replicant-frameworks_native/libs/gui/tests
Mathias Agopian 7cdd786fa8 Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
2013-07-19 17:38:01 -07:00
..
Android.mk Add a test that checks multi-texturing works with GL_TEXTURE_EXTERNAL_OES 2013-04-16 23:32:38 -07:00
BufferQueue_test.cpp Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00
CpuConsumer_test.cpp always pass the BufferQueue explicitely to consumers 2013-07-12 22:06:26 -07:00
Surface_test.cpp BuffferQueue disconnect is now always asynchrnous 2013-07-18 22:28:18 -07:00
SurfaceTexture_test.cpp BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
SurfaceTextureClient_test.cpp Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00