7920987182
Change-Id: I37f2bde9898046eafb6431519dae78bf6f368f05
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <sched.h>
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#include <sys/resource.h>
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#include <string.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/Timers.h>
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#include <EGL/egl.h>
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#include <utils/Log.h>
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using namespace android;
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#include "fill_common.cpp"
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static void doSingleTest(uint32_t w, uint32_t h,
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bool useVarColor,
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int texCount,
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bool modulateFirstTex,
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int extraMath,
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int tex0, int tex1) {
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char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath);
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int pgm = createProgram(gVertexShader, pgmTxt);
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if (!pgm) {
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printf("error running test\n");
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return;
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}
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int loc = glGetUniformLocation(pgm, "u_tex0");
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if (loc >= 0) glUniform1i(loc, 0);
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loc = glGetUniformLocation(pgm, "u_tex1");
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if (loc >= 0) glUniform1i(loc, 1);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, tex0);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, tex1);
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glActiveTexture(GL_TEXTURE0);
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char str2[1024];
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glBlendFunc(GL_ONE, GL_ONE);
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glDisable(GL_BLEND);
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//sprintf(str2, "%i, %i, %i, %i, %i, 0",
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//useVarColor, texCount, modulateFirstTex, extraMath, tex0);
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//doLoop(true, pgm, w, h, str2);
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//doLoop(false, pgm, w, h, str2);
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glEnable(GL_BLEND);
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sprintf(str2, "%i, %i, %i, %i, %i, 1",
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useVarColor, texCount, modulateFirstTex, extraMath, tex0);
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doLoop(true, pgm, w, h, str2);
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doLoop(false, pgm, w, h, str2);
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}
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bool doTest(uint32_t w, uint32_t h) {
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setupVA();
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genTextures();
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printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
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for (int texCount = 0; texCount < 2; texCount++) {
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for (int extraMath = 0; extraMath < 5; extraMath++) {
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doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);
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doSingleTest(w, h, true, texCount, false, extraMath, 1, 1);
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if (texCount) {
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doSingleTest(w, h, false, texCount, true, extraMath, 1, 1);
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doSingleTest(w, h, true, texCount, true, extraMath, 1, 1);
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doSingleTest(w, h, false, texCount, false, extraMath, 2, 2);
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doSingleTest(w, h, true, texCount, false, extraMath, 2, 2);
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doSingleTest(w, h, false, texCount, true, extraMath, 2, 2);
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doSingleTest(w, h, true, texCount, true, extraMath, 2, 2);
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}
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}
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}
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exit(0);
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return true;
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}
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