replicant-frameworks_native/libs/ui/Keyboard.cpp
Jeff Brown 3ea4de826d Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00

327 lines
11 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Keyboard"
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <ui/Keyboard.h>
#include <ui/KeycodeLabels.h>
#include <ui/KeyLayoutMap.h>
#include <ui/KeyCharacterMap.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <cutils/properties.h>
namespace android {
// --- KeyMap ---
KeyMap::KeyMap() :
keyLayoutMap(NULL), keyCharacterMap(NULL) {
}
KeyMap::~KeyMap() {
delete keyLayoutMap;
delete keyCharacterMap;
}
status_t KeyMap::load(const InputDeviceIdentifier& deviceIdenfifier,
const PropertyMap* deviceConfiguration) {
// Use the configured key layout if available.
if (deviceConfiguration) {
String8 keyLayoutName;
if (deviceConfiguration->tryGetProperty(String8("keyboard.layout"),
keyLayoutName)) {
status_t status = loadKeyLayout(deviceIdenfifier, keyLayoutName);
if (status == NAME_NOT_FOUND) {
LOGE("Configuration for keyboard device '%s' requested keyboard layout '%s' but "
"it was not found.",
deviceIdenfifier.name.string(), keyLayoutName.string());
}
}
String8 keyCharacterMapName;
if (deviceConfiguration->tryGetProperty(String8("keyboard.characterMap"),
keyCharacterMapName)) {
status_t status = loadKeyCharacterMap(deviceIdenfifier, keyCharacterMapName);
if (status == NAME_NOT_FOUND) {
LOGE("Configuration for keyboard device '%s' requested keyboard character "
"map '%s' but it was not found.",
deviceIdenfifier.name.string(), keyLayoutName.string());
}
}
if (isComplete()) {
return OK;
}
}
// Try searching by device identifier.
if (probeKeyMap(deviceIdenfifier, String8::empty())) {
return OK;
}
// Fall back on the Generic key map.
// TODO Apply some additional heuristics here to figure out what kind of
// generic key map to use (US English, etc.) for typical external keyboards.
if (probeKeyMap(deviceIdenfifier, String8("Generic"))) {
return OK;
}
// Try the Virtual key map as a last resort.
if (probeKeyMap(deviceIdenfifier, String8("Virtual"))) {
return OK;
}
// Give up!
LOGE("Could not determine key map for device '%s' and no default key maps were found!",
deviceIdenfifier.name.string());
return NAME_NOT_FOUND;
}
bool KeyMap::probeKeyMap(const InputDeviceIdentifier& deviceIdentifier,
const String8& keyMapName) {
if (!haveKeyLayout()) {
loadKeyLayout(deviceIdentifier, keyMapName);
}
if (!haveKeyCharacterMap()) {
loadKeyCharacterMap(deviceIdentifier, keyMapName);
}
return isComplete();
}
status_t KeyMap::loadKeyLayout(const InputDeviceIdentifier& deviceIdentifier,
const String8& name) {
String8 path(getPath(deviceIdentifier, name,
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_LAYOUT));
if (path.isEmpty()) {
return NAME_NOT_FOUND;
}
KeyLayoutMap* map;
status_t status = KeyLayoutMap::load(path, &map);
if (status) {
return status;
}
keyLayoutFile.setTo(path);
keyLayoutMap = map;
return OK;
}
status_t KeyMap::loadKeyCharacterMap(const InputDeviceIdentifier& deviceIdentifier,
const String8& name) {
String8 path(getPath(deviceIdentifier, name,
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP));
if (path.isEmpty()) {
return NAME_NOT_FOUND;
}
KeyCharacterMap* map;
status_t status = KeyCharacterMap::load(path, &map);
if (status) {
return status;
}
keyCharacterMapFile.setTo(path);
keyCharacterMap = map;
return OK;
}
String8 KeyMap::getPath(const InputDeviceIdentifier& deviceIdentifier,
const String8& name, InputDeviceConfigurationFileType type) {
return name.isEmpty()
? getInputDeviceConfigurationFilePathByDeviceIdentifier(deviceIdentifier, type)
: getInputDeviceConfigurationFilePathByName(name, type);
}
// --- Global functions ---
bool isEligibleBuiltInKeyboard(const InputDeviceIdentifier& deviceIdentifier,
const PropertyMap* deviceConfiguration, const KeyMap* keyMap) {
if (!keyMap->haveKeyCharacterMap()
|| keyMap->keyCharacterMap->getKeyboardType()
== KeyCharacterMap::KEYBOARD_TYPE_SPECIAL_FUNCTION) {
return false;
}
if (deviceConfiguration) {
bool builtIn = false;
if (deviceConfiguration->tryGetProperty(String8("keyboard.builtIn"), builtIn)
&& builtIn) {
return true;
}
}
return strstr(deviceIdentifier.name.string(), "-keypad");
}
void setKeyboardProperties(int32_t deviceId,
const InputDeviceIdentifier& deviceIdentifier,
const String8& keyLayoutFile, const String8& keyCharacterMapFile) {
char propName[PROPERTY_KEY_MAX];
snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
property_set(propName, deviceIdentifier.name.string());
snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
property_set(propName, keyLayoutFile.string());
snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
property_set(propName, keyCharacterMapFile.string());
}
void clearKeyboardProperties(int32_t deviceId) {
char propName[PROPERTY_KEY_MAX];
snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
property_set(propName, "");
snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
property_set(propName, "");
snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
property_set(propName, "");
}
status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile) {
if (deviceId != DEVICE_ID_VIRTUAL_KEYBOARD) {
char propName[PROPERTY_KEY_MAX];
char fn[PROPERTY_VALUE_MAX];
snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
if (property_get(propName, fn, "") > 0) {
outKeyCharacterMapFile.setTo(fn);
return OK;
}
}
// Default to Virtual since the keyboard does not appear to be installed.
outKeyCharacterMapFile.setTo(getInputDeviceConfigurationFilePathByName(String8("Virtual"),
INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP));
if (!outKeyCharacterMapFile.isEmpty()) {
return OK;
}
LOGE("Can't find any key character map files including the Virtual key map!");
return NAME_NOT_FOUND;
}
static int lookupValueByLabel(const char* literal, const KeycodeLabel *list) {
while (list->literal) {
if (strcmp(literal, list->literal) == 0) {
return list->value;
}
list++;
}
return list->value;
}
static const char* lookupLabelByValue(int value, const KeycodeLabel *list) {
while (list->literal) {
if (list->value == value) {
return list->literal;
}
list++;
}
return NULL;
}
int32_t getKeyCodeByLabel(const char* label) {
return int32_t(lookupValueByLabel(label, KEYCODES));
}
uint32_t getKeyFlagByLabel(const char* label) {
return uint32_t(lookupValueByLabel(label, FLAGS));
}
int32_t getAxisByLabel(const char* label) {
return int32_t(lookupValueByLabel(label, AXES));
}
const char* getAxisLabel(int32_t axisId) {
return lookupLabelByValue(axisId, AXES);
}
static int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
int32_t newMetaState;
if (down) {
newMetaState = oldMetaState | mask;
} else {
newMetaState = oldMetaState &
~(mask | AMETA_ALT_ON | AMETA_SHIFT_ON | AMETA_CTRL_ON | AMETA_META_ON);
}
if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
newMetaState |= AMETA_ALT_ON;
}
if (newMetaState & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
newMetaState |= AMETA_SHIFT_ON;
}
if (newMetaState & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
newMetaState |= AMETA_CTRL_ON;
}
if (newMetaState & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
newMetaState |= AMETA_META_ON;
}
return newMetaState;
}
static int32_t toggleLockedMetaState(int32_t mask, bool down, int32_t oldMetaState) {
if (down) {
return oldMetaState;
} else {
return oldMetaState ^ mask;
}
}
int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
int32_t mask;
switch (keyCode) {
case AKEYCODE_ALT_LEFT:
return setEphemeralMetaState(AMETA_ALT_LEFT_ON, down, oldMetaState);
case AKEYCODE_ALT_RIGHT:
return setEphemeralMetaState(AMETA_ALT_RIGHT_ON, down, oldMetaState);
case AKEYCODE_SHIFT_LEFT:
return setEphemeralMetaState(AMETA_SHIFT_LEFT_ON, down, oldMetaState);
case AKEYCODE_SHIFT_RIGHT:
return setEphemeralMetaState(AMETA_SHIFT_RIGHT_ON, down, oldMetaState);
case AKEYCODE_SYM:
return setEphemeralMetaState(AMETA_SYM_ON, down, oldMetaState);
case AKEYCODE_FUNCTION:
return setEphemeralMetaState(AMETA_FUNCTION_ON, down, oldMetaState);
case AKEYCODE_CTRL_LEFT:
return setEphemeralMetaState(AMETA_CTRL_LEFT_ON, down, oldMetaState);
case AKEYCODE_CTRL_RIGHT:
return setEphemeralMetaState(AMETA_CTRL_RIGHT_ON, down, oldMetaState);
case AKEYCODE_META_LEFT:
return setEphemeralMetaState(AMETA_META_LEFT_ON, down, oldMetaState);
case AKEYCODE_META_RIGHT:
return setEphemeralMetaState(AMETA_META_RIGHT_ON, down, oldMetaState);
case AKEYCODE_CAPS_LOCK:
return toggleLockedMetaState(AMETA_CAPS_LOCK_ON, down, oldMetaState);
case AKEYCODE_NUM_LOCK:
return toggleLockedMetaState(AMETA_NUM_LOCK_ON, down, oldMetaState);
case AKEYCODE_SCROLL_LOCK:
return toggleLockedMetaState(AMETA_SCROLL_LOCK_ON, down, oldMetaState);
default:
return oldMetaState;
}
}
} // namespace android