7414965606
Previously we only queued a virtual display buffer to the sink when the next frame was about to be displayed. This may delay the "last" frame of an animation indefinitely. Now we queue the buffer as soon as HWC set() returns and gives us the release fence. Bug: 8384764 Change-Id: I3844a188e0f6ef6ff28f3e11477cfa063a924b1a |
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BufferQueueInterposer.cpp | ||
BufferQueueInterposer.h | ||
DisplaySurface.h | ||
FramebufferSurface.cpp | ||
FramebufferSurface.h | ||
HWComposer.cpp | ||
HWComposer.h | ||
PowerHAL.cpp | ||
PowerHAL.h | ||
VirtualDisplaySurface.cpp | ||
VirtualDisplaySurface.h |