replicant-frameworks_native/services/surfaceflinger/LayerDim.h
Mathias Agopian 2f73af9212 Make LayerDim a regular Layer instead of a LayerBase
this is in preparation to get rid of LayerBase entirely

Change-Id: Ia051949fc5205fd87371331145356ee11598a597
2013-03-05 19:52:30 -08:00

55 lines
1.7 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_DIM_H
#define ANDROID_LAYER_DIM_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "Layer.h"
// ---------------------------------------------------------------------------
namespace android {
class LayerDim : public Layer
{
public:
LayerDim(SurfaceFlinger* flinger, const sp<Client>& client);
virtual ~LayerDim();
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }
virtual bool isProtectedByDRM() const { return false; }
virtual const char* getTypeId() const { return "LayerDim"; }
virtual bool isFixedSize() const { return true; }
virtual bool isVisible() const;
virtual sp<ISurface> createSurface();
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_DIM_H