replicant-frameworks_native/opengl/libs/GLES_trace/TODO.txt
Siva Velusamy 0469dd6d55 glestrace: Framework for GLES tracing library
This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:

- Stop building the glesv2dbg library, and build the
    glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
    traces all GL functions, but not all required data is
    sent for all the functions.  As a result, it will not
    be possible to reconstruct the entire GL state on the
    host side.

The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.

Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
2011-12-02 15:30:17 -08:00

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TODO:
- Context - Currently, we don't do anything regarding the contexts that are created.
Need to maintain more state regarding contexts, and figure out what happens in the
presence of multiple contexts.
- Transport: Each GLMessage is sent via a socket as soon as the message is received.
i.e., there is no buffering of messages. Buffering should improve performance.
- Initialization: On first connection, send some basic information that includes:
1. version of the trace library
2. implementation dependent GL state variables such as # of vertex arrays etc.
- eglSwapBuffers: The images are lzf compressed, but there is no mode that transfers
only the differences from the previous images.