replicant-frameworks_native/opengl/libagl2/src/texture.cpp
David Li aa1f54d78f Initial commit of libAgl2 using Pixelflinger2 in external/mesa3d
Somewhat functional, refer to README for details.
Need to enable Android.mk to build.
It builds libGLES_android.so, which needs to replace
 the one in system/lib/egl built by libagl.

Change-Id: Iec3aaa8f3963a4185d81955cd24019eb0c4a5850
Signed-off-by: David Li <davidxli@google.com>
2011-03-08 17:41:29 -08:00

535 lines
18 KiB
C++

#include "gles2context.h"
//#undef LOGD
//#define LOGD(...)
#define API_ENTRY
#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
static inline GGLTexture * AllocTexture()
{
GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture));
tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
tex->magFilter = GGLTexture::GGL_LINEAR;
return tex;
}
void GLES2Context::InitializeTextures()
{
tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor
tex.tex2D = AllocTexture();
tex.textures[GL_TEXTURE_2D] = tex.tex2D;
tex.texCube = AllocTexture();
tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube;
for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
tex.tmus[i] = NULL;
tex.sampler2tmu[i] = NULL;
}
tex.active = 0;
tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1;
tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888;
tex.tex2D->type = GL_TEXTURE_2D;
tex.tex2D->levelCount = 1;
tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT;
tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
tex.tex2D->width = tex.tex2D->height = 1;
tex.tex2D->levels = malloc(4);
*(unsigned *)tex.tex2D->levels = 0xff000000;
tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888;
tex.texCube->type = GL_TEXTURE_CUBE_MAP;
tex.texCube->levelCount = 1;
tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT;
tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
tex.texCube->width = tex.texCube->height = 1;
tex.texCube->levels = malloc(4 * 6);
static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
0xff00ffff, 0xffffff00, 0xffff00ff
};
memcpy(tex.texCube->levels, texels, sizeof texels);
//texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height);
// static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
// 0xff00ffff, 0xffffff00, 0xffff00ff};
// memcpy(texture.levels[0], texels, sizeof texels);
// texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
// texture.width = texture.height = 1;
//texture.height /= 6;
//texture.type = GL_TEXTURE_CUBE_MAP;
tex.unpack = 4;
}
void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu)
{
for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
if (tmu == sampler2tmu[i])
iface->SetSampler(iface, i, tmus[tmu]);
}
void GLES2Context::UninitializeTextures()
{
for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) {
if (!it->second)
continue;
free(it->second->levels);
free(it->second);
}
}
static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel,
GGLPixelFormat * texFormat)
{
switch (format) {
case GL_ALPHA:
*texFormat = GGL_PIXEL_FORMAT_A_8;
*bytesPerPixel = 1;
break;
case GL_LUMINANCE:
*texFormat = GGL_PIXEL_FORMAT_L_8;
*bytesPerPixel = 1;
break;
case GL_LUMINANCE_ALPHA:
*texFormat = GGL_PIXEL_FORMAT_LA_88;
*bytesPerPixel = 2;
break;
case GL_RGB:
*texFormat = GGL_PIXEL_FORMAT_RGB_888;
*bytesPerPixel = 3;
break;
case GL_RGBA:
*texFormat = GGL_PIXEL_FORMAT_RGBA_8888;
*bytesPerPixel = 4;
break;
// internal formats to avoid conversion
case GL_UNSIGNED_SHORT_5_6_5:
*texFormat = GGL_PIXEL_FORMAT_RGB_565;
*bytesPerPixel = 2;
break;
default:
assert(0);
return;
}
}
static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel,
const unsigned sx, const unsigned sy, const unsigned sw,
const unsigned dx, const unsigned dy, const unsigned dw,
const unsigned w, const unsigned h)
{
const unsigned bpp = bytesPerPixel;
if (dw == sw && dw == w && sx == 0 && dx == 0)
memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp);
else
for (unsigned y = 0; y < h; y++)
memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp);
}
void glActiveTexture(GLenum texture)
{
GLES2_GET_CONST_CONTEXT(ctx);
unsigned index = texture - GL_TEXTURE0;
assert(NELEM(ctx->tex.tmus) > index);
// LOGD("agl2: glActiveTexture %u", index);
ctx->tex.active = index;
}
void glBindTexture(GLenum target, GLuint texture)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active);
std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture);
GGLTexture * tex = NULL;
if (it != ctx->tex.textures.end()) {
tex = it->second;
if (!tex) {
tex = AllocTexture();
tex->type = target;
it->second = tex;
// LOGD("agl2: glBindTexture allocTexture");
}
// else
// LOGD("agl2: glBindTexture bind existing texture");
assert(target == tex->type);
} else if (0 == texture) {
if (GL_TEXTURE_2D == target)
{
tex = ctx->tex.tex2D;
// LOGD("agl2: glBindTexture bind default tex2D");
}
else if (GL_TEXTURE_CUBE_MAP == target)
{
tex = ctx->tex.texCube;
// LOGD("agl2: glBindTexture bind default texCube");
}
else
assert(0);
} else {
if (texture <= ctx->tex.free)
ctx->tex.free = texture + 1;
tex = AllocTexture();
tex->type = target;
ctx->tex.textures[texture] = tex;
// LOGD("agl2: glBindTexture new texture=%u", texture);
}
ctx->tex.tmus[ctx->tex.active] = tex;
// LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format,
// tex->width, tex->height, tex->levels);
ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
{
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat);
// LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level);
assert(0 == border);
assert(0 == level);
unsigned bytesPerPixel = 0;
GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat);
assert(texFormat == ctx->rasterizer.frameSurface.format);
// LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel);
unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
assert(ctx->tex.tmus[ctx->tex.active]);
assert(y + height <= ctx->rasterizer.frameSurface.height);
assert(x + width <= ctx->rasterizer.frameSurface.width);
GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
tex.width = width;
tex.height = height;
tex.levelCount = 1;
tex.format = texFormat;
switch (target) {
case GL_TEXTURE_2D:
tex.levels = realloc(tex.levels, totalSize);
CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height);
break;
default:
assert(0);
return;
}
ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
}
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
// x, y are src offset
// xoffset and yoffset are dst offset
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level);
// LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height);
assert(0 == level);
unsigned bytesPerPixel = 4;
unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
assert(ctx->tex.tmus[ctx->tex.active]);
GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
assert(tex.format == ctx->rasterizer.frameSurface.format);
assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format);
const unsigned srcWidth = ctx->rasterizer.frameSurface.width;
const unsigned srcHeight = ctx->rasterizer.frameSurface.height;
assert(x >= 0 && y >= 0);
assert(xoffset >= 0 && yoffset >= 0);
assert(x + width <= srcWidth);
assert(y + height <= srcHeight);
assert(xoffset + width <= tex.width);
assert(yoffset + height <= tex.height);
switch (target) {
case GL_TEXTURE_2D:
CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
x, y, srcWidth, xoffset, yoffset, tex.width, width, height);
break;
default:
assert(0);
return;
}
ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
}
void glDeleteTextures(GLsizei n, const GLuint* textures)
{
GLES2_GET_CONST_CONTEXT(ctx);
for (unsigned i = 0; i < n; i++) {
std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]);
if (it == ctx->tex.textures.end())
continue;
ctx->tex.free = min(ctx->tex.free, textures[i]);
for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
if (ctx->tex.tmus[i] == it->second) {
if (GL_TEXTURE_2D == it->second->type)
ctx->tex.tmus[i] = ctx->tex.tex2D;
else if (GL_TEXTURE_CUBE_MAP == it->second->type)
ctx->tex.tmus[i] = ctx->tex.texCube;
else
assert(0);
ctx->tex.UpdateSampler(ctx->iface, i);
}
if (it->second) {
free(it->second->levels);
free(it->second);
}
ctx->tex.textures.erase(it);
}
}
void glGenTextures(GLsizei n, GLuint* textures)
{
GLES2_GET_CONST_CONTEXT(ctx);
for (unsigned i = 0; i < n; i++) {
textures[i] = 0;
for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++)
if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) {
ctx->tex.textures[ctx->tex.free] = NULL;
textures[i] = ctx->tex.free;
ctx->tex.free++;
break;
}
assert(textures[i]);
}
}
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params)
{
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params)
{
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
GLboolean glIsTexture(GLuint texture)
{
GLES2_GET_CONST_CONTEXT(ctx);
if (ctx->tex.textures.find(texture) == ctx->tex.textures.end())
return GL_FALSE;
else
return GL_TRUE;
}
void glPixelStorei(GLenum pname, GLint param)
{
GLES2_GET_CONST_CONTEXT(ctx);
assert(GL_UNPACK_ALIGNMENT == pname);
assert(1 == param || 2 == param || 4 == param || 8 == param);
// LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param);
ctx->tex.unpack = param;
// CALL_GL_API(glPixelStorei, pname, param);
}
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type);
// LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels);
switch (type) {
case GL_UNSIGNED_BYTE:
break;
case GL_UNSIGNED_SHORT_5_6_5:
internalformat = format = GL_UNSIGNED_SHORT_5_6_5;
assert(4 == ctx->tex.unpack);
break;
default:
assert(0);
}
assert(internalformat == format);
assert(0 == border);
if (0 != level) {
LOGD("agl2: glTexImage2D level=%d", level);
return;
}
unsigned bytesPerPixel = 0;
GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
assert(texFormat && bytesPerPixel);
// LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active);
unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
assert(ctx->tex.tmus[ctx->tex.active]);
GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
tex.width = width;
tex.height = height;
tex.levelCount = 1;
tex.format = texFormat;
switch (target) {
case GL_TEXTURE_2D:
assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type);
offset = 0;
break;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type);
assert(width == height);
offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size;
totalSize = 6 * size;
break;
default:
assert(0);
return;
}
tex.levels = realloc(tex.levels, totalSize);
if (pixels)
CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height);
ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
}
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
// LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param);
glTexParameteri(target, pname, param);
}
void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params)
{
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void glTexParameteri(GLenum target, GLenum pname, GLint param)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X",
// target, pname, param);
assert(ctx->tex.tmus[ctx->tex.active]);
assert(target == ctx->tex.tmus[ctx->tex.active]->type);
GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
GGLTexture::GGLTextureWrap wrap;
switch (param) {
case GL_REPEAT:
wrap = GGLTexture::GGL_REPEAT;
break;
case GL_CLAMP_TO_EDGE:
wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
break;
case GL_MIRRORED_REPEAT:
wrap = GGLTexture::GGL_MIRRORED_REPEAT;
break;
default:
assert(0);
return;
}
if (GL_TEXTURE_WRAP_S == pname)
tex.wrapS = wrap;
else
tex.wrapT = wrap;
break;
case GL_TEXTURE_MIN_FILTER:
switch (param) {
case GL_NEAREST:
tex.minFilter = GGLTexture::GGL_NEAREST;
break;
case GL_LINEAR:
tex.minFilter = GGLTexture::GGL_LINEAR;
break;
case GL_NEAREST_MIPMAP_NEAREST:
// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
// tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
break;
case GL_LINEAR_MIPMAP_NEAREST:
// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
break;
case GL_LINEAR_MIPMAP_LINEAR:
// tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
break;
default:
assert(0);
return;
}
break;
case GL_TEXTURE_MAG_FILTER:
switch (param) {
case GL_NEAREST:
tex.minFilter = GGLTexture::GGL_NEAREST;
break;
case GL_LINEAR:
tex.minFilter = GGLTexture::GGL_LINEAR;
break;
default:
assert(0);
return;
}
break;
default:
assert(0);
return;
}
// implementation restriction
if (tex.magFilter != tex.minFilter)
tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
}
void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params)
{
CALL_GL_API(glTexParameteriv, target, pname, params);
}
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
{
GLES2_GET_CONST_CONTEXT(ctx);
// LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p",
// target, level, xoffset, yoffset, width, height, format, type, pixels);
assert(0 == level);
assert(target == ctx->tex.tmus[ctx->tex.active]->type);
switch (type) {
case GL_UNSIGNED_BYTE:
break;
case GL_UNSIGNED_SHORT_5_6_5:
format = GL_UNSIGNED_SHORT_5_6_5;
assert(4 == ctx->tex.unpack);
break;
default:
assert(0);
}
GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
unsigned bytesPerPixel = 0;
GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
assert(texFormat == tex.format);
assert(GL_UNSIGNED_BYTE == type);
switch (target) {
case GL_TEXTURE_2D:
CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset,
yoffset, tex.width, width, height);
break;
default:
assert(0);
}
ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
}