replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Jesse Hall 7414965606 Release virtual display buffer immediately after HWC set
Previously we only queued a virtual display buffer to the sink when
the next frame was about to be displayed. This may delay the "last"
frame of an animation indefinitely. Now we queue the buffer as soon as
HWC set() returns and gives us the release fence.

Bug: 8384764
Change-Id: I3844a188e0f6ef6ff28f3e11477cfa063a924b1a
2013-03-20 11:16:55 -07:00
..
BufferQueueInterposer.cpp Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00
BufferQueueInterposer.h Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00
DisplaySurface.h Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00
FramebufferSurface.cpp Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00
FramebufferSurface.h Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00
HWComposer.cpp Add BufferQueueInterposer and use it for virtual displays 2013-03-18 14:21:45 -07:00
HWComposer.h Add BufferQueueInterposer and use it for virtual displays 2013-03-18 14:21:45 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
VirtualDisplaySurface.cpp Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00
VirtualDisplaySurface.h Release virtual display buffer immediately after HWC set 2013-03-20 11:16:55 -07:00