replicant-frameworks_native/libs/gui
Steve Critchlow 47ad361cee Fix error trap in SurfaceTexture Client
There was an issue in Surface::lock where failure to lock a surface
resulted in two bad things happening:
- success was returned to the caller (it was apparently locked).
- an uninitialised pointer was returned as the buffer.

Change-Id: I8b0df81400e0fa0542a8bb993d76923ac96b686e
2012-07-10 14:09:10 +02:00
..
tests Recreate EGLImage for previously used slots 2012-05-17 11:25:21 -07:00
Android.mk Enable SurfaceTexture fence sync for the emulator 2012-05-22 16:46:17 -07:00
BitTube.cpp return errors properly in BitTube and SensorEventQueue 2012-05-07 18:22:16 -07:00
BufferQueue.cpp Remove misleading and wrong ALOGW 2012-05-18 15:32:28 -07:00
DisplayEventReceiver.cpp
DummyConsumer.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp set a Sensor's version properly 2012-05-04 15:47:13 -07:00
SensorEventQueue.cpp return errors properly in BitTube and SensorEventQueue 2012-05-07 18:22:16 -07:00
SensorManager.cpp
Surface.cpp SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
SurfaceComposerClient.cpp SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
SurfaceTexture.cpp add the ability to reject buffers in SurfaceTexture::updateTexImage 2012-05-23 18:01:33 -07:00
SurfaceTextureClient.cpp Fix error trap in SurfaceTexture Client 2012-07-10 14:09:10 +02:00