3330b20303
When EGLImage extension is not available, SurfaceFlinger will fallback to using glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an extra copy. However this code path has never been exercised and had some bugs which this patch fix. Mainly the scale factor wasn't computed right when falling back on glDrawElements. We also fallback to this mode of operation if a buffer doesn't have the adequate usage bits for EGLImage usage. This changes only code that is currently not executed. Some refactoring was needed to keep the change clean. This doesn't change anything functionaly.
763 lines
24 KiB
C++
763 lines
24 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <binder/IPCThreadState.h>
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#include <binder/IServiceManager.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <hardware/hardware.h>
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#include "clz.h"
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#include "LayerBase.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t LayerBase::typeInfo = 1;
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const char* const LayerBase::typeID = "LayerBase";
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const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2;
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const char* const LayerBaseClient::typeID = "LayerBaseClient";
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// ---------------------------------------------------------------------------
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LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
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: dpy(display), contentDirty(false),
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mFlinger(flinger),
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mTransformed(false),
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mUseLinearFiltering(false),
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mOrientation(0),
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mTransactionFlags(0),
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mPremultipliedAlpha(true),
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mInvalidate(0)
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{
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const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
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mFlags = hw.getFlags();
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}
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LayerBase::~LayerBase()
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{
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}
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const GraphicPlane& LayerBase::graphicPlane(int dpy) const
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{
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return mFlinger->graphicPlane(dpy);
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}
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GraphicPlane& LayerBase::graphicPlane(int dpy)
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{
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return mFlinger->graphicPlane(dpy);
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}
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void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
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{
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uint32_t layerFlags = 0;
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if (flags & ISurfaceComposer::eHidden)
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layerFlags = ISurfaceComposer::eLayerHidden;
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if (flags & ISurfaceComposer::eNonPremultiplied)
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mPremultipliedAlpha = false;
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mCurrentState.z = 0;
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mCurrentState.w = w;
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mCurrentState.h = h;
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mCurrentState.requested_w = w;
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mCurrentState.requested_h = h;
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mCurrentState.alpha = 0xFF;
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mCurrentState.flags = layerFlags;
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mCurrentState.sequence = 0;
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mCurrentState.transform.set(0, 0);
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// drawing state & current state are identical
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mDrawingState = mCurrentState;
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}
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void LayerBase::commitTransaction() {
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mDrawingState = mCurrentState;
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}
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void LayerBase::forceVisibilityTransaction() {
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// this can be called without SurfaceFlinger.mStateLock, but if we
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// can atomically increment the sequence number, it doesn't matter.
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android_atomic_inc(&mCurrentState.sequence);
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requestTransaction();
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}
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bool LayerBase::requestTransaction() {
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int32_t old = setTransactionFlags(eTransactionNeeded);
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return ((old & eTransactionNeeded) == 0);
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}
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uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
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return android_atomic_and(~flags, &mTransactionFlags) & flags;
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}
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uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
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return android_atomic_or(flags, &mTransactionFlags);
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}
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bool LayerBase::setPosition(int32_t x, int32_t y) {
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if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
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return false;
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mCurrentState.sequence++;
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mCurrentState.transform.set(x, y);
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requestTransaction();
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return true;
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}
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bool LayerBase::setLayer(uint32_t z) {
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if (mCurrentState.z == z)
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return false;
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mCurrentState.sequence++;
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mCurrentState.z = z;
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requestTransaction();
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return true;
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}
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bool LayerBase::setSize(uint32_t w, uint32_t h) {
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if (mCurrentState.requested_w == w && mCurrentState.requested_h == h)
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return false;
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mCurrentState.requested_w = w;
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mCurrentState.requested_h = h;
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requestTransaction();
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return true;
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}
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bool LayerBase::setAlpha(uint8_t alpha) {
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if (mCurrentState.alpha == alpha)
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return false;
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mCurrentState.sequence++;
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mCurrentState.alpha = alpha;
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requestTransaction();
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return true;
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}
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bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
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// TODO: check the matrix has changed
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mCurrentState.sequence++;
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mCurrentState.transform.set(
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matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
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requestTransaction();
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return true;
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}
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bool LayerBase::setTransparentRegionHint(const Region& transparent) {
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// TODO: check the region has changed
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mCurrentState.sequence++;
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mCurrentState.transparentRegion = transparent;
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requestTransaction();
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return true;
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}
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bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
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const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
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if (mCurrentState.flags == newFlags)
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return false;
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mCurrentState.sequence++;
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mCurrentState.flags = newFlags;
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requestTransaction();
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return true;
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}
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Rect LayerBase::visibleBounds() const
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{
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return mTransformedBounds;
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}
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void LayerBase::setVisibleRegion(const Region& visibleRegion) {
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// always called from main thread
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visibleRegionScreen = visibleRegion;
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}
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void LayerBase::setCoveredRegion(const Region& coveredRegion) {
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// always called from main thread
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coveredRegionScreen = coveredRegion;
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}
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uint32_t LayerBase::doTransaction(uint32_t flags)
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{
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const Layer::State& front(drawingState());
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const Layer::State& temp(currentState());
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if ((front.requested_w != temp.requested_w) ||
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(front.requested_h != temp.requested_h)) {
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// resize the layer, set the physical size to the requested size
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Layer::State& editTemp(currentState());
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editTemp.w = temp.requested_w;
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editTemp.h = temp.requested_h;
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}
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if ((front.w != temp.w) || (front.h != temp.h)) {
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// invalidate and recompute the visible regions if needed
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flags |= Layer::eVisibleRegion;
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this->contentDirty = true;
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}
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if (temp.sequence != front.sequence) {
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// invalidate and recompute the visible regions if needed
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flags |= eVisibleRegion;
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this->contentDirty = true;
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const bool linearFiltering = mUseLinearFiltering;
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mUseLinearFiltering = false;
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if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
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// we may use linear filtering, if the matrix scales us
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const uint8_t type = temp.transform.getType();
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if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) {
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mUseLinearFiltering = true;
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}
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}
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}
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// Commit the transaction
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commitTransaction();
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return flags;
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}
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void LayerBase::validateVisibility(const Transform& planeTransform)
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{
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const Layer::State& s(drawingState());
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const Transform tr(planeTransform * s.transform);
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const bool transformed = tr.transformed();
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uint32_t w = s.w;
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uint32_t h = s.h;
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tr.transform(mVertices[0], 0, 0);
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tr.transform(mVertices[1], 0, h);
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tr.transform(mVertices[2], w, h);
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tr.transform(mVertices[3], w, 0);
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if (UNLIKELY(transformed)) {
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// NOTE: here we could also punt if we have too many rectangles
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// in the transparent region
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if (tr.preserveRects()) {
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// transform the transparent region
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transparentRegionScreen = tr.transform(s.transparentRegion);
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} else {
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// transformation too complex, can't do the transparent region
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// optimization.
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transparentRegionScreen.clear();
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}
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} else {
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transparentRegionScreen = s.transparentRegion;
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}
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// cache a few things...
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mOrientation = tr.getOrientation();
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mTransformedBounds = tr.makeBounds(w, h);
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mTransformed = transformed;
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mLeft = tr.tx();
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mTop = tr.ty();
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}
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void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
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{
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}
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void LayerBase::unlockPageFlip(
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const Transform& planeTransform, Region& outDirtyRegion)
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{
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if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
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outDirtyRegion.orSelf(visibleRegionScreen);
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}
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}
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void LayerBase::finishPageFlip()
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{
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}
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void LayerBase::invalidate()
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{
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if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
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mFlinger->signalEvent();
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}
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}
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void LayerBase::drawRegion(const Region& reg) const
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{
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Region::const_iterator it = reg.begin();
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Region::const_iterator const end = reg.end();
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if (it != end) {
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Rect r;
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const int32_t fbWidth = hw.getWidth();
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const int32_t fbHeight = hw.getHeight();
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const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
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{ fbWidth, fbHeight }, { 0, fbHeight } };
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glVertexPointer(2, GL_SHORT, 0, vertices);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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}
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}
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void LayerBase::draw(const Region& inClip) const
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{
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// invalidate the region we'll update
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Region clip(inClip); // copy-on-write, so no-op most of the time
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// Remove the transparent area from the clipping region
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const State& s = drawingState();
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if (LIKELY(!s.transparentRegion.isEmpty())) {
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clip.subtract(transparentRegionScreen);
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if (clip.isEmpty()) {
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// usually this won't happen because this should be taken care of
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// by SurfaceFlinger::computeVisibleRegions()
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return;
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}
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}
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// reset GL state
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glEnable(GL_SCISSOR_TEST);
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onDraw(clip);
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/*
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_DITHER);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glColor4x(0, 0x8000, 0, 0x10000);
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drawRegion(transparentRegionScreen);
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glDisable(GL_BLEND);
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*/
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}
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GLuint LayerBase::createTexture() const
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{
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GLuint textureName = -1;
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glGenTextures(1, &textureName);
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glBindTexture(GL_TEXTURE_2D, textureName);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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return textureName;
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}
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void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
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GLclampx green, GLclampx blue,
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GLclampx alpha) const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t fbHeight = hw.getHeight();
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glColor4x(red,green,blue,alpha);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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Region::const_iterator it = clip.begin();
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Region::const_iterator const end = clip.end();
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glEnable(GL_SCISSOR_TEST);
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glVertexPointer(2, GL_FIXED, 0, mVertices);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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}
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void LayerBase::clearWithOpenGL(const Region& clip) const
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{
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clearWithOpenGL(clip,0,0,0,0);
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}
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void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t fbHeight = hw.getHeight();
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const State& s(drawingState());
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// bind our texture
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validateTexture(texture.name);
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uint32_t width = texture.width;
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uint32_t height = texture.height;
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glEnable(GL_TEXTURE_2D);
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if (UNLIKELY(s.alpha < 0xFF)) {
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// We have an alpha-modulation. We need to modulate all
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// texture components by alpha because we're always using
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// premultiplied alpha.
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// If the texture doesn't have an alpha channel we can
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// use REPLACE and switch to non premultiplied alpha
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// blending (SRCA/ONE_MINUS_SRCA).
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GLenum env, src;
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if (needsBlending()) {
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env = GL_MODULATE;
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src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
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} else {
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env = GL_REPLACE;
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src = GL_SRC_ALPHA;
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}
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const GGLfixed alpha = (s.alpha << 16)/255;
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glColor4x(alpha, alpha, alpha, alpha);
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glEnable(GL_BLEND);
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glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
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} else {
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
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if (needsBlending()) {
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GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
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glEnable(GL_BLEND);
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glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
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} else {
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glDisable(GL_BLEND);
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}
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}
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Region::const_iterator it = clip.begin();
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Region::const_iterator const end = clip.end();
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if (UNLIKELY(transformed()
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|| !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) ))
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{
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//StopWatch watch("GL transformed");
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const GLfixed texCoords[4][2] = {
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{ 0, 0 },
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{ 0, 0x10000 },
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{ 0x10000, 0x10000 },
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{ 0x10000, 0 }
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};
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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// the texture's source is rotated
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if (texture.transform == HAL_TRANSFORM_ROT_90) {
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// TODO: handle the other orientations
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glTranslatef(0, 1, 0);
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glRotatef(-90, 0, 0, 1);
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}
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if (texture.NPOTAdjust) {
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glScalef(texture.wScale, texture.hScale, 1.0f);
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}
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FIXED, 0, mVertices);
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glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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} else {
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GLint crop[4] = { 0, height, width, -height };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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int x = tx();
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int y = ty();
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y = fbHeight - (y + height);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawTexiOES(x, y, 0, width, height);
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}
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}
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}
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void LayerBase::validateTexture(GLint textureName) const
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{
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glBindTexture(GL_TEXTURE_2D, textureName);
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// TODO: reload the texture if needed
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// this is currently done in loadTexture() below
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if (mUseLinearFiltering) {
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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if (needsDithering()) {
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glEnable(GL_DITHER);
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} else {
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glDisable(GL_DITHER);
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}
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}
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void LayerBase::loadTexture(Texture* texture,
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const Region& dirty, const GGLSurface& t) const
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{
|
|
if (texture->name == -1U) {
|
|
// uh?
|
|
return;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture->name);
|
|
|
|
/*
|
|
* In OpenGL ES we can't specify a stride with glTexImage2D (however,
|
|
* GL_UNPACK_ALIGNMENT is a limited form of stride).
|
|
* So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
|
|
* need to do something reasonable (here creating a bigger texture).
|
|
*
|
|
* extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
|
|
*
|
|
* This situation doesn't happen often, but some h/w have a limitation
|
|
* for their framebuffer (eg: must be multiple of 8 pixels), and
|
|
* we need to take that into account when using these buffers as
|
|
* textures.
|
|
*
|
|
* This should never be a problem with POT textures
|
|
*/
|
|
|
|
int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
|
|
unpack = 1 << ((unpack > 3) ? 3 : unpack);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
|
|
|
|
/*
|
|
* round to POT if needed
|
|
*/
|
|
if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
|
|
texture->NPOTAdjust = true;
|
|
}
|
|
|
|
if (texture->NPOTAdjust) {
|
|
// find the smallest power-of-two that will accommodate our surface
|
|
texture->potWidth = 1 << (31 - clz(t.width));
|
|
texture->potHeight = 1 << (31 - clz(t.height));
|
|
if (texture->potWidth < t.width) texture->potWidth <<= 1;
|
|
if (texture->potHeight < t.height) texture->potHeight <<= 1;
|
|
texture->wScale = float(t.width) / texture->potWidth;
|
|
texture->hScale = float(t.height) / texture->potHeight;
|
|
} else {
|
|
texture->potWidth = t.width;
|
|
texture->potHeight = t.height;
|
|
}
|
|
|
|
Rect bounds(dirty.bounds());
|
|
GLvoid* data = 0;
|
|
if (texture->width != t.width || texture->height != t.height) {
|
|
texture->width = t.width;
|
|
texture->height = t.height;
|
|
|
|
// texture size changed, we need to create a new one
|
|
bounds.set(Rect(t.width, t.height));
|
|
if (t.width == texture->potWidth &&
|
|
t.height == texture->potHeight) {
|
|
// we can do it one pass
|
|
data = t.data;
|
|
}
|
|
|
|
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
|
GL_RGB, texture->potWidth, texture->potHeight, 0,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
|
GL_RGBA, texture->potWidth, texture->potHeight, 0,
|
|
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 ||
|
|
t.format == GGL_PIXEL_FORMAT_RGBX_8888) {
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
|
GL_RGBA, texture->potWidth, texture->potHeight, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
} else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
|
|
t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
|
|
// just show the Y plane of YUV buffers
|
|
glTexImage2D(GL_TEXTURE_2D, 0,
|
|
GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
|
|
} else {
|
|
// oops, we don't handle this format!
|
|
LOGE("layer %p, texture=%d, using format %d, which is not "
|
|
"supported by the GL", this, texture->name, t.format);
|
|
}
|
|
}
|
|
if (!data) {
|
|
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
0, bounds.top, t.width, bounds.height(),
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
|
|
t.data + bounds.top*t.stride*2);
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
0, bounds.top, t.width, bounds.height(),
|
|
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
|
|
t.data + bounds.top*t.stride*2);
|
|
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 ||
|
|
t.format == GGL_PIXEL_FORMAT_RGBX_8888) {
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
0, bounds.top, t.width, bounds.height(),
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
t.data + bounds.top*t.stride*4);
|
|
} else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
|
|
t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
|
|
// just show the Y plane of YUV buffers
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
|
0, bounds.top, t.width, bounds.height(),
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
|
t.data + bounds.top*t.stride);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
int32_t LayerBaseClient::sIdentity = 0;
|
|
|
|
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
|
|
const sp<Client>& client, int32_t i)
|
|
: LayerBase(flinger, display), lcblk(NULL), client(client),
|
|
mIndex(i), mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
|
|
{
|
|
lcblk = new SharedBufferServer(
|
|
client->ctrlblk, i, NUM_BUFFERS,
|
|
mIdentity);
|
|
}
|
|
|
|
void LayerBaseClient::onFirstRef()
|
|
{
|
|
sp<Client> client(this->client.promote());
|
|
if (client != 0) {
|
|
client->bindLayer(this, mIndex);
|
|
}
|
|
}
|
|
|
|
LayerBaseClient::~LayerBaseClient()
|
|
{
|
|
sp<Client> client(this->client.promote());
|
|
if (client != 0) {
|
|
client->free(mIndex);
|
|
}
|
|
delete lcblk;
|
|
}
|
|
|
|
int32_t LayerBaseClient::serverIndex() const
|
|
{
|
|
sp<Client> client(this->client.promote());
|
|
if (client != 0) {
|
|
return (client->cid<<16)|mIndex;
|
|
}
|
|
return 0xFFFF0000 | mIndex;
|
|
}
|
|
|
|
sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
|
|
{
|
|
sp<Surface> s;
|
|
Mutex::Autolock _l(mLock);
|
|
s = mClientSurface.promote();
|
|
if (s == 0) {
|
|
s = createSurface();
|
|
mClientSurface = s;
|
|
}
|
|
return s;
|
|
}
|
|
|
|
sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
|
|
{
|
|
return new Surface(mFlinger, clientIndex(), mIdentity,
|
|
const_cast<LayerBaseClient *>(this));
|
|
}
|
|
|
|
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
|
|
// in the purgatory list
|
|
void LayerBaseClient::onRemoved()
|
|
{
|
|
// wake up the condition
|
|
lcblk->setStatus(NO_INIT);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
LayerBaseClient::Surface::Surface(
|
|
const sp<SurfaceFlinger>& flinger,
|
|
SurfaceID id, int identity,
|
|
const sp<LayerBaseClient>& owner)
|
|
: mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner)
|
|
{
|
|
}
|
|
|
|
LayerBaseClient::Surface::~Surface()
|
|
{
|
|
/*
|
|
* This is a good place to clean-up all client resources
|
|
*/
|
|
|
|
// destroy client resources
|
|
sp<LayerBaseClient> layer = getOwner();
|
|
if (layer != 0) {
|
|
mFlinger->destroySurface(layer);
|
|
}
|
|
}
|
|
|
|
sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
|
|
sp<LayerBaseClient> owner(mOwner.promote());
|
|
return owner;
|
|
}
|
|
|
|
status_t LayerBaseClient::Surface::onTransact(
|
|
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
|
|
{
|
|
switch (code) {
|
|
case REGISTER_BUFFERS:
|
|
case UNREGISTER_BUFFERS:
|
|
case CREATE_OVERLAY:
|
|
{
|
|
if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) {
|
|
IPCThreadState* ipc = IPCThreadState::self();
|
|
const int pid = ipc->getCallingPid();
|
|
const int uid = ipc->getCallingUid();
|
|
LOGE("Permission Denial: "
|
|
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
|
|
return PERMISSION_DENIED;
|
|
}
|
|
}
|
|
}
|
|
return BnSurface::onTransact(code, data, reply, flags);
|
|
}
|
|
|
|
sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
status_t LayerBaseClient::Surface::registerBuffers(
|
|
const ISurface::BufferHeap& buffers)
|
|
{
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
void LayerBaseClient::Surface::postBuffer(ssize_t offset)
|
|
{
|
|
}
|
|
|
|
void LayerBaseClient::Surface::unregisterBuffers()
|
|
{
|
|
}
|
|
|
|
sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
|
|
uint32_t w, uint32_t h, int32_t format)
|
|
{
|
|
return NULL;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|