8dc55396fc
Passes the BufferItem for the queued buffer to the onFrameAvailable callback so the consumer can track the BufferQueue's contents. Also adds an onFrameReplaced callback, which is necessary if the consumer wants to do anything more than simple queue length tracking. Bug: 18111837 Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
362 lines
14 KiB
C++
362 lines
14 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "BufferQueue_test"
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//#define LOG_NDEBUG 0
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#include <gui/BufferQueue.h>
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#include <gui/IProducerListener.h>
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#include <ui/GraphicBuffer.h>
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#include <binder/IPCThreadState.h>
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#include <binder/IServiceManager.h>
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#include <binder/ProcessState.h>
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#include <utils/String8.h>
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#include <utils/threads.h>
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#include <gtest/gtest.h>
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namespace android {
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class BufferQueueTest : public ::testing::Test {
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public:
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protected:
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BufferQueueTest() {
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const ::testing::TestInfo* const testInfo =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
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testInfo->name());
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}
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~BufferQueueTest() {
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const ::testing::TestInfo* const testInfo =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGV("End test: %s.%s", testInfo->test_case_name(),
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testInfo->name());
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}
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void GetMinUndequeuedBufferCount(int* bufferCount) {
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ASSERT_TRUE(bufferCount != NULL);
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ASSERT_EQ(OK, mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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bufferCount));
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ASSERT_GE(*bufferCount, 0);
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}
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void createBufferQueue() {
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BufferQueue::createBufferQueue(&mProducer, &mConsumer);
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}
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sp<IGraphicBufferProducer> mProducer;
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sp<IGraphicBufferConsumer> mConsumer;
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};
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struct DummyConsumer : public BnConsumerListener {
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virtual void onFrameAvailable(const BufferItem& /* item */) {}
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virtual void onBuffersReleased() {}
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virtual void onSidebandStreamChanged() {}
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};
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// XXX: Tests that fork a process to hold the BufferQueue must run before tests
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// that use a local BufferQueue, or else Binder will get unhappy
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TEST_F(BufferQueueTest, BufferQueueInAnotherProcess) {
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const String16 PRODUCER_NAME = String16("BQTestProducer");
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const String16 CONSUMER_NAME = String16("BQTestConsumer");
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pid_t forkPid = fork();
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ASSERT_NE(forkPid, -1);
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if (forkPid == 0) {
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// Child process
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer);
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sp<IServiceManager> serviceManager = defaultServiceManager();
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serviceManager->addService(PRODUCER_NAME, producer->asBinder());
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serviceManager->addService(CONSUMER_NAME, consumer->asBinder());
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ProcessState::self()->startThreadPool();
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IPCThreadState::self()->joinThreadPool();
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LOG_ALWAYS_FATAL("Shouldn't be here");
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}
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sp<IServiceManager> serviceManager = defaultServiceManager();
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sp<IBinder> binderProducer =
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serviceManager->getService(PRODUCER_NAME);
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mProducer = interface_cast<IGraphicBufferProducer>(binderProducer);
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EXPECT_TRUE(mProducer != NULL);
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sp<IBinder> binderConsumer =
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serviceManager->getService(CONSUMER_NAME);
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mConsumer = interface_cast<IGraphicBufferConsumer>(binderConsumer);
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EXPECT_TRUE(mConsumer != NULL);
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sp<DummyConsumer> dc(new DummyConsumer);
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ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
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IGraphicBufferProducer::QueueBufferOutput output;
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ASSERT_EQ(OK,
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mProducer->connect(NULL, NATIVE_WINDOW_API_CPU, false, &output));
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int slot;
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sp<Fence> fence;
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sp<GraphicBuffer> buffer;
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
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GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
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uint32_t* dataIn;
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ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
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reinterpret_cast<void**>(&dataIn)));
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*dataIn = 0x12345678;
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ASSERT_EQ(OK, buffer->unlock());
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IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
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NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
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ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output));
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IGraphicBufferConsumer::BufferItem item;
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ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, 0));
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uint32_t* dataOut;
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ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
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reinterpret_cast<void**>(&dataOut)));
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ASSERT_EQ(*dataOut, 0x12345678);
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ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
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}
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TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
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createBufferQueue();
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sp<DummyConsumer> dc(new DummyConsumer);
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mConsumer->consumerConnect(dc, false);
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IGraphicBufferProducer::QueueBufferOutput qbo;
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mProducer->connect(new DummyProducerListener, NATIVE_WINDOW_API_CPU, false,
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&qbo);
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mProducer->setBufferCount(4);
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int slot;
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sp<Fence> fence;
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sp<GraphicBuffer> buf;
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IGraphicBufferProducer::QueueBufferInput qbi(0, false, Rect(0, 0, 1, 1),
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NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
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BufferQueue::BufferItem item;
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for (int i = 0; i < 2; i++) {
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
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GRALLOC_USAGE_SW_READ_OFTEN));
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf));
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ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo));
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ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, 0));
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}
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
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GRALLOC_USAGE_SW_READ_OFTEN));
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf));
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ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo));
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// Acquire the third buffer, which should fail.
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ASSERT_EQ(INVALID_OPERATION, mConsumer->acquireBuffer(&item, 0));
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}
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TEST_F(BufferQueueTest, SetMaxAcquiredBufferCountWithIllegalValues_ReturnsError) {
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createBufferQueue();
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sp<DummyConsumer> dc(new DummyConsumer);
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mConsumer->consumerConnect(dc, false);
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int minBufferCount;
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ASSERT_NO_FATAL_FAILURE(GetMinUndequeuedBufferCount(&minBufferCount));
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EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(
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minBufferCount - 1));
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EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(0));
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EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(-3));
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EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(
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BufferQueue::MAX_MAX_ACQUIRED_BUFFERS+1));
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EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(100));
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}
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TEST_F(BufferQueueTest, SetMaxAcquiredBufferCountWithLegalValues_Succeeds) {
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createBufferQueue();
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sp<DummyConsumer> dc(new DummyConsumer);
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mConsumer->consumerConnect(dc, false);
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int minBufferCount;
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ASSERT_NO_FATAL_FAILURE(GetMinUndequeuedBufferCount(&minBufferCount));
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EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(1));
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EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(2));
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EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(minBufferCount));
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EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(
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BufferQueue::MAX_MAX_ACQUIRED_BUFFERS));
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}
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TEST_F(BufferQueueTest, DetachAndReattachOnProducerSide) {
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createBufferQueue();
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sp<DummyConsumer> dc(new DummyConsumer);
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ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
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IGraphicBufferProducer::QueueBufferOutput output;
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ASSERT_EQ(OK, mProducer->connect(new DummyProducerListener,
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NATIVE_WINDOW_API_CPU, false, &output));
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ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(-1)); // Index too low
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ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(
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BufferQueueDefs::NUM_BUFFER_SLOTS)); // Index too high
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ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(0)); // Not dequeued
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int slot;
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sp<Fence> fence;
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sp<GraphicBuffer> buffer;
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
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GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(slot)); // Not requested
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
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ASSERT_EQ(OK, mProducer->detachBuffer(slot));
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ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(slot)); // Not dequeued
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sp<GraphicBuffer> safeToClobberBuffer;
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// Can no longer request buffer from this slot
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ASSERT_EQ(BAD_VALUE, mProducer->requestBuffer(slot, &safeToClobberBuffer));
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uint32_t* dataIn;
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ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
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reinterpret_cast<void**>(&dataIn)));
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*dataIn = 0x12345678;
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ASSERT_EQ(OK, buffer->unlock());
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int newSlot;
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ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(NULL, safeToClobberBuffer));
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ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(&newSlot, NULL));
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ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, buffer));
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IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
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NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
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ASSERT_EQ(OK, mProducer->queueBuffer(newSlot, input, &output));
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IGraphicBufferConsumer::BufferItem item;
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ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
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uint32_t* dataOut;
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ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
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reinterpret_cast<void**>(&dataOut)));
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ASSERT_EQ(*dataOut, 0x12345678);
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ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
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}
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TEST_F(BufferQueueTest, DetachAndReattachOnConsumerSide) {
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createBufferQueue();
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sp<DummyConsumer> dc(new DummyConsumer);
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ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
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IGraphicBufferProducer::QueueBufferOutput output;
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ASSERT_EQ(OK, mProducer->connect(new DummyProducerListener,
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NATIVE_WINDOW_API_CPU, false, &output));
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int slot;
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sp<Fence> fence;
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sp<GraphicBuffer> buffer;
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
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GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
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IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
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NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
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ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output));
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ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(-1)); // Index too low
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ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(
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BufferQueueDefs::NUM_BUFFER_SLOTS)); // Index too high
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ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(0)); // Not acquired
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IGraphicBufferConsumer::BufferItem item;
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ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
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ASSERT_EQ(OK, mConsumer->detachBuffer(item.mBuf));
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ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(item.mBuf)); // Not acquired
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uint32_t* dataIn;
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ASSERT_EQ(OK, item.mGraphicBuffer->lock(
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GraphicBuffer::USAGE_SW_WRITE_OFTEN,
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reinterpret_cast<void**>(&dataIn)));
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*dataIn = 0x12345678;
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ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
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int newSlot;
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sp<GraphicBuffer> safeToClobberBuffer;
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ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(NULL, safeToClobberBuffer));
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ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, NULL));
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ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer));
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ASSERT_EQ(OK, mConsumer->releaseBuffer(newSlot, 0, EGL_NO_DISPLAY,
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EGL_NO_SYNC_KHR, Fence::NO_FENCE));
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
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GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
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uint32_t* dataOut;
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ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
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reinterpret_cast<void**>(&dataOut)));
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ASSERT_EQ(*dataOut, 0x12345678);
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ASSERT_EQ(OK, buffer->unlock());
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}
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TEST_F(BufferQueueTest, MoveFromConsumerToProducer) {
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createBufferQueue();
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sp<DummyConsumer> dc(new DummyConsumer);
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ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
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IGraphicBufferProducer::QueueBufferOutput output;
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ASSERT_EQ(OK, mProducer->connect(new DummyProducerListener,
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NATIVE_WINDOW_API_CPU, false, &output));
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int slot;
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sp<Fence> fence;
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sp<GraphicBuffer> buffer;
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ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
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mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
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GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
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uint32_t* dataIn;
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ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
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reinterpret_cast<void**>(&dataIn)));
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*dataIn = 0x12345678;
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ASSERT_EQ(OK, buffer->unlock());
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IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
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NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
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ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output));
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IGraphicBufferConsumer::BufferItem item;
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ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
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ASSERT_EQ(OK, mConsumer->detachBuffer(item.mBuf));
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int newSlot;
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ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, item.mGraphicBuffer));
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ASSERT_EQ(OK, mProducer->queueBuffer(newSlot, input, &output));
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ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
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uint32_t* dataOut;
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ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
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reinterpret_cast<void**>(&dataOut)));
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ASSERT_EQ(*dataOut, 0x12345678);
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ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
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}
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} // namespace android
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