replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 7773c435bc EGLConfig is now not remaped to an internal EGLConfig
this is possible now that we support only a single
EGL implementation. this allows a large code simplification.

Change-Id: I7a6b9db4c5d60f4407c6061e7a68729af63d5242
2012-02-13 20:23:15 -08:00
..
egl_cache.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_cache.h
egl_display.cpp EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
egl_display.h EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
egl_entries.in
egl_object.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_object.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_tls.cpp Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE 2012-01-08 13:19:13 +00:00
egl_tls.h
egl.cpp EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
eglApi.cpp EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
egldefs.h EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
getProcAddress.cpp add all needed GL extension wrappers 2012-01-30 17:40:29 -08:00
Loader.cpp EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp