replicant-frameworks_native/libs/ui/Android.mk
Jeff Brown e57e895080 Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-28 14:16:15 -07:00

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Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EGLUtils.cpp \
EventHub.cpp \
EventRecurrence.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
Input.cpp \
InputDispatcher.cpp \
InputManager.cpp \
InputReader.cpp \
InputTransport.cpp \
IOverlay.cpp \
Overlay.cpp \
PixelFormat.cpp \
Rect.cpp \
Region.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libEGL \
libbinder \
libpixelflinger \
libhardware \
libhardware_legacy
LOCAL_MODULE:= libui
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif