87a96ea9ea
this bug was introduced recently. in some situations Surface::lock() is not able to preserve the content of the back buffer and needs to tell the caller to redraw everything. Bug: 5186460 Change-Id: I14e03939ddfc1b7ad2a8b99ad79435314c60e78e
388 lines
12 KiB
C++
388 lines
12 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "Surface"
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#include <stdint.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <utils/CallStack.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/threads.h>
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#include <binder/IPCThreadState.h>
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#include <gui/SurfaceTextureClient.h>
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#include <ui/DisplayInfo.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/Rect.h>
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#include <surfaceflinger/ISurface.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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namespace android {
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// ============================================================================
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// SurfaceControl
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// ============================================================================
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SurfaceControl::SurfaceControl(
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const sp<SurfaceComposerClient>& client,
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const sp<ISurface>& surface,
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const ISurfaceComposerClient::surface_data_t& data)
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: mClient(client), mSurface(surface),
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mToken(data.token), mIdentity(data.identity)
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{
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}
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SurfaceControl::~SurfaceControl()
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{
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destroy();
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}
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void SurfaceControl::destroy()
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{
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if (isValid()) {
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mClient->destroySurface(mToken);
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}
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// clear all references and trigger an IPC now, to make sure things
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// happen without delay, since these resources are quite heavy.
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mClient.clear();
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mSurface.clear();
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IPCThreadState::self()->flushCommands();
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}
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void SurfaceControl::clear()
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{
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// here, the window manager tells us explicitly that we should destroy
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// the surface's resource. Soon after this call, it will also release
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// its last reference (which will call the dtor); however, it is possible
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// that a client living in the same process still holds references which
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// would delay the call to the dtor -- that is why we need this explicit
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// "clear()" call.
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destroy();
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}
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bool SurfaceControl::isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
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{
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if (lhs == 0 || rhs == 0)
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return false;
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return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
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}
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status_t SurfaceControl::setLayer(int32_t layer) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setLayer(mToken, layer);
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}
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status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setPosition(mToken, x, y);
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}
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status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setSize(mToken, w, h);
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}
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status_t SurfaceControl::hide() {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->hide(mToken);
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}
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status_t SurfaceControl::show(int32_t layer) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->show(mToken, layer);
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}
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status_t SurfaceControl::freeze() {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->freeze(mToken);
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}
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status_t SurfaceControl::unfreeze() {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->unfreeze(mToken);
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}
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status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setFlags(mToken, flags, mask);
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}
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status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setTransparentRegionHint(mToken, transparent);
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}
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status_t SurfaceControl::setAlpha(float alpha) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setAlpha(mToken, alpha);
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}
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status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
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}
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status_t SurfaceControl::setFreezeTint(uint32_t tint) {
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status_t err = validate();
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setFreezeTint(mToken, tint);
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}
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status_t SurfaceControl::validate() const
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{
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if (mToken<0 || mClient==0) {
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LOGE("invalid token (%d, identity=%u) or client (%p)",
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mToken, mIdentity, mClient.get());
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return NO_INIT;
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}
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return NO_ERROR;
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}
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status_t SurfaceControl::writeSurfaceToParcel(
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const sp<SurfaceControl>& control, Parcel* parcel)
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{
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sp<ISurface> sur;
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uint32_t identity = 0;
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if (SurfaceControl::isValid(control)) {
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sur = control->mSurface;
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identity = control->mIdentity;
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}
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parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
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parcel->writeStrongBinder(NULL); // NULL ISurfaceTexture in this case.
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parcel->writeInt32(identity);
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return NO_ERROR;
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}
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sp<Surface> SurfaceControl::getSurface() const
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{
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Mutex::Autolock _l(mLock);
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if (mSurfaceData == 0) {
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sp<SurfaceControl> surface_control(const_cast<SurfaceControl*>(this));
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mSurfaceData = new Surface(surface_control);
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}
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return mSurfaceData;
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}
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// ============================================================================
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// Surface
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// ============================================================================
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// ---------------------------------------------------------------------------
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Surface::Surface(const sp<SurfaceControl>& surface)
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: SurfaceTextureClient(),
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mSurface(surface->mSurface),
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mIdentity(surface->mIdentity)
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{
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sp<ISurfaceTexture> st;
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if (mSurface != NULL) {
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st = mSurface->getSurfaceTexture();
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}
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init(st);
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}
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Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
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: SurfaceTextureClient()
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{
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mSurface = interface_cast<ISurface>(ref);
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sp<IBinder> st_binder(parcel.readStrongBinder());
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sp<ISurfaceTexture> st;
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if (st_binder != NULL) {
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st = interface_cast<ISurfaceTexture>(st_binder);
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} else if (mSurface != NULL) {
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st = mSurface->getSurfaceTexture();
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}
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mIdentity = parcel.readInt32();
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init(st);
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}
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Surface::Surface(const sp<ISurfaceTexture>& st)
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: SurfaceTextureClient(),
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mSurface(NULL),
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mIdentity(0)
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{
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init(st);
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}
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status_t Surface::writeToParcel(
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const sp<Surface>& surface, Parcel* parcel)
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{
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sp<ISurface> sur;
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sp<ISurfaceTexture> st;
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uint32_t identity = 0;
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if (Surface::isValid(surface)) {
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sur = surface->mSurface;
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st = surface->getISurfaceTexture();
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identity = surface->mIdentity;
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} else if (surface != 0 &&
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(surface->mSurface != NULL ||
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surface->getISurfaceTexture() != NULL)) {
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LOGE("Parceling invalid surface with non-NULL ISurface/ISurfaceTexture as NULL: "
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"mSurface = %p, surfaceTexture = %p, mIdentity = %d, ",
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surface->mSurface.get(), surface->getISurfaceTexture().get(),
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surface->mIdentity);
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}
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parcel->writeStrongBinder(sur != NULL ? sur->asBinder() : NULL);
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parcel->writeStrongBinder(st != NULL ? st->asBinder() : NULL);
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parcel->writeInt32(identity);
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return NO_ERROR;
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}
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Mutex Surface::sCachedSurfacesLock;
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DefaultKeyedVector<wp<IBinder>, wp<Surface> > Surface::sCachedSurfaces;
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sp<Surface> Surface::readFromParcel(const Parcel& data) {
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Mutex::Autolock _l(sCachedSurfacesLock);
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sp<IBinder> binder(data.readStrongBinder());
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sp<Surface> surface = sCachedSurfaces.valueFor(binder).promote();
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if (surface == 0) {
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surface = new Surface(data, binder);
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sCachedSurfaces.add(binder, surface);
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} else {
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// The Surface was found in the cache, but we still should clear any
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// remaining data from the parcel.
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data.readStrongBinder(); // ISurfaceTexture
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data.readInt32(); // identity
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}
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if (surface->mSurface == NULL && surface->getISurfaceTexture() == NULL) {
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surface = 0;
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}
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cleanCachedSurfacesLocked();
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return surface;
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}
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// Remove the stale entries from the surface cache. This should only be called
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// with sCachedSurfacesLock held.
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void Surface::cleanCachedSurfacesLocked() {
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for (int i = sCachedSurfaces.size()-1; i >= 0; --i) {
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wp<Surface> s(sCachedSurfaces.valueAt(i));
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if (s == 0 || s.promote() == 0) {
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sCachedSurfaces.removeItemsAt(i);
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}
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}
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}
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void Surface::init(const sp<ISurfaceTexture>& surfaceTexture)
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{
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if (mSurface != NULL || surfaceTexture != NULL) {
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LOGE_IF(surfaceTexture==0, "got a NULL ISurfaceTexture from ISurface");
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if (surfaceTexture != NULL) {
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setISurfaceTexture(surfaceTexture);
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setUsage(GraphicBuffer::USAGE_HW_RENDER);
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}
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DisplayInfo dinfo;
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SurfaceComposerClient::getDisplayInfo(0, &dinfo);
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const_cast<float&>(ANativeWindow::xdpi) = dinfo.xdpi;
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const_cast<float&>(ANativeWindow::ydpi) = dinfo.ydpi;
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const_cast<uint32_t&>(ANativeWindow::flags) = 0;
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}
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}
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Surface::~Surface()
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{
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// clear all references and trigger an IPC now, to make sure things
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// happen without delay, since these resources are quite heavy.
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mSurface.clear();
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IPCThreadState::self()->flushCommands();
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}
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bool Surface::isValid() {
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return getISurfaceTexture() != NULL;
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}
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sp<ISurfaceTexture> Surface::getSurfaceTexture() {
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return getISurfaceTexture();
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}
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sp<IBinder> Surface::asBinder() const {
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return mSurface!=0 ? mSurface->asBinder() : 0;
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}
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// ----------------------------------------------------------------------------
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int Surface::query(int what, int* value) const {
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switch (what) {
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case NATIVE_WINDOW_CONCRETE_TYPE:
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*value = NATIVE_WINDOW_SURFACE;
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return NO_ERROR;
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}
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return SurfaceTextureClient::query(what, value);
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}
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// ----------------------------------------------------------------------------
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status_t Surface::lock(SurfaceInfo* other, Region* inOutDirtyRegion) {
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ANativeWindow_Buffer outBuffer;
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ARect temp;
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ARect* inOutDirtyBounds = NULL;
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if (inOutDirtyRegion) {
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temp = inOutDirtyRegion->getBounds();
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inOutDirtyBounds = &temp;
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}
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status_t err = SurfaceTextureClient::lock(&outBuffer, inOutDirtyBounds);
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if (err == NO_ERROR) {
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other->w = uint32_t(outBuffer.width);
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other->h = uint32_t(outBuffer.height);
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other->s = uint32_t(outBuffer.stride);
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other->usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN;
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other->format = uint32_t(outBuffer.format);
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other->bits = outBuffer.bits;
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}
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if (inOutDirtyRegion) {
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inOutDirtyRegion->set( static_cast<Rect const&>(temp) );
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}
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return err;
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}
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status_t Surface::unlockAndPost() {
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return SurfaceTextureClient::unlockAndPost();
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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