replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian baca89c06a fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one.
We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
2009-08-20 19:09:34 -07:00
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egl_entries.in Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
egl.cpp fix bug [2021677] egl driver unloaded after eglTerminate() is called 2009-08-17 18:07:06 -07:00
hooks.cpp implement a real loader for EGL drivers 2009-05-28 20:31:40 -07:00
Loader.cpp fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one. 2009-08-20 19:09:34 -07:00
Loader.h implement a real loader for EGL drivers 2009-05-28 20:31:40 -07:00