9707f4df64
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID, glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID before issuing the flush. Bug 18052459 Taken verbatim from matthew.k.gumbel@intel.com. Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775 |
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Description.cpp | ||
Description.h | ||
GLES10RenderEngine.cpp | ||
GLES10RenderEngine.h | ||
GLES11RenderEngine.cpp | ||
GLES11RenderEngine.h | ||
GLES20RenderEngine.cpp | ||
GLES20RenderEngine.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Mesh.cpp | ||
Mesh.h | ||
Program.cpp | ||
Program.h | ||
ProgramCache.cpp | ||
ProgramCache.h | ||
RenderEngine.cpp | ||
RenderEngine.h | ||
Texture.cpp | ||
Texture.h |