4125036157
Added support for loading the pointer icon from a resource. Moved the system server related bits of the input manager out of libui and into libinput since they do not need to be linked into applications. Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_DISPLAY_INFO_H
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#define ANDROID_UI_DISPLAY_INFO_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <ui/PixelFormat.h>
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namespace android {
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struct DisplayInfo {
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uint32_t w;
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uint32_t h;
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PixelFormatInfo pixelFormatInfo;
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uint8_t orientation;
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uint8_t reserved[3];
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float fps;
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float density;
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float xdpi;
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float ydpi;
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};
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/* Display orientations as defined in Surface.java and ISurfaceComposer.h. */
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enum {
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DISPLAY_ORIENTATION_0 = 0,
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DISPLAY_ORIENTATION_90 = 1,
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DISPLAY_ORIENTATION_180 = 2,
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DISPLAY_ORIENTATION_270 = 3
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};
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}; // namespace android
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#endif // ANDROID_COMPOSER_DISPLAY_INFO_H
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