837edec5e3
The build system does not honor user tags on apps, and setting it is misleading. This removes the confusion by making the makefiles behave like they read. Change-Id: I7c5feba1c7d07f915b97dd098584f29938a4c885
52 lines
1.1 KiB
Makefile
52 lines
1.1 KiB
Makefile
#########################################################################
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# OpenGL ES JNI sample
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# This makefile builds both an activity and a shared library.
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#########################################################################
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ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
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TOP_LOCAL_PATH:= $(call my-dir)
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# Build activity
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE_TAGS := optional
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LOCAL_SRC_FILES := $(call all-subdir-java-files)
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LOCAL_PACKAGE_NAME := GLDual
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LOCAL_JNI_SHARED_LIBRARIES := libgldualjni
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include $(BUILD_PACKAGE)
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#########################################################################
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# Build JNI Shared Library
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#########################################################################
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LOCAL_PATH:= $(LOCAL_PATH)/jni
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include $(CLEAR_VARS)
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# Optional tag would mean it doesn't get installed by default
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LOCAL_MODULE_TAGS := optional
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LOCAL_CFLAGS := -Werror
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LOCAL_SRC_FILES:= \
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gl_code.cpp
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LOCAL_SHARED_LIBRARIES := \
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libutils \
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libEGL \
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libGLESv2
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LOCAL_MODULE := libgldualjni
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LOCAL_PRELINK_MODULE := false
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include $(BUILD_SHARED_LIBRARY)
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endif # TARGET_SIMULATOR
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