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Mathias Agopian 7e477bfe11 make sure BufferQueue releases newly acquired buffers on failures
this prevents SurfaceTexture producer to hang in dequeueBuffer()
when something goes wrong in the consumer.
only the consumer gets an error and the current frame is kept
instead of the new one. the producer is unaware of the problem.

Bug: 6476587
Change-Id: Ie6db5526632aabc3e60229b93dfe29c19491ade4
2012-05-18 16:50:58 -07:00
build
cmds Dump packages.xml as root. 2012-05-17 13:03:34 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Merge "Move CameraParameters header to join rest of camera library." into jb-dev 2012-05-15 17:21:33 -07:00
libs make sure BufferQueue releases newly acquired buffers on failures 2012-05-18 16:50:58 -07:00
opengl gltrace: Allow receiving commands of length > 4 2012-05-16 12:00:24 -07:00
services we need to wait for vsync when doing the screen-off animation 2012-05-18 14:30:40 -07:00
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