727 lines
18 KiB
C++
727 lines
18 KiB
C++
// Test software OpenGL hardware accelleration using copybits.
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#define LOG_TAG "copybits_test"
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <sys/types.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/time.h>
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#include <ui/PixelFormat.h>
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#include <cutils/log.h>
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#include <cutils/native_handle.h>
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#include <utils/Atomic.h>
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#include <private/ui/SurfaceBuffer.h>
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#include <pixelflinger/pixelflinger.h>
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#include <hardware/gralloc.h>
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#include <hardware/hardware.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/EGLUtils.h>
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#define EGL_EGLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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using namespace android;
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EGLDisplay eglDisplay;
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EGLSurface eglSurface;
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EGLContext eglContext;
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GLuint texture;
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hw_module_t const* gralloc_module;
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alloc_device_t *sAllocDev;
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#define FIXED_ONE 0x10000 /* 1.0 in 16.16 fixed point. */
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int init_gl_surface();
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void free_gl_surface();
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void init_scene();
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int create_physical_texture();
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int readTimer();
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// ===========================================================================
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// Buffer an implementation of android_native_buffer_t
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// ===========================================================================
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class NativeBuffer;
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class Buffer : public android::SurfaceBuffer
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{
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public:
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// creates w * h buffer
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Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
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// return status
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status_t initCheck() const;
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uint32_t getWidth() const { return width; }
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uint32_t getHeight() const { return height; }
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uint32_t getStride() const { return stride; }
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uint32_t getUsage() const { return usage; }
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PixelFormat getPixelFormat() const { return format; }
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android_native_buffer_t* getNativeBuffer() const;
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void setPixel(int x, int y, int r, int g, int b, int a);
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status_t lock(GGLSurface* surface, uint32_t usage);
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void lock() {
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GGLSurface s;
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lock(&s, GRALLOC_USAGE_SW_WRITE_OFTEN);
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mData = (void*)s.data;
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}
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private:
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friend class LightRefBase<Buffer>;
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Buffer(const Buffer& rhs);
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virtual ~Buffer();
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Buffer& operator = (const Buffer& rhs);
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const Buffer& operator = (const Buffer& rhs) const;
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status_t initSize(uint32_t w, uint32_t h);
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ssize_t mInitCheck;
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void* mData;
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};
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Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage)
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: SurfaceBuffer(), mInitCheck(NO_INIT)
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{
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this->usage = usage;
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this->format = format;
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if (w>0 && h>0) {
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mInitCheck = initSize(w, h);
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}
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}
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Buffer::~Buffer()
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{
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if (handle) {
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sAllocDev->free(sAllocDev, handle);
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}
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}
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status_t Buffer::initCheck() const {
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return mInitCheck;
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}
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android_native_buffer_t* Buffer::getNativeBuffer() const
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{
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return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
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}
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status_t Buffer::initSize(uint32_t w, uint32_t h)
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{
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status_t err = NO_ERROR;
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err = sAllocDev->alloc(sAllocDev, w, h, format, usage, &handle, &stride);
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if (err == NO_ERROR) {
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if (err == NO_ERROR) {
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width = w;
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height = h;
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}
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}
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return err;
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}
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status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
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{
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void* vaddr;
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status_t res = SurfaceBuffer::lock(usage, &vaddr);
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if (res == NO_ERROR && sur) {
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sur->version = sizeof(GGLSurface);
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sur->width = width;
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sur->height = height;
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sur->stride = stride;
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sur->format = format;
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sur->data = static_cast<GGLubyte*>(vaddr);
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}
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return res;
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}
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void Buffer::setPixel(int x, int y, int r, int g, int b, int a) {
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if (x < 0 || (unsigned int) x >= width
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|| y < 0 || (unsigned int) y >= height) {
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// clipped
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return;
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}
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int index = stride * y + x;
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switch (format) {
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case HAL_PIXEL_FORMAT_RGB_565: {
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unsigned short val = (unsigned short) (
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((0x1f & (r >> 3)) << 11)
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| ((0x3f & (g >> 2)) << 5)
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| (0x1f & (b >> 3)));
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((unsigned short*) mData)[index]= val;
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}
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break;
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case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR
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unsigned int val = (unsigned int)
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(((a & 0xff) << 24)
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| ((b & 0xff) << 16)
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| ((g & 0xff) << 8)
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| (r & 0xff));
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((unsigned int*) mData)[index] = val;
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}
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break;
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default:
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// Unsupported pixel format
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break;
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}
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}
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static void gluLookAt(float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ, float upX, float upY,
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float upZ)
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{
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// See the OpenGL GLUT documentation for gluLookAt for a description
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// of the algorithm. We implement it in a straightforward way:
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float fx = centerX - eyeX;
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float fy = centerY - eyeY;
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float fz = centerZ - eyeZ;
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// Normalize f
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float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
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fx *= rlf;
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fy *= rlf;
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fz *= rlf;
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// Normalize up
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float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
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upX *= rlup;
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upY *= rlup;
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upZ *= rlup;
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// compute s = f x up (x means "cross product")
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float sx = fy * upZ - fz * upY;
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float sy = fz * upX - fx * upZ;
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float sz = fx * upY - fy * upX;
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// compute u = s x f
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float ux = sy * fz - sz * fy;
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float uy = sz * fx - sx * fz;
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float uz = sx * fy - sy * fx;
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float m[16] ;
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m[0] = sx;
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m[1] = ux;
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m[2] = -fx;
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m[3] = 0.0f;
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m[4] = sy;
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m[5] = uy;
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m[6] = -fy;
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m[7] = 0.0f;
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m[8] = sz;
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m[9] = uz;
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m[10] = -fz;
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m[11] = 0.0f;
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m[12] = 0.0f;
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m[13] = 0.0f;
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m[14] = 0.0f;
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m[15] = 1.0f;
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glMultMatrixf(m);
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glTranslatef(-eyeX, -eyeY, -eyeZ);
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}
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int init_gralloc() {
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int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module);
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LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
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if (err == 0) {
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gralloc_open(gralloc_module, &sAllocDev);
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}
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return err;
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}
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int init_gl_surface(void)
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{
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EGLint numConfigs = 1;
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EGLConfig myConfig = {0};
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EGLint attrib[] =
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{
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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EGLNativeWindowType window = android_createDisplaySurface();
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printf("init_gl_surface\n");
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if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
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{
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printf("eglGetDisplay failed\n");
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return 0;
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}
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if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
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{
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printf("eglInitialize failed\n");
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return 0;
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}
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if ( EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig) != 0)
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{
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printf("EGLUtils::selectConfigForNativeWindow failed\n");
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return 0;
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}
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if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
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window, 0)) == EGL_NO_SURFACE )
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{
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printf("eglCreateWindowSurface failed\n");
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return 0;
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}
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if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
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{
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printf("eglCreateContext failed\n");
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return 0;
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}
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if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
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{
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printf("eglMakeCurrent failed\n");
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return 0;
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}
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#if EGL_ANDROID_swap_rectangle
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eglSetSwapRectangleANDROID(eglDisplay, eglSurface, 0, 0, 320, 480);
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#endif
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return 1;
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}
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void free_gl_surface(void)
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{
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if (eglDisplay != EGL_NO_DISPLAY)
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{
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eglMakeCurrent( eglDisplay, EGL_NO_SURFACE,
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EGL_NO_SURFACE, EGL_NO_CONTEXT );
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eglDestroyContext( eglDisplay, eglContext );
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eglDestroySurface( eglDisplay, eglSurface );
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eglTerminate( eglDisplay );
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eglDisplay = EGL_NO_DISPLAY;
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}
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}
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void init_scene(void)
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{
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glDisable(GL_DITHER);
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glEnable(GL_CULL_FACE);
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float ratio = 320.0f / 480.0f;
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glViewport(0, 0, 320, 480);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustumf(-ratio, ratio, -1, 1, 1, 10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(
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0, 0, 3, // eye
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0, 0, 0, // center
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0, 1, 0); // up
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glEnable(GL_TEXTURE_2D);
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}
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// #define USE_ALPHA_COLOR
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#define USE_GL_REPLACE
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//#define USE_GL_MODULATE
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// #define USE_BLEND
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#define USE_565
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// #define USE_8888
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// #define USE_NEAREST
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#define USE_LINEAR
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#define USE_SCALE
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void setSmoothGradient(Buffer* bufferObject) {
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int pixels = bufferObject->getHeight() * bufferObject->getWidth();
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int step = 0;
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for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
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for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
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int grey = step * 255 / pixels;
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bufferObject->setPixel(x, y, grey, grey, grey, 255);
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++step;
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}
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}
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}
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void setSmoothAlphaGradient(Buffer* bufferObject) {
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int pixels = bufferObject->getHeight() * bufferObject->getWidth();
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int step = 0;
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for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
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for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
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int grey = step * 255 / pixels;
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bufferObject->setPixel(x, y, 255, 255, 255, grey);
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++step;
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}
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}
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}
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void setOrientedCheckerboard(Buffer* bufferObject) {
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bufferObject->setPixel(0, 0, 0, 0, 0, 255);
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for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) {
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bufferObject->setPixel(x, 0, 0, 255, 0, 255);
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}
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for (unsigned int y = 1; y < bufferObject->getHeight(); y++) {
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for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
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if ((x ^ y ) & 1) {
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bufferObject->setPixel(x, y, 255, 255, 255, 255);
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} else {
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bufferObject->setPixel(x, y, 255, 0, 0, 255);
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}
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}
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}
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}
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int create_physical_texture(unsigned int w, unsigned int h)
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{
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#ifdef USE_565
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PixelFormat format = HAL_PIXEL_FORMAT_RGB_565;
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#else
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PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888;
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#endif
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int usage = GRALLOC_USAGE_SW_READ_OFTEN |
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GRALLOC_USAGE_SW_WRITE_OFTEN |
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GRALLOC_USAGE_HW_TEXTURE |
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GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */
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int32_t stride;
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buffer_handle_t handle;
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// Allocate the hardware buffer
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Buffer* bufferObject = new Buffer(w, h, format, usage);
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android_native_buffer_t* buffer = bufferObject->getNativeBuffer();
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buffer->common.incRef(&buffer->common);
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// create the new EGLImageKHR
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EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE };
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EGLDisplay dpy = eglGetCurrentDisplay();
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EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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(EGLClientBuffer)buffer, attrs);
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if (image == EGL_NO_IMAGE_KHR) {
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printf("Could not create an image %d\n", eglGetError());
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return -1;
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}
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bufferObject->lock();
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setOrientedCheckerboard(bufferObject);
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// setSmoothGradient(bufferObject);
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// setSmoothAlphaGradient(bufferObject);
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bufferObject->unlock();
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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#ifdef USE_LINEAR
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#elif defined(USE_NEAREST)
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#endif
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#ifdef USE_GL_REPLACE
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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#elif defined(USE_GL_MODULATE)
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#endif
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#ifdef USE_ALPHA_COLOR
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glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
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#else
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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#endif
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#ifdef USE_BLEND
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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#endif
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return 0;
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}
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static const int SCALE_COUNT = 12;
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int scale(int base, int factor) {
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static const float kTable[SCALE_COUNT] = {
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0.24f, 0.25f, 0.5f, 0.75f, 1.0f,
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1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f
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};
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return base * kTable[factor];
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}
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class Timer {
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struct timeval first;
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double elapsedSeconds;
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public:
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Timer() {}
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void start() {
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gettimeofday(&first, NULL);
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}
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void stop() {
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struct timeval second,
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elapsed;
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gettimeofday(&second, NULL);
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if (first.tv_usec > second.tv_usec) {
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second.tv_usec += 1000000;
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second.tv_sec--;
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}
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elapsedSeconds = (second.tv_sec - first.tv_sec) +
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(second.tv_usec - first.tv_usec) / 1000000.0;
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}
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double getElapsedSeconds() {
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return elapsedSeconds;
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}
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double getElapsedMs() {
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return elapsedSeconds* 1000.0f;
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}
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};
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int testTime()
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{
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static const int WIDTH = 320;
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static const int HEIGHT = 480;
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static const int SCALE = 8;
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if (create_physical_texture(WIDTH, HEIGHT) != 0) {
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return -1;
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}
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// Need to do a dummy eglSwapBuffers first. Don't know why.
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glClearColor(0.4, 1.0, 0.4, 0.4);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(eglDisplay, eglSurface);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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#if defined(USE_SCALE)
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static const int scaleOffset = 0;
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#else
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static const int scaleOffset = 1;
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#endif
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printf("ms\n");
|
|
for(int j = 0; j < SCALE; j++) {
|
|
int w = WIDTH >> (j + scaleOffset);
|
|
int h = HEIGHT >> j;
|
|
int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip.
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
|
|
Timer timer;
|
|
timer.start();
|
|
|
|
int copyCount = 1000;
|
|
for (int i = 0; i < copyCount; i++) {
|
|
glDrawTexiOES(0, 0, 0, w, h);
|
|
}
|
|
|
|
timer.stop();
|
|
printf("%g\n", timer.getElapsedMs() / copyCount);
|
|
}
|
|
|
|
eglSwapBuffers(eglDisplay, eglSurface);
|
|
return 0;
|
|
}
|
|
|
|
int testStretch()
|
|
{
|
|
static const int WIDTH = 8;
|
|
static const int HEIGHT = 8;
|
|
|
|
if (create_physical_texture(WIDTH, HEIGHT) != 0) {
|
|
return -1;
|
|
}
|
|
// Need to do a dummy eglSwapBuffers first. Don't know why.
|
|
glClearColor(0.4, 1.0, 0.4, 1.0);
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
eglSwapBuffers(eglDisplay, eglSurface);
|
|
|
|
int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip.
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
|
|
|
|
for(int frame = 0; frame < 2; frame++) {
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
int baseX = 10;
|
|
for (int x = 0; x < SCALE_COUNT; x++) {
|
|
int baseY = 10;
|
|
int width = scale(WIDTH, x);
|
|
for (int y = 0; y < SCALE_COUNT; y++) {
|
|
int height = scale(HEIGHT, y);
|
|
glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16);
|
|
baseY += height + 10;
|
|
}
|
|
baseX += width + 10;
|
|
}
|
|
|
|
eglSwapBuffers(eglDisplay, eglSurface);
|
|
LOGD("wait 1s");
|
|
usleep(1000000);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int testRot90()
|
|
{
|
|
static const int WIDTH = 8;
|
|
static const int HEIGHT = 8;
|
|
|
|
if (create_physical_texture(WIDTH, HEIGHT) != 0) {
|
|
return -1;
|
|
}
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrthof(0, 320, 480, 0, 0, 1);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity();
|
|
|
|
// Need to do a dummy eglSwapBuffers first. Don't know why.
|
|
glClearColor(0.4, 0.4, 0.4, 0.4);
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
eglSwapBuffers(eglDisplay, eglSurface);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
|
|
glDisable(GL_BLEND);
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_DITHER);
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
for(int frame = 0; frame < 2; frame++) {
|
|
LOGD("frame = %d", frame);
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
int baseX = 10;
|
|
for (int x = 0; x < SCALE_COUNT; x++) {
|
|
int baseY = 10;
|
|
int width = scale(WIDTH, x);
|
|
for (int y = 0; y < SCALE_COUNT; y++) {
|
|
int height = scale(HEIGHT, y);
|
|
|
|
// Code copied from SurfaceFlinger LayerBase.cpp
|
|
|
|
const GLfixed texCoords[4][2] = {
|
|
{ 0, 0 },
|
|
{ 0, 0x10000 },
|
|
{ 0x10000, 0x10000 },
|
|
{ 0x10000, 0 }
|
|
};
|
|
|
|
GLfixed fx = baseX << 16;
|
|
GLfixed fy = baseY << 16;
|
|
GLfixed fw = width << 16;
|
|
GLfixed fh = height << 16;
|
|
|
|
/*
|
|
* Vertex pattern:
|
|
* (2)--(3)
|
|
* |\ |
|
|
* | \ |
|
|
* | \ |
|
|
* | \|
|
|
* (1)--(0)
|
|
*
|
|
*/
|
|
|
|
const GLfixed vertices[4][2] = {
|
|
{fx + fw, fy},
|
|
{fx, fy},
|
|
{fx, fy + fh},
|
|
{fx + fw, fy + fh}
|
|
};
|
|
|
|
static const bool rotate90 = true;
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glVertexPointer(2, GL_FIXED, 0, vertices);
|
|
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
|
|
|
|
LOGD("testRot90 %d, %d %d, %d", baseX, baseY, width, height);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
baseY += height + 10;
|
|
}
|
|
baseX += width + 10;
|
|
}
|
|
|
|
eglSwapBuffers(eglDisplay, eglSurface);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
|
|
int q;
|
|
int start, end;
|
|
|
|
if (init_gralloc()) {
|
|
printf("gralloc initialization failed - exiting\n");
|
|
return 0;
|
|
}
|
|
|
|
printf("Initializing EGL...\n");
|
|
|
|
if(!init_gl_surface())
|
|
{
|
|
printf("GL initialisation failed - exiting\n");
|
|
return 0;
|
|
}
|
|
|
|
init_scene();
|
|
|
|
printf("Start test...\n");
|
|
// testTime();
|
|
testStretch();
|
|
//testRot90();
|
|
free_gl_surface();
|
|
|
|
return 0;
|
|
}
|