replicant-frameworks_native/services/surfaceflinger/Layer.cpp
Mathias Agopian 3e25fd8609 Add a --color option to dumpsys SurfaceFlinger
colorize a bit the output of dumpsys SurfaceFlinger to
make it easier to read. Right now it will bold the
title of each section and use green for the name of
each layer.

Change-Id: I0d9f18d115401cb45109d244ef3a278481f68cc6
2013-04-22 21:51:28 +02:00

1254 lines
44 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <math.h>
#include <cutils/compiler.h>
#include <cutils/native_handle.h>
#include <cutils/properties.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <gui/Surface.h>
#include "clz.h"
#include "Colorizer.h"
#include "DisplayDevice.h"
#include "GLExtensions.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "SurfaceTextureLayer.h"
#include "DisplayHardware/HWComposer.h"
#define DEBUG_RESIZE 0
namespace android {
// ---------------------------------------------------------------------------
int32_t Layer::sSequence = 1;
Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags)
: contentDirty(false),
sequence(uint32_t(android_atomic_inc(&sSequence))),
mFlinger(flinger),
mTextureName(-1U),
mPremultipliedAlpha(true),
mName("unnamed"),
mDebug(false),
mFormat(PIXEL_FORMAT_NONE),
mGLExtensions(GLExtensions::getInstance()),
mOpaqueLayer(true),
mTransactionFlags(0),
mQueuedFrames(0),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
mRefreshPending(false),
mFrameLatencyNeeded(false),
mFiltering(false),
mNeedsFiltering(false),
mSecure(false),
mProtectedByApp(false),
mHasSurface(false),
mClientRef(client)
{
mCurrentCrop.makeInvalid();
glGenTextures(1, &mTextureName);
uint32_t layerFlags = 0;
if (flags & ISurfaceComposerClient::eHidden)
layerFlags = layer_state_t::eLayerHidden;
if (flags & ISurfaceComposerClient::eNonPremultiplied)
mPremultipliedAlpha = false;
mName = name;
mCurrentState.active.w = w;
mCurrentState.active.h = h;
mCurrentState.active.crop.makeInvalid();
mCurrentState.z = 0;
mCurrentState.alpha = 0xFF;
mCurrentState.layerStack = 0;
mCurrentState.flags = layerFlags;
mCurrentState.sequence = 0;
mCurrentState.transform.set(0, 0);
mCurrentState.requested = mCurrentState.active;
// drawing state & current state are identical
mDrawingState = mCurrentState;
}
void Layer::onFirstRef()
{
// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
sp<BufferQueue> bq = new SurfaceTextureLayer(mFlinger);
mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mTextureName, true,
GL_TEXTURE_EXTERNAL_OES, false, bq);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceFlingerConsumer->setFrameAvailableListener(this);
mSurfaceFlingerConsumer->setSynchronousMode(true);
mSurfaceFlingerConsumer->setName(mName);
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2);
#else
mSurfaceFlingerConsumer->setDefaultMaxBufferCount(3);
#endif
const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
updateTransformHint(hw);
}
Layer::~Layer() {
sp<Client> c(mClientRef.promote());
if (c != 0) {
c->detachLayer(this);
}
mFlinger->deleteTextureAsync(mTextureName);
}
// ---------------------------------------------------------------------------
// callbacks
// ---------------------------------------------------------------------------
void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer) {
if (layer) {
layer->onDisplayed();
mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
}
}
void Layer::onFrameAvailable() {
android_atomic_inc(&mQueuedFrames);
mFlinger->signalLayerUpdate();
}
// called with SurfaceFlinger::mStateLock from the drawing thread after
// the layer has been remove from the current state list (and just before
// it's removed from the drawing state list)
void Layer::onRemoved() {
mSurfaceFlingerConsumer->abandon();
}
// ---------------------------------------------------------------------------
// set-up
// ---------------------------------------------------------------------------
String8 Layer::getName() const {
return mName;
}
status_t Layer::setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
// this surfaces pixel format
PixelFormatInfo info;
status_t err = getPixelFormatInfo(format, &info);
if (err) {
ALOGE("unsupported pixelformat %d", format);
return err;
}
uint32_t const maxSurfaceDims = min(
mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
// never allow a surface larger than what our underlying GL implementation
// can handle.
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
return BAD_VALUE;
}
mFormat = format;
mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
mCurrentOpacity = getOpacityForFormat(format);
mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
return NO_ERROR;
}
sp<IBinder> Layer::getHandle() {
Mutex::Autolock _l(mLock);
LOG_ALWAYS_FATAL_IF(mHasSurface,
"Layer::getHandle() has already been called");
mHasSurface = true;
/*
* The layer handle is just a BBinder object passed to the client
* (remote process) -- we don't keep any reference on our side such that
* the dtor is called when the remote side let go of its reference.
*
* LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
* this layer when the handle is destroyed.
*/
class Handle : public BBinder, public LayerCleaner {
wp<const Layer> mOwner;
public:
Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
: LayerCleaner(flinger, layer), mOwner(layer) {
}
};
return new Handle(mFlinger, this);
}
sp<BufferQueue> Layer::getBufferQueue() const {
return mSurfaceFlingerConsumer->getBufferQueue();
}
//virtual sp<IGraphicBufferProducer> getSurfaceTexture() const {
// sp<IGraphicBufferProducer> res;
// sp<const Layer> that( mOwner.promote() );
// if (that != NULL) {
// res = that->mSurfaceFlingerConsumer->getBufferQueue();
// }
// return res;
//}
// ---------------------------------------------------------------------------
// h/w composer set-up
// ---------------------------------------------------------------------------
Rect Layer::getContentCrop() const {
// this is the crop rectangle that applies to the buffer
// itself (as opposed to the window)
Rect crop;
if (!mCurrentCrop.isEmpty()) {
// if the buffer crop is defined, we use that
crop = mCurrentCrop;
} else if (mActiveBuffer != NULL) {
// otherwise we use the whole buffer
crop = mActiveBuffer->getBounds();
} else {
// if we don't have a buffer yet, we use an empty/invalid crop
crop.makeInvalid();
}
return crop;
}
uint32_t Layer::getContentTransform() const {
return mCurrentTransform;
}
Rect Layer::computeBounds() const {
const Layer::State& s(drawingState());
Rect win(s.active.w, s.active.h);
if (!s.active.crop.isEmpty()) {
win.intersect(s.active.crop, &win);
}
return win;
}
Rect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
/*
* The way we compute the crop (aka. texture coordinates when we have a
* Layer) produces a different output from the GL code in
* drawWithOpenGL() due to HWC being limited to integers. The difference
* can be large if getContentTransform() contains a large scale factor.
* See comments in drawWithOpenGL() for more details.
*/
// the content crop is the area of the content that gets scaled to the
// layer's size.
Rect crop(getContentCrop());
// the active.crop is the area of the window that gets cropped, but not
// scaled in any ways.
const State& s(drawingState());
// apply the projection's clipping to the window crop in
// layerstack space, and convert-back to layer space.
// if there are no window scaling (or content scaling) involved,
// this operation will map to full pixels in the buffer.
// NOTE: should we revert to GL composition if a scaling is involved
// since it cannot be represented in the HWC API?
Rect activeCrop(s.transform.transform(s.active.crop));
activeCrop.intersect(hw->getViewport(), &activeCrop);
activeCrop = s.transform.inverse().transform(activeCrop);
// paranoia: make sure the window-crop is constrained in the
// window's bounds
activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
if (!activeCrop.isEmpty()) {
// Transform the window crop to match the buffer coordinate system,
// which means using the inverse of the current transform set on the
// SurfaceFlingerConsumer.
uint32_t invTransform = getContentTransform();
int winWidth = s.active.w;
int winHeight = s.active.h;
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
NATIVE_WINDOW_TRANSFORM_FLIP_H;
winWidth = s.active.h;
winHeight = s.active.w;
}
const Rect winCrop = activeCrop.transform(
invTransform, s.active.w, s.active.h);
// the code below essentially performs a scaled intersection
// of crop and winCrop
float xScale = float(crop.width()) / float(winWidth);
float yScale = float(crop.height()) / float(winHeight);
int insetL = int(ceilf( winCrop.left * xScale));
int insetT = int(ceilf( winCrop.top * yScale));
int insetR = int(ceilf((winWidth - winCrop.right ) * xScale));
int insetB = int(ceilf((winHeight - winCrop.bottom) * yScale));
crop.left += insetL;
crop.top += insetT;
crop.right -= insetR;
crop.bottom -= insetB;
}
return crop;
}
void Layer::setGeometry(
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
layer.setDefaultState();
// enable this layer
layer.setSkip(false);
if (isSecure() && !hw->isSecure()) {
layer.setSkip(true);
}
// this gives us only the "orientation" component of the transform
const State& s(drawingState());
if (!isOpaque() || s.alpha != 0xFF) {
layer.setBlending(mPremultipliedAlpha ?
HWC_BLENDING_PREMULT :
HWC_BLENDING_COVERAGE);
}
// apply the layer's transform, followed by the display's global transform
// here we're guaranteed that the layer's transform preserves rects
Rect frame(s.transform.transform(computeBounds()));
frame.intersect(hw->getViewport(), &frame);
const Transform& tr(hw->getTransform());
layer.setFrame(tr.transform(frame));
layer.setCrop(computeCrop(hw));
layer.setPlaneAlpha(s.alpha);
/*
* Transformations are applied in this order:
* 1) buffer orientation/flip/mirror
* 2) state transformation (window manager)
* 3) layer orientation (screen orientation)
* (NOTE: the matrices are multiplied in reverse order)
*/
const Transform bufferOrientation(mCurrentTransform);
const Transform transform(tr * s.transform * bufferOrientation);
// this gives us only the "orientation" component of the transform
const uint32_t orientation = transform.getOrientation();
if (orientation & Transform::ROT_INVALID) {
// we can only handle simple transformation
layer.setSkip(true);
} else {
layer.setTransform(orientation);
}
}
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
// we have to set the visible region on every frame because
// we currently free it during onLayerDisplayed(), which is called
// after HWComposer::commit() -- every frame.
// Apply this display's projection's viewport to the visible region
// before giving it to the HWC HAL.
const Transform& tr = hw->getTransform();
Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
layer.setVisibleRegionScreen(visible);
// NOTE: buffer can be NULL if the client never drew into this
// layer yet, or if we ran out of memory
layer.setBuffer(mActiveBuffer);
}
void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
int fenceFd = -1;
// TODO: there is a possible optimization here: we only need to set the
// acquire fence the first time a new buffer is acquired on EACH display.
if (layer.getCompositionType() == HWC_OVERLAY) {
sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
if (fence->isValid()) {
fenceFd = fence->dup();
if (fenceFd == -1) {
ALOGW("failed to dup layer fence, skipping sync: %d", errno);
}
}
}
layer.setAcquireFenceFd(fenceFd);
}
// ---------------------------------------------------------------------------
// drawing...
// ---------------------------------------------------------------------------
void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) const {
onDraw(hw, clip);
}
void Layer::draw(const sp<const DisplayDevice>& hw) {
onDraw( hw, Region(hw->bounds()) );
}
void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
ATRACE_CALL();
if (CC_UNLIKELY(mActiveBuffer == 0)) {
// the texture has not been created yet, this Layer has
// in fact never been drawn into. This happens frequently with
// SurfaceView because the WindowManager can't know when the client
// has drawn the first time.
// If there is nothing under us, we paint the screen in black, otherwise
// we just skip this update.
// figure out if there is something below us
Region under;
const SurfaceFlinger::LayerVector& drawingLayers(
mFlinger->mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<Layer>& layer(drawingLayers[i]);
if (layer.get() == static_cast<Layer const*>(this))
break;
under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
}
// if not everything below us is covered, we plug the holes!
Region holes(clip.subtract(under));
if (!holes.isEmpty()) {
clearWithOpenGL(hw, holes, 0, 0, 0, 1);
}
return;
}
// Bind the current buffer to the GL texture, and wait for it to be
// ready for us to draw into.
status_t err = mSurfaceFlingerConsumer->bindTextureImage();
if (err != NO_ERROR) {
ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
// Go ahead and draw the buffer anyway; no matter what we do the screen
// is probably going to have something visibly wrong.
}
bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure());
if (!blackOutLayer) {
// TODO: we could be more subtle with isFixedSize()
const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize();
// Query the texture matrix given our current filtering mode.
float textureMatrix[16];
mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
// Set things up for texturing.
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
GLenum filter = GL_NEAREST;
if (useFiltering) {
filter = GL_LINEAR;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(textureMatrix);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_EXTERNAL_OES);
} else {
glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
}
drawWithOpenGL(hw, clip);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
}
void Layer::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) const
{
const uint32_t fbHeight = hw->getHeight();
glColor4f(red,green,blue,alpha);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
LayerMesh mesh;
computeGeometry(hw, &mesh);
glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
}
void Layer::clearWithOpenGL(
const sp<const DisplayDevice>& hw, const Region& clip) const {
clearWithOpenGL(hw, clip, 0,0,0,0);
}
void Layer::drawWithOpenGL(
const sp<const DisplayDevice>& hw, const Region& clip) const {
const uint32_t fbHeight = hw->getHeight();
const State& s(drawingState());
GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
if (CC_UNLIKELY(s.alpha < 0xFF)) {
const GLfloat alpha = s.alpha * (1.0f/255.0f);
if (mPremultipliedAlpha) {
glColor4f(alpha, alpha, alpha, alpha);
} else {
glColor4f(1, 1, 1, alpha);
}
glEnable(GL_BLEND);
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} else {
glColor4f(1, 1, 1, 1);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (!isOpaque()) {
glEnable(GL_BLEND);
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
}
LayerMesh mesh;
computeGeometry(hw, &mesh);
// TODO: we probably want to generate the texture coords with the mesh
// here we assume that we only have 4 vertices
struct TexCoords {
GLfloat u;
GLfloat v;
};
/*
* NOTE: the way we compute the texture coordinates here produces
* different results than when we take the HWC path -- in the later case
* the "source crop" is rounded to texel boundaries.
* This can produce significantly different results when the texture
* is scaled by a large amount.
*
* The GL code below is more logical (imho), and the difference with
* HWC is due to a limitation of the HWC API to integers -- a question
* is suspend is wether we should ignore this problem or revert to
* GL composition when a buffer scaling is applied (maybe with some
* minimal value)? Or, we could make GL behave like HWC -- but this feel
* like more of a hack.
*/
const Rect win(computeBounds());
GLfloat left = GLfloat(win.left) / GLfloat(s.active.w);
GLfloat top = GLfloat(win.top) / GLfloat(s.active.h);
GLfloat right = GLfloat(win.right) / GLfloat(s.active.w);
GLfloat bottom = GLfloat(win.bottom) / GLfloat(s.active.h);
TexCoords texCoords[4];
texCoords[0].u = left;
texCoords[0].v = top;
texCoords[1].u = left;
texCoords[1].v = bottom;
texCoords[2].u = right;
texCoords[2].v = bottom;
texCoords[3].u = right;
texCoords[3].v = top;
for (int i = 0; i < 4; i++) {
texCoords[i].v = 1.0f - texCoords[i].v;
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_BLEND);
}
void Layer::setFiltering(bool filtering) {
mFiltering = filtering;
}
bool Layer::getFiltering() const {
return mFiltering;
}
// As documented in libhardware header, formats in the range
// 0x100 - 0x1FF are specific to the HAL implementation, and
// are known to have no alpha channel
// TODO: move definition for device-specific range into
// hardware.h, instead of using hard-coded values here.
#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
bool Layer::getOpacityForFormat(uint32_t format)
{
if (HARDWARE_IS_DEVICE_FORMAT(format)) {
return true;
}
PixelFormatInfo info;
status_t err = getPixelFormatInfo(PixelFormat(format), &info);
// in case of error (unknown format), we assume no blending
return (err || info.h_alpha <= info.l_alpha);
}
// ----------------------------------------------------------------------------
// local state
// ----------------------------------------------------------------------------
void Layer::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const
{
const Layer::State& s(drawingState());
const Transform tr(hw->getTransform() * s.transform);
const uint32_t hw_h = hw->getHeight();
Rect win(s.active.w, s.active.h);
if (!s.active.crop.isEmpty()) {
win.intersect(s.active.crop, &win);
}
if (mesh) {
tr.transform(mesh->mVertices[0], win.left, win.top);
tr.transform(mesh->mVertices[1], win.left, win.bottom);
tr.transform(mesh->mVertices[2], win.right, win.bottom);
tr.transform(mesh->mVertices[3], win.right, win.top);
for (size_t i=0 ; i<4 ; i++) {
mesh->mVertices[i][1] = hw_h - mesh->mVertices[i][1];
}
}
}
bool Layer::isOpaque() const
{
// if we don't have a buffer yet, we're translucent regardless of the
// layer's opaque flag.
if (mActiveBuffer == 0) {
return false;
}
// if the layer has the opaque flag, then we're always opaque,
// otherwise we use the current buffer's format.
return mOpaqueLayer || mCurrentOpacity;
}
bool Layer::isProtected() const
{
const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
return (activeBuffer != 0) &&
(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
}
bool Layer::isFixedSize() const {
return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
}
bool Layer::isCropped() const {
return !mCurrentCrop.isEmpty();
}
bool Layer::needsFiltering(const sp<const DisplayDevice>& hw) const {
return mNeedsFiltering || hw->needsFiltering();
}
void Layer::setVisibleRegion(const Region& visibleRegion) {
// always called from main thread
this->visibleRegion = visibleRegion;
}
void Layer::setCoveredRegion(const Region& coveredRegion) {
// always called from main thread
this->coveredRegion = coveredRegion;
}
void Layer::setVisibleNonTransparentRegion(const Region&
setVisibleNonTransparentRegion) {
// always called from main thread
this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
}
// ----------------------------------------------------------------------------
// transaction
// ----------------------------------------------------------------------------
uint32_t Layer::doTransaction(uint32_t flags) {
ATRACE_CALL();
const Layer::State& front(drawingState());
const Layer::State& temp(currentState());
const bool sizeChanged = (temp.requested.w != front.requested.w) ||
(temp.requested.h != front.requested.h);
if (sizeChanged) {
// the size changed, we need to ask our client to request a new buffer
ALOGD_IF(DEBUG_RESIZE,
"doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
" current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
this, (const char*) getName(), mCurrentTransform, mCurrentScalingMode,
temp.active.w, temp.active.h,
temp.active.crop.left,
temp.active.crop.top,
temp.active.crop.right,
temp.active.crop.bottom,
temp.active.crop.getWidth(),
temp.active.crop.getHeight(),
temp.requested.w, temp.requested.h,
temp.requested.crop.left,
temp.requested.crop.top,
temp.requested.crop.right,
temp.requested.crop.bottom,
temp.requested.crop.getWidth(),
temp.requested.crop.getHeight(),
front.active.w, front.active.h,
front.active.crop.left,
front.active.crop.top,
front.active.crop.right,
front.active.crop.bottom,
front.active.crop.getWidth(),
front.active.crop.getHeight(),
front.requested.w, front.requested.h,
front.requested.crop.left,
front.requested.crop.top,
front.requested.crop.right,
front.requested.crop.bottom,
front.requested.crop.getWidth(),
front.requested.crop.getHeight());
// record the new size, form this point on, when the client request
// a buffer, it'll get the new size.
mSurfaceFlingerConsumer->setDefaultBufferSize(
temp.requested.w, temp.requested.h);
}
if (!isFixedSize()) {
const bool resizePending = (temp.requested.w != temp.active.w) ||
(temp.requested.h != temp.active.h);
if (resizePending) {
// don't let Layer::doTransaction update the drawing state
// if we have a pending resize, unless we are in fixed-size mode.
// the drawing state will be updated only once we receive a buffer
// with the correct size.
//
// in particular, we want to make sure the clip (which is part
// of the geometry state) is latched together with the size but is
// latched immediately when no resizing is involved.
flags |= eDontUpdateGeometryState;
}
}
// always set active to requested, unless we're asked not to
// this is used by Layer, which special cases resizes.
if (flags & eDontUpdateGeometryState) {
} else {
Layer::State& editTemp(currentState());
editTemp.active = temp.requested;
}
if (front.active != temp.active) {
// invalidate and recompute the visible regions if needed
flags |= Layer::eVisibleRegion;
}
if (temp.sequence != front.sequence) {
// invalidate and recompute the visible regions if needed
flags |= eVisibleRegion;
this->contentDirty = true;
// we may use linear filtering, if the matrix scales us
const uint8_t type = temp.transform.getType();
mNeedsFiltering = (!temp.transform.preserveRects() ||
(type >= Transform::SCALE));
}
// Commit the transaction
commitTransaction();
return flags;
}
void Layer::commitTransaction() {
mDrawingState = mCurrentState;
}
uint32_t Layer::getTransactionFlags(uint32_t flags) {
return android_atomic_and(~flags, &mTransactionFlags) & flags;
}
uint32_t Layer::setTransactionFlags(uint32_t flags) {
return android_atomic_or(flags, &mTransactionFlags);
}
bool Layer::setPosition(float x, float y) {
if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
return false;
mCurrentState.sequence++;
mCurrentState.transform.set(x, y);
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setLayer(uint32_t z) {
if (mCurrentState.z == z)
return false;
mCurrentState.sequence++;
mCurrentState.z = z;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setSize(uint32_t w, uint32_t h) {
if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
return false;
mCurrentState.requested.w = w;
mCurrentState.requested.h = h;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setAlpha(uint8_t alpha) {
if (mCurrentState.alpha == alpha)
return false;
mCurrentState.sequence++;
mCurrentState.alpha = alpha;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
mCurrentState.sequence++;
mCurrentState.transform.set(
matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setTransparentRegionHint(const Region& transparent) {
mCurrentState.requestedTransparentRegion = transparent;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setFlags(uint8_t flags, uint8_t mask) {
const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
if (mCurrentState.flags == newFlags)
return false;
mCurrentState.sequence++;
mCurrentState.flags = newFlags;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setCrop(const Rect& crop) {
if (mCurrentState.requested.crop == crop)
return false;
mCurrentState.sequence++;
mCurrentState.requested.crop = crop;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setLayerStack(uint32_t layerStack) {
if (mCurrentState.layerStack == layerStack)
return false;
mCurrentState.sequence++;
mCurrentState.layerStack = layerStack;
setTransactionFlags(eTransactionNeeded);
return true;
}
// ----------------------------------------------------------------------------
// pageflip handling...
// ----------------------------------------------------------------------------
bool Layer::onPreComposition() {
mRefreshPending = false;
return mQueuedFrames > 0;
}
void Layer::onPostComposition() {
if (mFrameLatencyNeeded) {
nsecs_t desiredPresentTime = mSurfaceFlingerConsumer->getTimestamp();
mFrameTracker.setDesiredPresentTime(desiredPresentTime);
sp<Fence> frameReadyFence = mSurfaceFlingerConsumer->getCurrentFence();
if (frameReadyFence->isValid()) {
mFrameTracker.setFrameReadyFence(frameReadyFence);
} else {
// There was no fence for this frame, so assume that it was ready
// to be presented at the desired present time.
mFrameTracker.setFrameReadyTime(desiredPresentTime);
}
const HWComposer& hwc = mFlinger->getHwComposer();
sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
if (presentFence->isValid()) {
mFrameTracker.setActualPresentFence(presentFence);
} else {
// The HWC doesn't support present fences, so use the refresh
// timestamp instead.
nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
mFrameTracker.setActualPresentTime(presentTime);
}
mFrameTracker.advanceFrame();
mFrameLatencyNeeded = false;
}
}
bool Layer::isVisible() const {
const Layer::State& s(mDrawingState);
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha
&& (mActiveBuffer != NULL);
}
Region Layer::latchBuffer(bool& recomputeVisibleRegions)
{
ATRACE_CALL();
Region outDirtyRegion;
if (mQueuedFrames > 0) {
// if we've already called updateTexImage() without going through
// a composition step, we have to skip this layer at this point
// because we cannot call updateTeximage() without a corresponding
// compositionComplete() call.
// we'll trigger an update in onPreComposition().
if (mRefreshPending) {
return outDirtyRegion;
}
// Capture the old state of the layer for comparisons later
const bool oldOpacity = isOpaque();
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
// signal another event if we have more frames pending
if (android_atomic_dec(&mQueuedFrames) > 1) {
mFlinger->signalLayerUpdate();
}
struct Reject : public SurfaceFlingerConsumer::BufferRejecter {
Layer::State& front;
Layer::State& current;
bool& recomputeVisibleRegions;
Reject(Layer::State& front, Layer::State& current,
bool& recomputeVisibleRegions)
: front(front), current(current),
recomputeVisibleRegions(recomputeVisibleRegions) {
}
virtual bool reject(const sp<GraphicBuffer>& buf,
const BufferQueue::BufferItem& item) {
if (buf == NULL) {
return false;
}
uint32_t bufWidth = buf->getWidth();
uint32_t bufHeight = buf->getHeight();
// check that we received a buffer of the right size
// (Take the buffer's orientation into account)
if (item.mTransform & Transform::ROT_90) {
swap(bufWidth, bufHeight);
}
bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
if (front.active != front.requested) {
if (isFixedSize ||
(bufWidth == front.requested.w &&
bufHeight == front.requested.h))
{
// Here we pretend the transaction happened by updating the
// current and drawing states. Drawing state is only accessed
// in this thread, no need to have it locked
front.active = front.requested;
// We also need to update the current state so that
// we don't end-up overwriting the drawing state with
// this stale current state during the next transaction
//
// NOTE: We don't need to hold the transaction lock here
// because State::active is only accessed from this thread.
current.active = front.active;
// recompute visible region
recomputeVisibleRegions = true;
}
ALOGD_IF(DEBUG_RESIZE,
"latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
bufWidth, bufHeight, item.mTransform, item.mScalingMode,
front.active.w, front.active.h,
front.active.crop.left,
front.active.crop.top,
front.active.crop.right,
front.active.crop.bottom,
front.active.crop.getWidth(),
front.active.crop.getHeight(),
front.requested.w, front.requested.h,
front.requested.crop.left,
front.requested.crop.top,
front.requested.crop.right,
front.requested.crop.bottom,
front.requested.crop.getWidth(),
front.requested.crop.getHeight());
}
if (!isFixedSize) {
if (front.active.w != bufWidth ||
front.active.h != bufHeight) {
// reject this buffer
return true;
}
}
// if the transparent region has changed (this test is
// conservative, but that's fine, worst case we're doing
// a bit of extra work), we latch the new one and we
// trigger a visible-region recompute.
if (!front.activeTransparentRegion.isTriviallyEqual(
front.requestedTransparentRegion)) {
front.activeTransparentRegion = front.requestedTransparentRegion;
// We also need to update the current state so that
// we don't end-up overwriting the drawing state with
// this stale current state during the next transaction
//
// NOTE: We don't need to hold the transaction lock here
// because State::active is only accessed from this thread.
current.activeTransparentRegion = front.activeTransparentRegion;
// recompute visible region
recomputeVisibleRegions = true;
}
return false;
}
};
Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
if (mSurfaceFlingerConsumer->updateTexImage(&r) != NO_ERROR) {
// something happened!
recomputeVisibleRegions = true;
return outDirtyRegion;
}
// update the active buffer
mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer();
if (mActiveBuffer == NULL) {
// this can only happen if the very first buffer was rejected.
return outDirtyRegion;
}
mRefreshPending = true;
mFrameLatencyNeeded = true;
if (oldActiveBuffer == NULL) {
// the first time we receive a buffer, we need to trigger a
// geometry invalidation.
recomputeVisibleRegions = true;
}
Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
if ((crop != mCurrentCrop) ||
(transform != mCurrentTransform) ||
(scalingMode != mCurrentScalingMode))
{
mCurrentCrop = crop;
mCurrentTransform = transform;
mCurrentScalingMode = scalingMode;
recomputeVisibleRegions = true;
}
if (oldActiveBuffer != NULL) {
uint32_t bufWidth = mActiveBuffer->getWidth();
uint32_t bufHeight = mActiveBuffer->getHeight();
if (bufWidth != uint32_t(oldActiveBuffer->width) ||
bufHeight != uint32_t(oldActiveBuffer->height)) {
recomputeVisibleRegions = true;
}
}
mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
if (oldOpacity != isOpaque()) {
recomputeVisibleRegions = true;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// FIXME: postedRegion should be dirty & bounds
const Layer::State& front(drawingState());
Region dirtyRegion(Rect(front.active.w, front.active.h));
// transform the dirty region to window-manager space
outDirtyRegion = (front.transform.transform(dirtyRegion));
}
return outDirtyRegion;
}
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
{
// TODO: should we do something special if mSecure is set?
if (mProtectedByApp) {
// need a hardware-protected path to external video sink
usage |= GraphicBuffer::USAGE_PROTECTED;
}
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
return usage;
}
void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) const {
uint32_t orientation = 0;
if (!mFlinger->mDebugDisableTransformHint) {
// The transform hint is used to improve performance, but we can
// only have a single transform hint, it cannot
// apply to all displays.
const Transform& planeTransform(hw->getTransform());
orientation = planeTransform.getOrientation();
if (orientation & Transform::ROT_INVALID) {
orientation = 0;
}
}
mSurfaceFlingerConsumer->setTransformHint(orientation);
}
// ----------------------------------------------------------------------------
// debugging
// ----------------------------------------------------------------------------
void Layer::dump(String8& result, Colorizer& colorizer) const
{
const Layer::State& s(drawingState());
colorizer.colorize(result, Colorizer::GREEN);
result.appendFormat(
"+ %s %p (%s)\n",
getTypeId(), this, getName().string());
colorizer.reset(result);
s.activeTransparentRegion.dump(result, "transparentRegion");
visibleRegion.dump(result, "visibleRegion");
sp<Client> client(mClientRef.promote());
result.appendFormat( " "
"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"isOpaque=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
" client=%p\n",
s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
s.active.crop.left, s.active.crop.top,
s.active.crop.right, s.active.crop.bottom,
isOpaque(), contentDirty,
s.alpha, s.flags,
s.transform[0][0], s.transform[0][1],
s.transform[1][0], s.transform[1][1],
client.get());
sp<const GraphicBuffer> buf0(mActiveBuffer);
uint32_t w0=0, h0=0, s0=0, f0=0;
if (buf0 != 0) {
w0 = buf0->getWidth();
h0 = buf0->getHeight();
s0 = buf0->getStride();
f0 = buf0->format;
}
result.appendFormat(
" "
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
" queued-frames=%d, mRefreshPending=%d\n",
mFormat, w0, h0, s0,f0,
mQueuedFrames, mRefreshPending);
if (mSurfaceFlingerConsumer != 0) {
mSurfaceFlingerConsumer->dump(result, " ");
}
}
void Layer::dumpStats(String8& result) const {
mFrameTracker.dump(result);
}
void Layer::clearStats() {
mFrameTracker.clear();
}
// ---------------------------------------------------------------------------
Layer::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger,
const sp<Layer>& layer)
: mFlinger(flinger), mLayer(layer) {
}
Layer::LayerCleaner::~LayerCleaner() {
// destroy client resources
mFlinger->onLayerDestroyed(mLayer);
}
// ---------------------------------------------------------------------------
}; // namespace android