93a826f78f
This patch adds two improvements: 1. Protobuf messages are buffered and sent in chunks. 2. Multiple EGL contexts are handled properly: Corresponding to each EGLContext, a GLTraceContext with a unique ID is created. On eglMakeCurrent, the appropriate GLTraceContext is set and is used while tracing subsequent GL Calls in that thread. Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* Copyright 2011, The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* This file declares the API provided by the glestrace library.
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*/
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#ifndef _GLES_TRACE_H_
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#define _GLES_TRACE_H_
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#include "hooks.h"
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namespace android {
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/* Hooks to be called by "interesting" EGL functions. */
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void GLTrace_eglCreateContext(int version, EGLContext c);
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void GLTrace_eglMakeCurrent(unsigned version, gl_hooks_t *hooks, EGLContext c);
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void GLTrace_eglReleaseThread();
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void GLTrace_eglSwapBuffers(void*, void*);
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/* Start and stop GL Tracing. */
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void GLTrace_start();
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void GLTrace_stop();
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/* Obtain the gl_hooks structure filled with the trace implementation for all GL functions. */
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gl_hooks_t *GLTrace_getGLHooks();
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};
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#endif
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