replicant-frameworks_native/libs/gui
Jesse Hall 5b0cbcf946 bufferqueue: workaround: allow NULL fence with queueBuffer (DO NOT MERGE)
On one device there is a bug, not yet root-caused, that causes fence
fds to not make it across binder from producer to consumer in the
IGraphicBufferProducer::queueBuffer call. Rather than returning an
error, which the producer typically treats as a fatal error, this
change allows the buffer to be queued with no fence. This avoids an
application crash at the risk of (likely single-frame) visible
corruption.

Bug: 17946343
Change-Id: I9ca89f94098c455e1e90f5f58d5336c936b04a9c
2014-10-19 04:57:10 +00:00
..
tests
Android.mk
BitTube.cpp
BufferItem.cpp
BufferItemConsumer.cpp
BufferQueue.cpp
BufferQueueConsumer.cpp
BufferQueueCore.cpp
BufferQueueProducer.cpp
BufferSlot.cpp
CleanSpec.mk
ConsumerBase.cpp
CpuConsumer.cpp
DisplayEventReceiver.cpp
GLConsumer.cpp
GraphicBufferAlloc.cpp
GuiConfig.cpp
IConsumerListener.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
IGraphicBufferConsumer.cpp
IGraphicBufferProducer.cpp
IProducerListener.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
StreamSplitter.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceControl.cpp
SyncFeatures.cpp