1000170033
doesn't happen because the visibility never changes. With this change the overlay parameter and position will be committed when either the visibility of the window changes, or on the first call to visibility resolved, if it hasn't already been done. Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
659 lines
20 KiB
C++
659 lines
20 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <math.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <ui/PixelFormat.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <hardware/copybit.h>
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#include "LayerBuffer.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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#include "gralloc_priv.h" // needed for msm / copybit
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
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const char* const LayerBuffer::typeID = "LayerBuffer";
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// ---------------------------------------------------------------------------
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LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client, int32_t i)
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: LayerBaseClient(flinger, display, client, i),
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mNeedsBlending(false)
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{
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}
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LayerBuffer::~LayerBuffer()
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{
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}
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void LayerBuffer::onFirstRef()
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{
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LayerBaseClient::onFirstRef();
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mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
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const_cast<LayerBuffer *>(this));
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}
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sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
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{
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return mSurface;
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}
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status_t LayerBuffer::ditch()
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{
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mSurface.clear();
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return NO_ERROR;
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}
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bool LayerBuffer::needsBlending() const {
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return mNeedsBlending;
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}
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void LayerBuffer::setNeedsBlending(bool blending) {
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mNeedsBlending = blending;
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}
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void LayerBuffer::postBuffer(ssize_t offset)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->postBuffer(offset);
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}
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void LayerBuffer::unregisterBuffers()
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{
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sp<Source> source(clearSource());
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if (source != 0)
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source->unregisterBuffers();
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}
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uint32_t LayerBuffer::doTransaction(uint32_t flags)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->onTransaction(flags);
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return LayerBase::doTransaction(flags);
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}
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void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
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Region& outDirtyRegion)
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{
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// this code-path must be as tight as possible, it's called each time
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// the screen is composited.
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sp<Source> source(getSource());
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if (source != 0)
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source->onVisibilityResolved(planeTransform);
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LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
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}
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void LayerBuffer::onDraw(const Region& clip) const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0)) {
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source->onDraw(clip);
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} else {
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clearWithOpenGL(clip);
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}
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}
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bool LayerBuffer::transformed() const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0))
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return source->transformed();
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return false;
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}
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/**
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* This creates a "buffer" source for this surface
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*/
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status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
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{
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return INVALID_OPERATION;
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sp<BufferSource> source = new BufferSource(*this, buffers);
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status_t result = source->getStatus();
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if (result == NO_ERROR) {
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mSource = source;
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}
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return result;
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}
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/**
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* This creates an "overlay" source for this surface
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*/
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sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
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{
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sp<OverlayRef> result;
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return result;
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sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
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if (result != 0) {
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mSource = source;
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}
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return result;
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}
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sp<LayerBuffer::Source> LayerBuffer::getSource() const {
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Mutex::Autolock _l(mLock);
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return mSource;
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}
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sp<LayerBuffer::Source> LayerBuffer::clearSource() {
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sp<Source> source;
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Mutex::Autolock _l(mLock);
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source = mSource;
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mSource.clear();
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return source;
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}
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// ============================================================================
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// LayerBuffer::SurfaceBuffer
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// ============================================================================
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LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
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SurfaceID id, const sp<LayerBuffer>& owner)
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: LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
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{
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}
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LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
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{
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unregisterBuffers();
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}
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status_t LayerBuffer::SurfaceBuffer::registerBuffers(
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const ISurface::BufferHeap& buffers)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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return owner->registerBuffers(buffers);
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return NO_INIT;
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}
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void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->postBuffer(offset);
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}
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void LayerBuffer::SurfaceBuffer::unregisterBuffers()
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->unregisterBuffers();
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}
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sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
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uint32_t w, uint32_t h, int32_t format) {
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sp<OverlayRef> result;
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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result = owner->createOverlay(w, h, format);
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return result;
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}
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// ============================================================================
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// LayerBuffer::Buffer
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// ============================================================================
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LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
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: mBufferHeap(buffers)
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{
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NativeBuffer& src(mNativeBuffer);
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src.crop.l = 0;
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src.crop.t = 0;
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src.crop.r = buffers.w;
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src.crop.b = buffers.h;
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src.img.w = buffers.hor_stride ?: buffers.w;
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src.img.h = buffers.ver_stride ?: buffers.h;
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src.img.format = buffers.format;
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src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
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// FIXME: gross hack, we should never access private_handle_t from here,
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// but this is needed by msm drivers
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private_handle_t* hnd = new private_handle_t(
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buffers.heap->heapID(), buffers.heap->getSize(), 0);
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hnd->offset = offset;
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src.img.handle = hnd;
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}
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LayerBuffer::Buffer::~Buffer()
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{
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NativeBuffer& src(mNativeBuffer);
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if (src.img.handle)
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delete (private_handle_t*)src.img.handle;
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}
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// ============================================================================
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// LayerBuffer::Source
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// LayerBuffer::BufferSource
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// LayerBuffer::OverlaySource
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// ============================================================================
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LayerBuffer::Source::Source(LayerBuffer& layer)
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: mLayer(layer)
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{
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}
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LayerBuffer::Source::~Source() {
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}
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void LayerBuffer::Source::onDraw(const Region& clip) const {
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}
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void LayerBuffer::Source::onTransaction(uint32_t flags) {
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}
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void LayerBuffer::Source::onVisibilityResolved(
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const Transform& planeTransform) {
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}
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void LayerBuffer::Source::postBuffer(ssize_t offset) {
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}
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void LayerBuffer::Source::unregisterBuffers() {
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}
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bool LayerBuffer::Source::transformed() const {
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return mLayer.mTransformed;
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}
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// ---------------------------------------------------------------------------
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LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
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const ISurface::BufferHeap& buffers)
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: Source(layer), mStatus(NO_ERROR), mBufferSize(0)
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{
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if (buffers.heap == NULL) {
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// this is allowed, but in this case, it is illegal to receive
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// postBuffer(). The surface just erases the framebuffer with
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// fully transparent pixels.
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mBufferHeap = buffers;
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mLayer.setNeedsBlending(false);
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return;
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}
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status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
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mStatus = err;
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return;
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}
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PixelFormatInfo info;
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err = getPixelFormatInfo(buffers.format, &info);
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
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buffers.format, strerror(err));
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mStatus = err;
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return;
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}
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if (buffers.hor_stride<0 || buffers.ver_stride<0) {
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LOGE("LayerBuffer::BufferSource: invalid parameters "
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"(w=%d, h=%d, xs=%d, ys=%d)",
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buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
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mStatus = BAD_VALUE;
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return;
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}
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mBufferHeap = buffers;
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mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
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mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
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mLayer.forceVisibilityTransaction();
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hw_module_t const* module;
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mBlitEngine = NULL;
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if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
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copybit_open(module, &mBlitEngine);
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}
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}
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LayerBuffer::BufferSource::~BufferSource()
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{
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if (mTexture.name != -1U) {
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glDeleteTextures(1, &mTexture.name);
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}
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if (mBlitEngine) {
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copybit_close(mBlitEngine);
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}
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}
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void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
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{
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ISurface::BufferHeap buffers;
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{ // scope for the lock
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Mutex::Autolock _l(mLock);
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buffers = mBufferHeap;
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if (buffers.heap != 0) {
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const size_t memorySize = buffers.heap->getSize();
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if ((size_t(offset) + mBufferSize) > memorySize) {
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LOGE("LayerBuffer::BufferSource::postBuffer() "
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"invalid buffer (offset=%d, size=%d, heap-size=%d",
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int(offset), int(mBufferSize), int(memorySize));
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return;
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}
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}
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}
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sp<Buffer> buffer;
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if (buffers.heap != 0) {
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buffer = new LayerBuffer::Buffer(buffers, offset);
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if (buffer->getStatus() != NO_ERROR)
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buffer.clear();
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setBuffer(buffer);
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mLayer.invalidate();
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}
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}
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void LayerBuffer::BufferSource::unregisterBuffers()
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{
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Mutex::Autolock _l(mLock);
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mBufferHeap.heap.clear();
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mBuffer.clear();
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mLayer.invalidate();
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}
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sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
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{
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Mutex::Autolock _l(mLock);
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return mBuffer;
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}
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void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
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{
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Mutex::Autolock _l(mLock);
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mBuffer = buffer;
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}
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bool LayerBuffer::BufferSource::transformed() const
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{
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return mBufferHeap.transform ? true : Source::transformed();
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}
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void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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{
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sp<Buffer> ourBuffer(getBuffer());
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if (UNLIKELY(ourBuffer == 0)) {
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// nothing to do, we don't have a buffer
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mLayer.clearWithOpenGL(clip);
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return;
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}
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status_t err = NO_ERROR;
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NativeBuffer src(ourBuffer->getBuffer());
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const Rect& transformedBounds = mLayer.getTransformedBounds();
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copybit_device_t* copybit = mBlitEngine;
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if (copybit) {
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const int src_width = src.crop.r - src.crop.l;
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const int src_height = src.crop.b - src.crop.t;
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int W = transformedBounds.width();
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int H = transformedBounds.height();
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if (mLayer.getOrientation() & Transform::ROT_90) {
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int t(W); W=H; H=t;
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}
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#ifdef EGL_ANDROID_get_render_buffer
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EGLDisplay dpy = eglGetCurrentDisplay();
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EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
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EGLClientBuffer clientBuf = eglGetRenderBufferANDROID(dpy, draw);
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android_native_buffer_t* nb = (android_native_buffer_t*)clientBuf;
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if (nb == 0) {
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err = BAD_VALUE;
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} else {
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copybit_image_t dst;
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dst.w = nb->width;
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dst.h = nb->height;
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dst.format = nb->format;
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dst.base = NULL; // unused by copybit on msm7k
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dst.handle = (native_handle_t *)nb->handle;
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/* With LayerBuffer, it is likely that we'll have to rescale the
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* surface, because this is often used for video playback or
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* camera-preview. Since we want these operation as fast as possible
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* we make sure we can use the 2D H/W even if it doesn't support
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* the requested scale factor, in which case we perform the scaling
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* in several passes. */
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const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
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const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
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float xscale = 1.0f;
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if (src_width > W*min) xscale = 1.0f / min;
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else if (src_width*mag < W) xscale = mag;
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float yscale = 1.0f;
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if (src_height > H*min) yscale = 1.0f / min;
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else if (src_height*mag < H) yscale = mag;
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if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
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const int tmp_w = floorf(src_width * xscale);
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const int tmp_h = floorf(src_height * yscale);
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if (mTempBitmap==0 ||
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mTempBitmap->getWidth() < tmp_w ||
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mTempBitmap->getHeight() < tmp_h) {
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mTempBitmap.clear();
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mTempBitmap = new android::Buffer(tmp_w, tmp_h, src.img.format);
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err = mTempBitmap->initCheck();
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}
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if (LIKELY(err == NO_ERROR)) {
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NativeBuffer tmp;
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tmp.img.w = tmp_w;
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tmp.img.h = tmp_h;
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tmp.img.format = src.img.format;
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tmp.img.handle = (native_handle_t*)mTempBitmap->getNativeBuffer()->handle;
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tmp.crop.l = 0;
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tmp.crop.t = 0;
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tmp.crop.r = tmp.img.w;
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tmp.crop.b = tmp.img.h;
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region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
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copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
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err = copybit->stretch(copybit,
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&tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
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src = tmp;
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}
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}
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const Rect& transformedBounds = mLayer.getTransformedBounds();
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const copybit_rect_t& drect =
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reinterpret_cast<const copybit_rect_t&>(transformedBounds);
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const State& s(mLayer.drawingState());
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region_iterator it(clip);
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// pick the right orientation for this buffer
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int orientation = mLayer.getOrientation();
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if (UNLIKELY(mBufferHeap.transform)) {
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Transform rot90;
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GraphicPlane::orientationToTransfrom(
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ISurfaceComposer::eOrientation90, 0, 0, &rot90);
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const Transform& planeTransform(mLayer.graphicPlane(0).transform());
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const Layer::State& s(mLayer.drawingState());
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Transform tr(planeTransform * s.transform * rot90);
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orientation = tr.getOrientation();
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}
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
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copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
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err = copybit->stretch(copybit,
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&dst, &src.img, &drect, &src.crop, &it);
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if (err != NO_ERROR) {
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LOGE("copybit failed (%s)", strerror(err));
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}
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}
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}
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#endif
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if (!copybit || err)
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{
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// OpenGL fall-back
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if (UNLIKELY(mTexture.name == -1LU)) {
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mTexture.name = mLayer.createTexture();
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}
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GLuint w = 0;
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GLuint h = 0;
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GGLSurface t;
|
|
t.version = sizeof(GGLSurface);
|
|
t.width = src.crop.r;
|
|
t.height = src.crop.b;
|
|
t.stride = src.img.w;
|
|
t.vstride= src.img.h;
|
|
t.format = src.img.format;
|
|
t.data = (GGLubyte*)src.img.base;
|
|
const Region dirty(Rect(t.width, t.height));
|
|
mLayer.loadTexture(&mTexture, mTexture.name, dirty, t);
|
|
mTexture.transform = mBufferHeap.transform;
|
|
mLayer.drawWithOpenGL(clip, mTexture);
|
|
}
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
|
|
sp<OverlayRef>* overlayRef,
|
|
uint32_t w, uint32_t h, int32_t format)
|
|
: Source(layer), mVisibilityChanged(false),
|
|
mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
|
|
{
|
|
overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
|
|
if (overlay_dev == NULL) {
|
|
// overlays not supported
|
|
return;
|
|
}
|
|
|
|
mOverlayDevice = overlay_dev;
|
|
overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
|
|
if (overlay == NULL) {
|
|
// couldn't create the overlay (no memory? no more overlays?)
|
|
return;
|
|
}
|
|
|
|
// enable dithering...
|
|
overlay_dev->setParameter(overlay_dev, overlay,
|
|
OVERLAY_DITHER, OVERLAY_ENABLE);
|
|
|
|
mOverlay = overlay;
|
|
mWidth = overlay->w;
|
|
mHeight = overlay->h;
|
|
mFormat = overlay->format;
|
|
mWidthStride = overlay->w_stride;
|
|
mHeightStride = overlay->h_stride;
|
|
mInitialized = false;
|
|
|
|
mOverlayHandle = overlay->getHandleRef(overlay);
|
|
|
|
// NOTE: here it's okay to acquire a reference to "this"m as long as
|
|
// the reference is not released before we leave the ctor.
|
|
sp<OverlayChannel> channel = new OverlayChannel(this);
|
|
|
|
*overlayRef = new OverlayRef(mOverlayHandle, channel,
|
|
mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
|
|
}
|
|
|
|
LayerBuffer::OverlaySource::~OverlaySource()
|
|
{
|
|
if (mOverlay && mOverlayDevice) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
|
|
{
|
|
mLayer.clearWithOpenGL(clip);
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
|
|
{
|
|
const Layer::State& front(mLayer.drawingState());
|
|
const Layer::State& temp(mLayer.currentState());
|
|
if (temp.sequence != front.sequence) {
|
|
mVisibilityChanged = true;
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onVisibilityResolved(
|
|
const Transform& planeTransform)
|
|
{
|
|
// this code-path must be as tight as possible, it's called each time
|
|
// the screen is composited.
|
|
if (UNLIKELY(mOverlay != 0)) {
|
|
if (mVisibilityChanged || !mInitialized) {
|
|
mVisibilityChanged = false;
|
|
mInitialized = true;
|
|
const Rect& bounds = mLayer.getTransformedBounds();
|
|
int x = bounds.left;
|
|
int y = bounds.top;
|
|
int w = bounds.width();
|
|
int h = bounds.height();
|
|
|
|
// we need a lock here to protect "destroy"
|
|
Mutex::Autolock _l(mLock);
|
|
if (mOverlay) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
|
|
overlay_dev->setParameter(overlay_dev, mOverlay,
|
|
OVERLAY_TRANSFORM, mLayer.getOrientation());
|
|
overlay_dev->commit(overlay_dev, mOverlay);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::serverDestroy()
|
|
{
|
|
mLayer.clearSource();
|
|
destroyOverlay();
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::destroyOverlay()
|
|
{
|
|
// we need a lock here to protect "onVisibilityResolved"
|
|
Mutex::Autolock _l(mLock);
|
|
if (mOverlay) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
|
|
mOverlay = 0;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|