54ba51dff2
Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <utils/Errors.h>
|
|
#include <utils/Log.h>
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
#include "LayerDim.h"
|
|
#include "SurfaceFlinger.h"
|
|
#include "DisplayHardware/DisplayHardware.h"
|
|
|
|
namespace android {
|
|
// ---------------------------------------------------------------------------
|
|
|
|
const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10;
|
|
const char* const LayerDim::typeID = "LayerDim";
|
|
|
|
bool LayerDim::sUseTexture;
|
|
GLuint LayerDim::sTexId;
|
|
EGLImageKHR LayerDim::sImage;
|
|
int32_t LayerDim::sWidth;
|
|
int32_t LayerDim::sHeight;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
|
|
const sp<Client>& client, int32_t i)
|
|
: LayerBaseClient(flinger, display, client, i)
|
|
{
|
|
}
|
|
|
|
void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
|
|
{
|
|
sTexId = -1;
|
|
sImage = EGL_NO_IMAGE_KHR;
|
|
sWidth = w;
|
|
sHeight = h;
|
|
sUseTexture = false;
|
|
|
|
#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
|
|
|
|
#warning "using a texture to implement LayerDim"
|
|
|
|
/* On some h/w like msm7K, it is faster to use a texture because the
|
|
* software renderer will defer to copybit, for this to work we need to
|
|
* use an EGLImage texture so copybit can actually make use of it.
|
|
* This burns a full-screen worth of graphic memory.
|
|
*/
|
|
|
|
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
|
|
uint32_t flags = hw.getFlags();
|
|
|
|
if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
|
|
sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
|
|
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
|
|
GraphicBuffer::USAGE_HW_TEXTURE);
|
|
|
|
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
|
|
|
|
glGenTextures(1, &sTexId);
|
|
glBindTexture(GL_TEXTURE_2D, sTexId);
|
|
|
|
EGLDisplay dpy = eglGetCurrentDisplay();
|
|
sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
|
|
EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0);
|
|
if (sImage == EGL_NO_IMAGE_KHR) {
|
|
LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
|
|
return;
|
|
}
|
|
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage);
|
|
GLint error = glGetError();
|
|
if (error != GL_NO_ERROR) {
|
|
eglDestroyImageKHR(dpy, sImage);
|
|
LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error);
|
|
return;
|
|
}
|
|
|
|
// initialize the texture with zeros
|
|
GGLSurface t;
|
|
buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN);
|
|
memset(t.data, 0, t.stride * t.height * 2);
|
|
buffer->unlock();
|
|
sUseTexture = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
LayerDim::~LayerDim()
|
|
{
|
|
}
|
|
|
|
void LayerDim::onDraw(const Region& clip) const
|
|
{
|
|
const State& s(drawingState());
|
|
Region::const_iterator it = clip.begin();
|
|
Region::const_iterator const end = clip.end();
|
|
if (s.alpha>0 && (it != end)) {
|
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
|
const GGLfixed alpha = (s.alpha << 16)/255;
|
|
const uint32_t fbHeight = hw.getHeight();
|
|
glDisable(GL_DITHER);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor4x(0, 0, 0, alpha);
|
|
|
|
#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
|
|
if (sUseTexture) {
|
|
glBindTexture(GL_TEXTURE_2D, sTexId);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
const GLshort texCoords[4][2] = {
|
|
{ 0, 0 },
|
|
{ 0, 1 },
|
|
{ 1, 1 },
|
|
{ 1, 0 }
|
|
};
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(2, GL_SHORT, 0, texCoords);
|
|
} else
|
|
#endif
|
|
{
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
GLshort w = sWidth;
|
|
GLshort h = sHeight;
|
|
const GLshort vertices[4][2] = {
|
|
{ 0, 0 },
|
|
{ 0, h },
|
|
{ w, h },
|
|
{ w, 0 }
|
|
};
|
|
glVertexPointer(2, GL_SHORT, 0, vertices);
|
|
|
|
while (it != end) {
|
|
const Rect& r = *it++;
|
|
const GLint sy = fbHeight - (r.top + r.height());
|
|
glScissor(r.left, sy, r.width(), r.height());
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
}
|
|
}
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|