2048263: More debugging information 2009-08-11 18:56:41 -07:00
AssetDir.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
AssetManager.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Debug.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
FileMap.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
misc.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
MODULE_LICENSE_APACHE2 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
NOTICE auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
PollLoop.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
RefBase.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
ResourceTypes.cpp New xlarge screen size. 2010-04-28 16:51:52 -07:00
SharedBuffer.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
Static.cpp checkpoint: split libutils into libutils + libbinder 2009-05-20 12:55:02 -07:00
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
String8.cpp Fix String8 to free its memory only after assignment operations based on pointers are finished in case that pointer referred to the string's original contents. 2010-06-10 11:25:51 -07:00
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp Maybe really fix windows build. 2009-12-08 19:45:59 -08:00
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.