50d0b14689
Currently this API is hidden. Add a test program.
142 lines
9.4 KiB
Ruby
142 lines
9.4 KiB
Ruby
void glActiveTexture ( GLenum texture )
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void glAttachShader ( GLuint program, GLuint shader )
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void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
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void glBindBuffer ( GLenum target, GLuint buffer )
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void glBindFramebuffer ( GLenum target, GLuint framebuffer )
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void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
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void glBindTexture ( GLenum target, GLuint texture )
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void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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void glBlendEquation ( GLenum mode )
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void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
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void glBlendFunc ( GLenum sfactor, GLenum dfactor )
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void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
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void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
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void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
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GLenum glCheckFramebufferStatus ( GLenum target )
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void glClear ( GLbitfield mask )
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void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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void glClearDepthf ( GLclampf depth )
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void glClearStencil ( GLint s )
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void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
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void glCompileShader ( GLuint shader )
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void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
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void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
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void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
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GLuint glCreateProgram ( void )
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GLuint glCreateShader ( GLenum type )
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void glCullFace ( GLenum mode )
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void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
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void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
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void glDeleteProgram ( GLuint program )
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void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
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void glDeleteShader ( GLuint shader )
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void glDeleteTextures ( GLsizei n, const GLuint *textures )
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void glDepthFunc ( GLenum func )
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void glDepthMask ( GLboolean flag )
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void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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void glDetachShader ( GLuint program, GLuint shader )
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void glDisable ( GLenum cap )
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void glDisableVertexAttribArray ( GLuint index )
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void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
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void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
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void glEnable ( GLenum cap )
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void glEnableVertexAttribArray ( GLuint index )
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void glFinish ( void )
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void glFlush ( void )
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void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
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void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
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void glFrontFace ( GLenum mode )
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void glGenBuffers ( GLsizei n, GLuint *buffers )
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void glGenerateMipmap ( GLenum target )
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void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
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void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
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void glGenTextures ( GLsizei n, GLuint *textures )
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void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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int glGetAttribLocation ( GLuint program, const char *name )
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void glGetBooleanv ( GLenum pname, GLboolean *params )
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void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
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GLenum glGetError ( void )
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void glGetFloatv ( GLenum pname, GLfloat *params )
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void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
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void glGetIntegerv ( GLenum pname, GLint *params )
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void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
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void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
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void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
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void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
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void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
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void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
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const GLubyte * glGetString ( GLenum name )
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void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
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void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
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void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
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void glGetUniformiv ( GLuint program, GLint location, GLint *params )
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int glGetUniformLocation ( GLuint program, const char *name )
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void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
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void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
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// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
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void glHint ( GLenum target, GLenum mode )
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GLboolean glIsBuffer ( GLuint buffer )
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GLboolean glIsEnabled ( GLenum cap )
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GLboolean glIsFramebuffer ( GLuint framebuffer )
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GLboolean glIsProgram ( GLuint program )
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GLboolean glIsRenderbuffer ( GLuint renderbuffer )
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GLboolean glIsShader ( GLuint shader )
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GLboolean glIsTexture ( GLuint texture )
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void glLineWidth ( GLfloat width )
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void glLinkProgram ( GLuint program )
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void glPixelStorei ( GLenum pname, GLint param )
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void glPolygonOffset ( GLfloat factor, GLfloat units )
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void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
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void glReleaseShaderCompiler ( void )
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void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
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void glSampleCoverage ( GLclampf value, GLboolean invert )
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void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
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void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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void glShaderSource ( GLuint shader )
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void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
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void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
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void glStencilMask ( GLuint mask )
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void glStencilMaskSeparate ( GLenum face, GLuint mask )
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void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
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void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
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void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
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void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
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void glTexParameteri ( GLenum target, GLenum pname, GLint param )
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void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
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void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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void glUniform1f ( GLint location, GLfloat x )
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void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform1i ( GLint location, GLint x )
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void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform2f ( GLint location, GLfloat x, GLfloat y )
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void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform2i ( GLint location, GLint x, GLint y )
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void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
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void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
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void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
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void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
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void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUseProgram ( GLuint program )
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void glValidateProgram ( GLuint program )
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void glVertexAttrib1f ( GLuint indx, GLfloat x )
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void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
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void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
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void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
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void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
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void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) |