replicant-frameworks_native/include/ui
Benny Wong 71f771570e Hardware overlay support
Enable hardware overlay support for camera and video playback use cases
2009-07-16 14:31:20 -07:00
..
egl
BufferMapper.h
Camera.h Add timestamps to video frames to improve A/V sync. 2009-07-08 15:59:25 -07:00
CameraHardwareInterface.h resolved conflicts for merge of 04c7d0f8 to master 2009-07-08 17:26:05 -07:00
CameraParameters.h
DisplayInfo.h
EGLNativeSurface.h
EventHub.h Implement virtual button support. 2009-07-14 18:51:53 -07:00
FramebufferNativeWindow.h make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently 2009-06-25 00:09:27 -07:00
ICamera.h
ICameraClient.h resolved conflicts for merge of 04c7d0f8 to master 2009-07-08 17:26:05 -07:00
ICameraService.h
IOverlay.h
ISurface.h
ISurfaceComposer.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
ISurfaceFlingerClient.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h Hardware overlay support 2009-07-16 14:31:20 -07:00
PixelFormat.h
Point.h
Rect.h
Region.h Region::makeBoundsSelf() efficiently turns a region to its bounds 2009-06-29 18:46:37 -07:00
Surface.h
SurfaceComposerClient.h get rid of references to MemoryDealer in SurfaceFlinger 2009-07-02 18:50:51 -07:00